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Hab gerade festgestellt, dass die Liste mit Affix-Wahrscheinlichkeiten bei diablofans.com nicht mehr verfügbar ist... Bei archive.org findet man sie noch, aber ich mache trotzdem vorsichtshalber mal ein Backup, man weiß ja nie...
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All the values are based on level 70 character.
100 / (1000 + 1000 + 100 + 100) = 4.5%
On the other hand, if you choose to replace chance to stun with reduced level requirement, your probability becomes:
100 / (1000 + (100*8) + 100 + 100)) = 5%
Here are the datamined coefficients for all affixes:
- Each affix is assigned a “rarity coefficient,” indicative of their relative likelihood of showing up. Larger this number, more weight it has during the -calculation of your probability and thus more likely to appear.
- Probability of an affix appearing = rarity coefficient of the affix / total sum of rarity coefficient of all possible affixes (which can be seen when you click on (?) next to the property)
- For example, suppose you are trying to craft a one-hander with level requirement reduced as your secondary affix. The possible secondary affixes for one-handers are:
- Life per kill (rarity coefficient 1000)
- Monster kills grant additional experience (1000)
- % chance to X on hit (blind, chill, freeze, slow, stun, fear, knockback, immobilize) (each 100)
- Ignores durability loss (100)
- Reduced level requirement (100)
100 / (1000 + 1000 + 100 + 100) = 4.5%
On the other hand, if you choose to replace chance to stun with reduced level requirement, your probability becomes:
100 / (1000 + (100*8) + 100 + 100)) = 5%
Here are the datamined coefficients for all affixes:
- 100000
- Weapon damage
- 10000
- Elemental damage
- 4000
- Maximum resource (hatred, discipline, spirit, arcane power, wrath)
- Critical hits grant X arcane power
- Primary stats (Str, Dex, Int)
- Vitality
- 2000
- Movement speed
- Life per sprit spent
- Life per fury spent
- Maximum mana
- Increased mana regeneration
- Increased hatred regeneration
- Increased spirit regeneration
- 1500
- Increased gold and health pickup radius
- damage (rings and amulets only)
- 1000
- Weapon damage %
- Critical chance
- Critical damage
- Reduced cooldown of all skills
- Reduced resource costs
- Life %
- Extra gold from monsters
- Monster kills grant additional experience
- Increased attack speed
- Control impairing effect duration reduction
- Life regeneration per second
- Health globes and potions grant extra life
- Wrath regeneration
- Chance to deal area damage on hit
- Increased elemental resistance (singular)
- Increased all resistance
- Block chance
- Armor
- Life per hit
- Life per kill
- % Elemental skill damage
- Socket
- Increased skill X damage (all)
- 600
- Ranged and melee attackers take damage per hit
- 400
- Reduced damage from ranged attacks
- Reduced damage from melee attacks
- 200
- % chance to fear on hit (helm only)
- 100
- Critical hit damage 31~35% (select legendary weapons only)
- Level requirement reduced
- Chance to fear on hit (weapons only)
- Chance to blind on hit
- Chance to chill on hit
- Chance to freeze on hit
- Chance to slow on hit
- Chance to stun on hit
- Chance to fear on hit
- Chance to knockback on hit
- Chance to immobilize on hit
- Ignores durability loss
- Increased damage against elites
- Reduced damage from elites
- Life per wrath spent
- Chance to inflict bleed damage