{"id":555397,"date":"2014-04-10T10:11:07","date_gmt":"2014-04-10T08:11:07","guid":{"rendered":"http:\/\/diablo3.ingame.de\/?p=555397"},"modified":"2014-04-10T10:11:07","modified_gmt":"2014-04-10T08:11:07","slug":"reaper-souls-loot-hotfixes-live","status":"publish","type":"post","link":"https:\/\/planetdiablo.eu\/de\/reaper-souls-loot-hotfixes-live\/555397\/","title":{"rendered":"D3 Reaper of Souls Loot Hotfixes live!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/diablo3.ingame.de\/files\/2014\/04\/Patch-2.0.4-251x89.jpg\" alt=\"Diablo 3 Reaper of Souls Patch 2.0.4 Loot Hotfixes\" width=\"251\" height=\"89\" class=\"alignright size-medium wp-image-555329 newsimage\" \/><\/p>\n<p>Kaum k\u00fcndigt Blizzards Diablo 3 und Reaper of Souls Game Designer Travis Day einen Hotfix an, ist er auch schon live! In diesem Hotfix geht es um eine Ver\u00e4nderung der Beute die wir bei Runs erzielen k\u00f6nnen. Blizzard hat an ein paar Stellschrauben gedreht um uns vor allem die Nephalem Rifts schmackhafter zu machen. Hier eine schnelle Zusammenfassung mit den wichtigen Eckpunkten:<\/p>\n<p><!--more--><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/diablo3.ingame.de\/files\/2013\/02\/diablo3-hotfix-517x199.jpg\" alt=\"Diablo 3 Loot Hotfix\" width=\"517\" height=\"199\" class=\"aligncenter size-large wp-image-540734 newsimage\" \/><\/p>\n<div class=\"blizzquote\">\n<p><strong><a href=\"http:\/\/us.battle.net\/d3\/en\/forum\/topic\/12471197317\" target=\"_blank\" rel=\"noopener\">Travis Day<\/a><\/strong>: Wir haben mit ein paar Hotfixes einige Einstellungen am Belohnungssystem des Spiels vorgenommen<\/p>\n<p>Ich m\u00f6chte Euch das kurz erkl\u00e4ren. Einer unserer Hauptziele ist, dass das Besiegen der Monster die Belohnung in sich tr\u00e4gt, wir wollen, dass Ihr Euch an Bergen von guter Beute freut. Die Nephalem Rifts sollten dabei eine herausragende Rolle spielen, was sie derzeit aber aus einer Reihe von Gr\u00fcnden nicht tun. Einer dieser Gr\u00fcnde ist die Effizienz mit der einige Spieler Lila Unique Bosses farmen, die leicht erreichbar sind. Ein anderer Grund ist, dass die so genannten Kistenruns \u00fcberhand nehmen, bei welchen Kisten gefarmt werden ohne dass eine gr\u00f6ssere Notwendigkeit besteht Monster zu t\u00f6ten, zumal sie in zu gro\u00dfer Zahl und an bestimmten Orten verl\u00e4\u00dflich zu finden waren.<\/p>\n<p>Zuletzt noch zu Kadala: Wir wollten Euch die M\u00f6glichkeit geben mit ihrer Hilfe Items zu erlangen um Euren Fortschritt besser steuern zu k\u00f6nnen. Das hat sich aber nicht besonders gut angef\u00fchlt, es kam schlicht zu wenig rum bei ihr. Bei Ihr haben wir die gr\u00f6\u00dften \u00c4nderungen vorgenommen. Im Einzelnen:<\/p>\n<h3>Das Schlechte an den Loot Hoftixes<\/h3>\n<p><\/p>\n<ul>\n<li>Unique Monster droppen nun weniger Items (Sie haben mehr gedroppt als es der Schwierigkeit entsprach sie zu erledigen.)<\/li>\n<li>Die Kisten wurden \u00fcber das gesamte Spiel hinweg ausged\u00fcnnt. Die Spieler sollen sich wieder \u00fcber das Auftauchen von Kisten freuen k\u00f6nnen und Chestfarming sollte idealerweise nicht mehr m\u00f6glich sein.<\/li>\n<\/ul>\n<h3>Das Gute an den Loot Hotfixes<\/h3>\n<p><\/p>\n<ul>\n<li>Der Bonus zu Legendary Drop Rates in den Rifts wurde von 25% auf 100% angehoben! Das gilt f\u00fcr alles, Monsterkills, Kisten etc. Aber nicht, dass jemand denkt, das \u00d6ffnen von Horadrimbeutelchen in Rifts br\u00e4chte das Doppelte \ud83d\ude09<\/li>\n<li>Kadalas Droprate f\u00fcr Legendaries wurde deutlich erh\u00f6ht.<br \/>Wir wollen, dass die Verwendung von Blutscherben Spa\u00df macht<\/li>\n<\/ul>\n<p>[swaptext link=&#8220;\u00bb Original-Zitat&#8220;]<\/p>\n<p>Hey all,<\/p>\n<p>A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.<\/p>\n<p>I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.<\/p>\n<p>Rifts have always been intended to be the most efficient play method in the game, currently they aren\u2019t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.<\/p>\n<p>Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don\u2019t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question \u201cHow do I upgrade my boots?\u201d Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn&#8217;t feel rewarding enough to us.<\/p>\n<p>Without further delay here is a list of the changes that will be coming in the hotfix.<\/p>\n<p><strong>The Bad!<\/strong><\/p>\n<p>Unique monsters now drop less items.<br \/>\n*Uniques were dropping far more loot than their difficulty would warrant.<\/p>\n<p>Chest spawns have been thinned out across all acts of the game.<br \/>\n*Ideally chests become less common and something that players can\u2019t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.<\/p>\n<p><strong>The Good!<\/strong><\/p>\n<p>The bonus legendary drop rate for rifts is being increased from 25% to 100%!<br \/>\n*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P<\/p>\n<p>Kadala\u2019s legendary drop rate has been significantly increased.<br \/>\n*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.<\/p>\n<p>Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn\u2019t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.<\/p>\n<p>Good hunting and link the loot! <\/p>\n<p>[\/swaptext]<\/p><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/diablo3.ingame.de\/files\/2013\/07\/moretocome2.png\" alt=\"Diablo 3 News trenner\" width=\"242\" height=\"74\" class=\"aligncenter size-full wp-image-545925\" \/><\/p>\n<p>Am Ende betont Travis Day noch, dass Blizzard auch weiterhin ein Auge auf das Loot System haben wird und bei Bedarf handeln wird. Interessant ist, dass bei Kadala die gr\u00f6\u00dften \u00c4nderungen vorgenommen wurden. Hei\u00dft das jetzt, dass die Chance bei Ihr ein Legendary zu erhalten um mehr als 100% erh\u00f6ht wurde? Was meint Ihr, passen die \u00c4nderungen oder kommt es zu einer Iteminflation?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kaum k\u00fcndigt Blizzards Diablo 3 und Reaper of Souls Game Designer Travis Day einen Hotfix an, ist er auch schon live! In diesem Hotfix geht es um eine Ver\u00e4nderung der Beute die wir bei Runs erzielen k\u00f6nnen. Blizzard hat an ein paar Stellschrauben gedreht um uns vor allem die Nephalem Rifts schmackhafter zu machen. Hier&hellip; <a class=\"more-link\" href=\"https:\/\/planetdiablo.eu\/de\/reaper-souls-loot-hotfixes-live\/555397\/\"><span class=\"screen-reader-text\">D3 Reaper of Souls Loot Hotfixes live!<\/span> weiterlesen<\/a><\/p>\n","protected":false},"author":762,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5,3],"tags":[436,948,1300,1344],"class_list":["post-555397","post","type-post","status-publish","format-standard","hentry","category-allgemein","category-gaming-news","category-news","tag-diablo-3","tag-loot-hotfixes","tag-reaper-of-souls","tag-rifts","entry"],"_links":{"self":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts\/555397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/users\/762"}],"replies":[{"embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/comments?post=555397"}],"version-history":[{"count":0,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/posts\/555397\/revisions"}],"wp:attachment":[{"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/media?parent=555397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/categories?post=555397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/planetdiablo.eu\/de\/wp-json\/wp\/v2\/tags?post=555397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}