Breath of the Dying
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- Registriert
- 25 April 2011
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der pvp malus ist mir geläufig, aber ich möchte einfach wissen auf welchem lvl, bzw wieviel damagereturn% der skill von denen hat, werde aber nicht schlau aus den txts
oblivion knight in monstats
Skill1:
Skill2:
Skill3:
Skill4:
Nichts davon deutet auf ironmaiden hin, bitte um aufklärung
edit: ach madig, womit kann ich die tabelle aus afj besser kopieren OHNE lauter tabs zu machen?
oblivion knight in monstats
Code:
Class namco Type Descriptor BaseId Spawned Beta Code ClientOnly NoMap SizeX SizeY Height OverlayHeight Velocity Run Rarity Level Level(N) Level(H) MeleeRng MinGrp MaxGrp HD TR LG RA LA RH LH SH S1 S2 S3 S4 S5 S6 S7 S8 TotalPieces SpawnComponents BaseW AIParam1 Comment AIParam2 Comment AIParam3 Comment AIParam4 Comment AIParam5 Comment ModeDH ModeN ModeW ModeGH ModeA1 ModeA2 ModeB ModeC ModeS1 ModeS2 ModeS3 ModeS4 ModeDD ModeKB ModeSQ ModeRN ElMode ElType ElOver ElPct ElMinD ElMaxD ElDur MissA1 MissA2 MissS1 MissS2 MissS3 MissS4 MissC MissSQ A1Move A2Move S1Move S2Move S3Move S4Move Cmove Align IsMelee IsSel IsSel2 NeverSel CorpseSel IsAtt IsNPC IsCritter InTown Bleed Shadow Light NoUniqueShift CompositeDeath Skill1 Skill1Seq Skill1Lvl Skill2 Skill2Seq Skill2Lvl Skill3 Skill3Seq Skill3Lvl Skill4 Skill4Seq Skill4Lvl Skill5 Skill5Seq Skill5Lvl LightR LightG LightB DamageResist MagicResist FireResist LightResist ColdResist PoisonResist DamageResist(N) MagicResist(N) FireResist(N) LightResist(N) ColdResist(N) PoisonResist(N) DamageResist(H) MagicResist(H) FireResist(H) LightResist(H) ColdResist(H) PoisonResist(H) DamageRegen eLUndead eHUndead eDemon eMagicUsing eLarge eSmall eFlying eOpenDoors eSpawnCol eBoss PixHeight Interact MinHP MaxHP AC Exp ToBlock A1MinD A1MaxD A1ToHit A2MinD A2MaxD A2ToHit S1MinD S1MaxD S1ToHit MinHP(N) MaxHP(N) AC(N) Exp(N) A1MinD(N) A1MaxD(N) A1ToHit(N) A2MinD(N) A2MaxD(N) A2ToHit(N) S1MinD(N) S1MaxD(N) S1ToHit(N) MinHP(H) MaxHP(H) AC(H) Exp(H) A1MinD(H) A1MaxD(H) A1ToHit(H) A2MinD(H) A2MaxD(H) A2ToHit(H) S1MinD(H) S1MaxD(H) S1ToHit(H) TreasureClass1 TreasureClass2 TreasureClass3 TreasureClass4 TreasureClass1(N) TreasureClass2(N) TreasureClass3(N) TreasureClass4(N) TreasureClass1(H) TreasureClass2(H) TreasureClass3(H) TreasureClass4(H) SpawnPctBonus Soft Heart BodyPart Killable Switch Restore NeverCount HitClass SplEndDeath SplGetModeChart SplEndGeneric SplClientEnd DeadCollision UnflatDead BloodLocal DeathDamage PetIgnore NoGfxHitTest HitTestTop HitTestLeft HitTestWidth HitTestHeight
OblivionKnight OblivionKnight Undead Horror Mage 130 1 0 UM 0 0 2 2 3 2 8 7 0 30 55 80 2 1 2 1 1 0 1 1 0 0 0 1 1 1 1 0 0 0 0 8 0 mgk 0 0 0 0 0 1 1 1 1 0 0 0 0 1 1 1 0 1 1 1 0 0 0 0 0 0 0 0 65535 65535 65535 65535 65535 65535 65535 65535 0 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 1 4 0 1 183 0 1 210 0 6 211 0 2 212 0 2 182 40 2 255 255 255 0 0 60 60 60 60 0 0 60 60 80 60 0 0 60 60 80 75 2 1 0 0 1 0 0 0 1 0 0 144 0 80 106 191 861 29 13 29 56 10 23 56 0 0 0 284 376 380 3959 34 76 179 25 59 179 0 0 0 683 905 595 16365 58 129 371 43 102 371 0 0 0 79 89 93 0 79 89 93 0 79 89 93 0 0 1 xxx xxx 1 0 1 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Skill1:
Code:
skill Id charclass ClassReq AttackRank itemclass1 itemclass2 itemclass3 itemclass4 itemclass5 itemclass6 anim monanim seqnum Durability Shiver UseAttackRate LineOfSight TargetableOnly SearchEnemyXY SearchMonsterNear SelectDead SearchOpenXY TargetPet TargetAlly range AttackNoMana reqlevel reqstr reqdex reqint reqvit reqskill1 reqskill2 reqskill3 State1 State2 State3 SkillPage SkillRow SkillColumn IconCel leftskl manashift mana lvlmana Interrupt InTown Periodic Passive Param1 Param1 Description Param2 Param2 Description Param3 Param3 Description Param4 Param4 Description Param5 Param5 Description Param6 Param6 Description effect leveleffect InGame Done Open Beta What's left? - code What's Left - art ToHit LevToHit HitShift SrcDam MinDam MaxDam LevDam EType EMin EMax ELev ELen ELevLen
MissileSkill1 183 monster 1 0 xxx xxx xxx xxx xxx xxx seq sk1 0 0 1 0 0 0 0 0 0 0 0 0 none 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? ? ? 0 0 0 0 ? ? 0 0 8 0 0 0 0 0 0 0 0 0 0
Skill2:
Code:
skill Id charclass ClassReq AttackRank itemclass1 itemclass2 itemclass3 itemclass4 itemclass5 itemclass6 anim monanim seqnum Durability Shiver UseAttackRate LineOfSight TargetableOnly SearchEnemyXY SearchMonsterNear SelectDead SearchOpenXY TargetPet TargetAlly range AttackNoMana reqlevel reqstr reqdex reqint reqvit reqskill1 reqskill2 reqskill3 State1 State2 State3 SkillPage SkillRow SkillColumn IconCel leftskl manashift mana lvlmana Interrupt InTown Periodic Passive Param1 Param1 Description Param2 Param2 Description Param3 Param3 Description Param4 Param4 Description Param5 Param5 Description Param6 Param6 Description effect leveleffect InGame Done Open Beta What's left? - code What's Left - art ToHit LevToHit HitShift SrcDam MinDam MaxDam LevDam EType EMin EMax ELev ELen ELevLen
MonBoneArmor 210 monster 1 0 xxx xxx xxx xxx xxx xxx seq sk1 0 0 1 0 0 0 0 0 0 0 0 0 none 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 20 damage absorbed 10 additional absorbed/level 0 ? 0 ? 0 ? 0 ? ? ? 1 1 0 0 ? ? 0 0 8 0 0 0 0 0 0 0 0 0 0
Skill3:
Code:
skill Id charclass ClassReq AttackRank itemclass1 itemclass2 itemclass3 itemclass4 itemclass5 itemclass6 anim monanim seqnum Durability Shiver UseAttackRate LineOfSight TargetableOnly SearchEnemyXY SearchMonsterNear SelectDead SearchOpenXY TargetPet TargetAlly range AttackNoMana reqlevel reqstr reqdex reqint reqvit reqskill1 reqskill2 reqskill3 State1 State2 State3 SkillPage SkillRow SkillColumn IconCel leftskl manashift mana lvlmana Interrupt InTown Periodic Passive Param1 Param1 Description Param2 Param2 Description Param3 Param3 Description Param4 Param4 Description Param5 Param5 Description Param6 Param6 Description effect leveleffect InGame Done Open Beta What's left? - code What's Left - art ToHit LevToHit HitShift SrcDam MinDam MaxDam LevDam EType EMin EMax ELev ELen ELevLen
MonBoneSpirit 211 monster 1 0 xxx xxx xxx xxx xxx xxx seq sk1 0 0 1 0 0 0 0 0 0 0 0 0 none 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 15 Search range 0 ? 0 ? 0 ? 0 ? 0 ? ? ? 1 1 0 0 ? ? 0 0 8 0 0 0 0 0 0 0 0 0 0
Skill4:
Code:
skill Id charclass ClassReq AttackRank itemclass1 itemclass2 itemclass3 itemclass4 itemclass5 itemclass6 anim monanim seqnum Durability Shiver UseAttackRate LineOfSight TargetableOnly SearchEnemyXY SearchMonsterNear SelectDead SearchOpenXY TargetPet TargetAlly range AttackNoMana reqlevel reqstr reqdex reqint reqvit reqskill1 reqskill2 reqskill3 State1 State2 State3 SkillPage SkillRow SkillColumn IconCel leftskl manashift mana lvlmana Interrupt InTown Periodic Passive Param1 Param1 Description Param2 Param2 Description Param3 Param3 Description Param4 Param4 Description Param5 Param5 Description Param6 Param6 Description effect leveleffect InGame Done Open Beta What's left? - code What's Left - art ToHit LevToHit HitShift SrcDam MinDam MaxDam LevDam EType EMin EMax ELev ELen ELevLen
Bestow 182 monster 1 0 xxx xxx xxx xxx xxx xxx seq seq 0 0 1 0 0 0 1 0 0 0 0 0 none 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 1 0 0 0 0 ? 0 ? 0 ? 0 ? 0 ? 0 ? ? ? 1 0 0 0 ? ? 0 0 8 0 0 0 0 0 0 0 0 0 0
Nichts davon deutet auf ironmaiden hin, bitte um aufklärung

edit: ach madig, womit kann ich die tabelle aus afj besser kopieren OHNE lauter tabs zu machen?
Zuletzt bearbeitet: