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Mit jedem Patch wird was geändert, auch jetzt wieder, obwohl das kein "grosser" Patch sein wird.
Kurz die Änderungen aus den Patchnotes:
Active Skills
Companion
Skill Rune – Boar Companion
The Life per second and resistance bonuses are also granted to your allies
Skill Rune – Wolf Companion
The damage bonus granted is now multiplicative with other sources of bonus damage
Passive Skills
Steady Aim
The damage bonus granted is now multiplicative with other sources of bonus damage
Embodiment of the Marauder
(4) Set Bonus
Sentry damage bonus increased from 300% to 400%
(6) Set Bonus
Damage bonus for each active Sentry increased from 600% to 800%
Lord Greenstone’s Fan
Damage bonus increased from 80-100% to 160-200% per stack
Meticulous Bolts
No longer drops
Replaced with:
Elemental Quiver Augustine’s Panacea
New Legendary Quiver
Ball Lightning travels at 30% speed
Frost Arrow damage and chill duration increased by 200-250%
Immolation Arrow damage over time increased by 200-250%
Lightning Bolts damage and Stun duration increased by 200-250%
Nether Tentacles damage and healing increased by 200-250%
Natalya’s Vengeance
(6) Set Bonus
Damage bonus increased from 400% to 500%
The Shadow’s Mantle
(2) Set Bonus
Damage bonus increased from 600% to 1200%
Unhallowed Essence
(6) Set Bonus
Damage bonus per point of Discipline increased from 20% to 40%
Wojahnni Assaulter
Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
Now gains the first stack immediately
Das kann man alles zusammenfassen unter "Noch mehr Schaden".
Einen kleinen Partybonus gibts für den Gefährten/Eber. Ziel ist offensichtlich, die DH's ein wenig mehr an die anderen Charklassen heranzuführen. Aber die haben auch ähnliche Buffs erhalten Wir werden sehen.
Interessanter sind die Änderungen an den Legendären Edelsteinen:
Legendary Gems
Bane of the Powerful
Rank 25 now also reduces damage taken from Elites by 15%
The damage bonus granted is now multiplicative with other sources of bonus damage
Enforcer
Pet damage reduction increased from 25% to 90%
The damage bonus granted to pets is now multiplicative with other sources of bonus damage
Gem of Efficacious Toxin
Poisoned enemies now also deal 10% reduced damage
Gogok of Swiftness
Has been redesigned
Now applies swiftness with every attack
Now also grants 0.50% chance to dodge per stack
Dodge chance increases by 0.01% per rank
Mirinae, Teardrop of the Starweaver
Smite damage increased from 2000% to 3000% weapon damage
Additional damage per rank increased from 40% to 60% weapon damage
Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
Smite now also heals you for 3% of your maximum Life each time it hits an enemy
Moratorium
Chance to clear staggered damage increased from 10% to 20% per kill
Pain Enhancer
Bleed increased from 1200% to 2500% weapon damage
Additional damage per rank increased from 30% to 50% weapon damage
Simplicity’s Strength
The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
Heal amount increased from 2% to 4% of maximum Life
Taeguk
Has been redesigned
Now only gains stacks when you spend resource on a channeled skill
Now stacks up to 10 times
Stacks now expire after 1.5 seconds
Grants 2.0% damage per stack
Damage increases by 0.04% per rank
Grants 2% Armor per stack at rank 25
Note: There is currently an issue causing this gem to only grant 1% Armor per stack
Wreath of Lightning
Lightning damage increased from 600% to 1250% weapon damage
Additional damage per rank increased from 10% to 25% weapon damage
Zei’s Stone of Vengeance
Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
---
Das Juwel des wirksamen Giftes bietet nun ein kleinen DamRed-Debuff von 10%, Zeis wird wirksamer, Mirinae wird für LoN-Builds interessant, Taeguk nur noch für Strafe-/Natalyas/Dolchfächerbuilds, aber geschwächt.
Möglicherweise interessant jetzt der Vollstrecker mit fettem Def-Bonus für Pets. Nunja, vor allem dann interessant, wenn der Begleiter hier als Pet zählt, dann könnte man mal ein anderes Token wählen, jedenfalls in low- und Mid-Grifts.
Was meint Ihr? Zeichnet sich da was Neues ab oder bleibt es diesmal im Wesentlichen beim Alten?
Kurz die Änderungen aus den Patchnotes:
Active Skills
Companion
Skill Rune – Boar Companion
The Life per second and resistance bonuses are also granted to your allies
Skill Rune – Wolf Companion
The damage bonus granted is now multiplicative with other sources of bonus damage
Passive Skills
Steady Aim
The damage bonus granted is now multiplicative with other sources of bonus damage
Embodiment of the Marauder
(4) Set Bonus
Sentry damage bonus increased from 300% to 400%
(6) Set Bonus
Damage bonus for each active Sentry increased from 600% to 800%
Lord Greenstone’s Fan
Damage bonus increased from 80-100% to 160-200% per stack
Meticulous Bolts
No longer drops
Replaced with:
Elemental Quiver Augustine’s Panacea
New Legendary Quiver
Ball Lightning travels at 30% speed
Frost Arrow damage and chill duration increased by 200-250%
Immolation Arrow damage over time increased by 200-250%
Lightning Bolts damage and Stun duration increased by 200-250%
Nether Tentacles damage and healing increased by 200-250%
Natalya’s Vengeance
(6) Set Bonus
Damage bonus increased from 400% to 500%
The Shadow’s Mantle
(2) Set Bonus
Damage bonus increased from 600% to 1200%
Unhallowed Essence
(6) Set Bonus
Damage bonus per point of Discipline increased from 20% to 40%
Wojahnni Assaulter
Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
Now gains the first stack immediately
Das kann man alles zusammenfassen unter "Noch mehr Schaden".
Einen kleinen Partybonus gibts für den Gefährten/Eber. Ziel ist offensichtlich, die DH's ein wenig mehr an die anderen Charklassen heranzuführen. Aber die haben auch ähnliche Buffs erhalten Wir werden sehen.
Interessanter sind die Änderungen an den Legendären Edelsteinen:
Legendary Gems
Bane of the Powerful
Rank 25 now also reduces damage taken from Elites by 15%
The damage bonus granted is now multiplicative with other sources of bonus damage
Enforcer
Pet damage reduction increased from 25% to 90%
The damage bonus granted to pets is now multiplicative with other sources of bonus damage
Gem of Efficacious Toxin
Poisoned enemies now also deal 10% reduced damage
Gogok of Swiftness
Has been redesigned
Now applies swiftness with every attack
Now also grants 0.50% chance to dodge per stack
Dodge chance increases by 0.01% per rank
Mirinae, Teardrop of the Starweaver
Smite damage increased from 2000% to 3000% weapon damage
Additional damage per rank increased from 40% to 60% weapon damage
Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
Smite now also heals you for 3% of your maximum Life each time it hits an enemy
Moratorium
Chance to clear staggered damage increased from 10% to 20% per kill
Pain Enhancer
Bleed increased from 1200% to 2500% weapon damage
Additional damage per rank increased from 30% to 50% weapon damage
Simplicity’s Strength
The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
Heal amount increased from 2% to 4% of maximum Life
Taeguk
Has been redesigned
Now only gains stacks when you spend resource on a channeled skill
Now stacks up to 10 times
Stacks now expire after 1.5 seconds
Grants 2.0% damage per stack
Damage increases by 0.04% per rank
Grants 2% Armor per stack at rank 25
Note: There is currently an issue causing this gem to only grant 1% Armor per stack
Wreath of Lightning
Lightning damage increased from 600% to 1250% weapon damage
Additional damage per rank increased from 10% to 25% weapon damage
Zei’s Stone of Vengeance
Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
---
Das Juwel des wirksamen Giftes bietet nun ein kleinen DamRed-Debuff von 10%, Zeis wird wirksamer, Mirinae wird für LoN-Builds interessant, Taeguk nur noch für Strafe-/Natalyas/Dolchfächerbuilds, aber geschwächt.
Möglicherweise interessant jetzt der Vollstrecker mit fettem Def-Bonus für Pets. Nunja, vor allem dann interessant, wenn der Begleiter hier als Pet zählt, dann könnte man mal ein anderes Token wählen, jedenfalls in low- und Mid-Grifts.
Was meint Ihr? Zeichnet sich da was Neues ab oder bleibt es diesmal im Wesentlichen beim Alten?