{"id":485731,"date":"2009-11-03T15:30:00","date_gmt":"2009-11-03T15:30:00","guid":{"rendered":"http:\/\/diablo3.ingame.de\/?p=485731"},"modified":"2009-11-03T15:30:00","modified_gmt":"2009-11-03T15:30:00","slug":"julian-love-im-diablo-3-interview","status":"publish","type":"post","link":"https:\/\/planetdiablo.eu\/de\/julian-love-im-diablo-3-interview\/485731\/","title":{"rendered":"Julian Love im Diablo 3 Interview"},"content":{"rendered":"<p>Julian Love, <i>Lead Technical Artist<\/i> gab der US-Fanseite Diablo-Source.com im Rahmen der aktuellen Interviewserie Auskunft \u00fcber diverse Features in Diablo 3.<br \/>\nGleich zu Beginn erz\u00e4hlt er, dass sie aktuell an den visuellen Effekten arbeiten, da einigen Spielern in der Demo zu viel auf dem Bildschirm los gewesen sein soll, so dass man die \u00dcbersicht verlor. Im Moment wird noch die Richtige Mischung bei den Effekten gesucht, so dass man zwar genug \u00dcbersicht beh\u00e4lt, aber dennoch genug Effekte unterbringen kann.<br \/>\nWeiterhin wurde er zum Battle.net 2 befragt. W\u00e4hrend Jay Wilson dieser Frage bisher immer ausgewichen ist, best\u00e4tigte Julian Love, dass sie wohl Achievements f\u00fcr <a href=\"http:\/\/diablo3.ingame.de\/content.php?c=95638\" target=\"_blank\" title=\"Battle.net 2\" rel=\"noopener\">das neue Battle.net<\/a> planen.<br \/>\nWeiterhin wurde auf Magic Find eingegangen. Hierbei soll es in Diablo 3 nichtmehr zu einer Situation kommen, in der bestimmte Charaktere deutlich besser geeignet sind als andere. Dies wird anhand der Zauberin in Diablo 2 erl\u00e4utert.<\/p>\n<blockquote class=\"blizzquote\">\n<p><b>DS:<\/b> I am not sure if you&#8217;re going to be able to answer a question about battle.net but here goes. Jay mentioned at Blizzcon that you&#8217;re not that far in the development cycle yet (with b.net). Are you guys thinking about doing the same type of formula with Battle.net as being used with Starcraft 2 with achievement point-based content and customizations with your Diablo characters like maybe tabards, insignias or anything like that?<\/p>\n<p><b>JL:<\/b> Overall, what we&#8217;re doing with Battle.net right now is more or less we&#8217;re involved with a lot of the discussions and right there along side with Starcraft 2, watching what they&#8217;re doing and taking notes on what they&#8217;re doing that we could translate to Diablo. Obviously letting that team know the kinds of things we&#8217;re going to be interested in doing. I know for a fact that we&#8217;re going to do some kind of achievement system. The specifics of that I can&#8217;t really divulge right now. But really it&#8217;s a matter of letting Starcraft 2 go first and pave the way for us to follow.<\/p>\n<p><b>DS:<\/b> With the changes in the way items drop in Diablo 3 some players have expressed concern about things like Magic find gear, especially since Magic find gear would be directly responsible for things like damage especially for the Wizard. Jay mentioned that if you geared up completely in Magic find that you wouldn&#8217;t be doing if she wasn&#8217;t totally geared in damage gear. Are you guys doing anything to graphically represent &#8222;Hey, that player is obviously decked out in magic gear, he&#8217;s not going to really help me out in taking out this huge boss&#8220;?<\/p>\n<p><b>JL:<\/b> Acutally I think that the quote that you&#8217;re referring to, Jay was actually talking about a deficiency with Diablo 2 where it was actually the Sorceress who had to make that kind of compromise. She had to lower a lot of her damage down in order to gear up on magic find, but part of the problem there was that other characters in the game couldn&#8217;t make that kind of trade and be successful. So it sort of led to a case where everybody plays a Sorceress character to have a magic find character. What we&#8217;re trying to do with magic find is eliminate those kind of strange decisions to make but also not have the game lead to &#8222;If I want a magic find character, I must have X class&#8220;. That we don&#8217;t want to do. While we haven&#8217;t finalized the details of magic find just yet, we&#8217;re aware of the effects on Diablo 2 and we&#8217;re looking to either negate or minimize them.<\/p>\n<\/blockquote>\n<p>Aber auch zu einigen bereits bekannten Dingen wurden Fragen gestellt. Vor \u00fcber einem Jahr <a href=\"http:\/\/diablo3.ingame.de\/newsszene\/szene\/interviews\/interview_jaywilson\/index.php\" target=\"_blank\" title=\"Jay Wilson im Interview \u00fcber Diablo 3\" rel=\"noopener\">erfuhren wir schon<\/a>, dass die Gefolgsleute jetzt &#8222;Follower&#8220; hei\u00dfen. Dennoch wurde noch einmal danach gefragt.<br \/>\nInteressant ist ein weiterer Punkt: In Diablo 3 wird die Zufallsgenerierung der Welt \u00fcber sogenannte <i>sub scenes<\/i> ablaufen. Dies sind L\u00f6cher bzw. &#8222;Sockel&#8220; in der Welt, in die zuf\u00e4llig verschiedenste Ereignisse eingebunden werden k\u00f6nnen. So kann man dort entweder pl\u00f6tzlich eine Karawane antreffen oder einen H\u00f6hleneingang finden. Oder es befindet sich dort einfach eine Monsterhorde. Den M\u00f6glichkeiten sind hierbei fast keine Grenzen gesetzt.<\/p>\n<blockquote class=\"blizzquote\"><p>What it comes down to is we can sort of like create a hole in the world that&#8217;s like a socket that we can fill with just about anything that we want. It could be empty ground with a bunch of monsters on it, it could be a giant canyon that a really elaborate scripted event happens, it could turn into a caravan walking across the desert that you have an escort quest on. The point being is that this hole in the earth can randomly, at any time become something totally different. It could even be a doorway to a whole new dungeon that you&#8217;ve never seen before. So, the fact that the world is able to change things up and actually deliver different events, stories and quests is what&#8217;s really going to make the game a lot more replayable at the both the low and high ends.<\/p><\/blockquote>\n<p>Nachdem in der Vergangenheit haupts\u00e4chlich Jay Wilson interviewed wurde, scheint Blizzard mit Julian Love nun einen neuen Interviewpartner abzustellen, der sich um die Belange der Community k\u00fcmmert. Vielleicht ist Jay Wilson einfach zu besch\u00e4ftigt mit Diablo 3?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Julian Love, Lead Technical Artist gab der US-Fanseite Diablo-Source.com im Rahmen der aktuellen Interviewserie Auskunft \u00fcber diverse Features in Diablo 3. Gleich zu Beginn erz\u00e4hlt er, dass sie aktuell an den visuellen Effekten arbeiten, da einigen Spielern in der Demo zu viel auf dem Bildschirm los gewesen sein soll, so dass man die \u00dcbersicht verlor.&hellip; <a class=\"more-link\" href=\"https:\/\/planetdiablo.eu\/de\/julian-love-im-diablo-3-interview\/485731\/\"><span class=\"screen-reader-text\">Julian Love im Diablo 3 Interview<\/span> weiterlesen<\/a><\/p>\n","protected":false},"author":749,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[436],"class_list":["post-485731","post","type-post","status-publish","format-standard","hentry","category-news","tag-diablo-3","entry"],"_links":{"self":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts\/485731","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/users\/749"}],"replies":[{"embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/comments?post=485731"}],"version-history":[{"count":0,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts\/485731\/revisions"}],"wp:attachment":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/media?parent=485731"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/categories?post=485731"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/tags?post=485731"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}