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- 12 August 2011
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Habe mir gestern abend beim rumdoktern im Skillcalc mal überlegt, welcher Skill besser geeignet ist, kritische Treffer zu liefern, wenn man nur einen mitnehmen kann: Sharpshooter oder Archery (wenn man mit Einhandarmbrüsten kämpft).
Wollte es dann doch genau wissen und hab's daher mal nach Excel gepackt.
Rein von den Zahlen her schneidet dabei überraschenderweise Archery besser ab:
Vereinfachend gehe ich von 1,6 APS aus sowie von 5% Basis-Critchance, die durch Archery auf 15% angehoben wird.
Sprich sonstige CritBoni durchs EQ werden außen vor gelassen, wobei jeglicher Bonus hier noch mal Archery pusht.
Ferner stimmt die Berechnung nur, wenn unsere DH wirklich stehen bleibt und permanent feuert.
Sharpshooter liefert einen kritischen Treffer von im Schnitt alle 7,33 Angriffe, Archery alle 6,65 Angriffe. Nutzt man beide Skills gleichzeitig, bekommt man einen kritischen Treffer alle 4,76 Angriffe.
Was man natürlich noch berücksichtigen muss, ist, dass Sharpshooter normalerweise zu Beginn eines Kampfes dafür sorgt, dass gleich unser erste Angriff mit erhöhter Wahrscheinlichkeit ein kritischer Treffer ist. Auch läuft der Sharpshooterbonus weiter, wenn wir mal ne Weile nicht schiessen, sondern was anderes machen, wie z.B. uns umpositionieren.
Dachte mir jedenfalls, dass die Info für alle Theoriecrafter ganz interessant ist
Hier noch mal die Ergebnisse in Tabellenform und gespoilert wegen Platz:
X = Anzahl der Angriffe bis zum nächsten kritischen Treffer
Sharpshooter: E(X) = 7,33)
Sekunde | Angriff | P(crit) | P(non crit) | P(kein crit nach x Angriffen) | P(crit innerhalb x Angriffe) | P(crit im xten Angriff)
0 | 1 | 5% | 95% | 95% | 5% | 5%
1 | 2 | 8% | 92% | 87% | 13% | 8%
1 | 3 | 8% | 92% | 80% | 20% | 7%
2 | 4 | 11% | 89% | 72% | 28% | 9%
3 | 5 | 14% | 86% | 62% | 38% | 10%
3 | 6 | 14% | 86% | 53% | 47% | 9%
4 | 7 | 17% | 83% | 44% | 56% | 9%
5 | 8 | 20% | 80% | 35% | 65% | 9%
5 | 9 | 20% | 80% | 28% | 72% | 7%
6 | 10 | 23% | 77% | 22% | 78% | 6%
6 | 11 | 23% | 77% | 17% | 83% | 5%
7 | 12 | 26% | 74% | 12% | 88% | 4%
8 | 13 | 29% | 71% | 9% | 91% | 4%
8 | 14 | 29% | 71% | 6% | 94% | 3%
9 | 15 | 32% | 68% | 4% | 96% | 2%
10 | 16 | 35% | 65% | 3% | 97% | 1%
10 | 17 | 35% | 65% | 2% | 98% | 1%
11 | 18 | 38% | 62% | 1% | 99% | 1%
11 | 19 | 38% | 62% | 1% | 99% | 0%
12 | 20 | 41% | 59% | 0% | 100% | 0%
13 | 21 | 44% | 56% | 0% | 100% | 0%
13 | 22 | 44% | 56% | 0% | 100% | 0%
14 | 23 | 47% | 53% | 0% | 100% | 0%
15 | 24 | 50% | 50% | 0% | 100% | 0%
15 | 25 | 50% | 50% | 0% | 100% | 0%
16 | 26 | 53% | 47% | 0% | 100% | 0%
16 | 27 | 53% | 47% | 0% | 100% | 0%
17 | 28 | 56% | 44% | 0% | 100% | 0%
18 | 29 | 59% | 41% | 0% | 100% | 0%
18 | 30 | 59% | 41% | 0% | 100% | 0%
19 | 31 | 62% | 38% | 0% | 100% | 0%
20 | 32 | 65% | 35% | 0% | 100% | 0%
20 | 33 | 65% | 35% | 0% | 100% | 0%
21 | 34 | 68% | 32% | 0% | 100% | 0%
21 | 35 | 68% | 32% | 0% | 100% | 0%
22 | 36 | 71% | 29% | 0% | 100% | 0%
23 | 37 | 74% | 26% | 0% | 100% | 0%
23 | 38 | 74% | 26% | 0% | 100% | 0%
24 | 39 | 77% | 23% | 0% | 100% | 0%
25 | 40 | 80% | 20% | 0% | 100% | 0%
25 | 41 | 80% | 20% | 0% | 100% | 0%
26 | 42 | 83% | 17% | 0% | 100% | 0%
26 | 43 | 83% | 17% | 0% | 100% | 0%
27 | 44 | 86% | 14% | 0% | 100% | 0%
28 | 45 | 89% | 11% | 0% | 100% | 0%
28 | 46 | 89% | 11% | 0% | 100% | 0%
29 | 47 | 92% | 8% | 0% | 100% | 0%
30 | 48 | 95% | 5% | 0% | 100% | 0%
30 | 49 | 95% | 5% | 0% | 100% | 0%
31 | 50 | 98% | 2% | 0% | 100% | 0%
Archery: E(X) = 6,67
Angriff | P(crit) | P(non crit) | P(kein crit nach x Angriffen) | P(crit innerhalb x Angriffe) | P(crit im xten Angriff)
1 | 15% | 85% | 85% | 15% | 15%
2 | 15% | 85% | 72% | 28% | 13%
3 | 15% | 85% | 61% | 39% | 11%
4 | 15% | 85% | 52% | 48% | 9%
5 | 15% | 85% | 44% | 56% | 8%
6 | 15% | 85% | 38% | 62% | 7%
7 | 15% | 85% | 32% | 68% | 6%
8 | 15% | 85% | 27% | 73% | 5%
9 | 15% | 85% | 23% | 77% | 4%
10 | 15% | 85% | 20% | 80% | 3%
11 | 15% | 85% | 17% | 83% | 3%
12 | 15% | 85% | 14% | 86% | 3%
13 | 15% | 85% | 12% | 88% | 2%
14 | 15% | 85% | 10% | 90% | 2%
15 | 15% | 85% | 9% | 91% | 2%
16 | 15% | 85% | 7% | 93% | 1%
17 | 15% | 85% | 6% | 94% | 1%
18 | 15% | 85% | 5% | 95% | 1%
19 | 15% | 85% | 5% | 95% | 1%
20 | 15% | 85% | 4% | 96% | 1%
21 | 15% | 85% | 3% | 97% | 1%
22 | 15% | 85% | 3% | 97% | 0%
23 | 15% | 85% | 2% | 98% | 0%
24 | 15% | 85% | 2% | 98% | 0%
25 | 15% | 85% | 2% | 98% | 0%
26 | 15% | 85% | 1% | 99% | 0%
27 | 15% | 85% | 1% | 99% | 0%
28 | 15% | 85% | 1% | 99% | 0%
29 | 15% | 85% | 1% | 99% | 0%
30 | 15% | 85% | 1% | 99% | 0%
31 | 15% | 85% | 1% | 99% | 0%
32 | 15% | 85% | 1% | 99% | 0%
33 | 15% | 85% | 0% | 100% | 0%
34 | 15% | 85% | 0% | 100% | 0%
35 | 15% | 85% | 0% | 100% | 0%
36 | 15% | 85% | 0% | 100% | 0%
37 | 15% | 85% | 0% | 100% | 0%
38 | 15% | 85% | 0% | 100% | 0%
39 | 15% | 85% | 0% | 100% | 0%
40 | 15% | 85% | 0% | 100% | 0%
41 | 15% | 85% | 0% | 100% | 0%
42 | 15% | 85% | 0% | 100% | 0%
43 | 15% | 85% | 0% | 100% | 0%
44 | 15% | 85% | 0% | 100% | 0%
45 | 15% | 85% | 0% | 100% | 0%
46 | 15% | 85% | 0% | 100% | 0%
47 | 15% | 85% | 0% | 100% | 0%
48 | 15% | 85% | 0% | 100% | 0%
49 | 15% | 85% | 0% | 100% | 0%
50 | 15% | 85% | 0% | 100% | 0%
Sharpshooter+Archery: E(X) = 4,76
Sekunde | Angriff | P(crit) | P(non crit) | P(kein crit nach x Angriffen) | P(crit innerhalb x Angriffe) | P(crit im xten Angriff)
0 | 1 | 15% | 85% | 85% | 15% | 15%
1 | 2 | 18% | 82% | 70% | 30% | 15%
1 | 3 | 18% | 82% | 57% | 43% | 13%
2 | 4 | 21% | 79% | 45% | 55% | 12%
3 | 5 | 24% | 76% | 34% | 66% | 11%
3 | 6 | 24% | 76% | 26% | 74% | 8%
4 | 7 | 27% | 73% | 19% | 81% | 7%
5 | 8 | 30% | 70% | 13% | 87% | 6%
5 | 9 | 30% | 70% | 9% | 91% | 4%
6 | 10 | 33% | 67% | 6% | 94% | 3%
6 | 11 | 33% | 67% | 4% | 96% | 2%
7 | 12 | 36% | 64% | 3% | 97% | 2%
8 | 13 | 39% | 61% | 2% | 98% | 1%
8 | 14 | 39% | 61% | 1% | 99% | 1%
9 | 15 | 42% | 58% | 1% | 99% | 0%
10 | 16 | 45% | 55% | 0% | 100% | 0%
10 | 17 | 45% | 55% | 0% | 100% | 0%
11 | 18 | 48% | 52% | 0% | 100% | 0%
11 | 19 | 48% | 52% | 0% | 100% | 0%
12 | 20 | 51% | 49% | 0% | 100% | 0%
13 | 21 | 54% | 46% | 0% | 100% | 0%
13 | 22 | 54% | 46% | 0% | 100% | 0%
14 | 23 | 57% | 43% | 0% | 100% | 0%
15 | 24 | 60% | 40% | 0% | 100% | 0%
15 | 25 | 60% | 40% | 0% | 100% | 0%
16 | 26 | 63% | 37% | 0% | 100% | 0%
16 | 27 | 63% | 37% | 0% | 100% | 0%
17 | 28 | 66% | 34% | 0% | 100% | 0%
18 | 29 | 69% | 31% | 0% | 100% | 0%
18 | 30 | 69% | 31% | 0% | 100% | 0%
19 | 31 | 72% | 28% | 0% | 100% | 0%
20 | 32 | 75% | 25% | 0% | 100% | 0%
20 | 33 | 75% | 25% | 0% | 100% | 0%
21 | 34 | 78% | 22% | 0% | 100% | 0%
21 | 35 | 78% | 22% | 0% | 100% | 0%
22 | 36 | 81% | 19% | 0% | 100% | 0%
23 | 37 | 84% | 16% | 0% | 100% | 0%
23 | 38 | 84% | 16% | 0% | 100% | 0%
24 | 39 | 87% | 13% | 0% | 100% | 0%
25 | 40 | 90% | 10% | 0% | 100% | 0%
25 | 41 | 90% | 10% | 0% | 100% | 0%
26 | 42 | 93% | 7% | 0% | 100% | 0%
26 | 43 | 93% | 7% | 0% | 100% | 0%
27 | 44 | 96% | 4% | 0% | 100% | 0%
28 | 45 | 99% | 1% | 0% | 100% | 0%
28 | 46 | 99% | 1% | 0% | 100% | 0%
Edit: Bei Archery alleine spielt ja die APS keine Rolle und man hat immer die gleiche Chance. Daher handelt es sich hier um eine geometrische Verteilung. Um den Erwartungswert exakter zu ermitteln, hätte ich viel mehr Zeilen benutzen müssen. Braucht man aber nicht, da in dem Fall der Erwartungswert per Formel ermittelt werden kann. Er ist 1/kritHitChance.
Ich korrigiere den Wert oben entsprechend. Er war um 0,02 falsch
Wollte es dann doch genau wissen und hab's daher mal nach Excel gepackt.
Rein von den Zahlen her schneidet dabei überraschenderweise Archery besser ab:
Vereinfachend gehe ich von 1,6 APS aus sowie von 5% Basis-Critchance, die durch Archery auf 15% angehoben wird.
Sprich sonstige CritBoni durchs EQ werden außen vor gelassen, wobei jeglicher Bonus hier noch mal Archery pusht.
Ferner stimmt die Berechnung nur, wenn unsere DH wirklich stehen bleibt und permanent feuert.
Sharpshooter liefert einen kritischen Treffer von im Schnitt alle 7,33 Angriffe, Archery alle 6,65 Angriffe. Nutzt man beide Skills gleichzeitig, bekommt man einen kritischen Treffer alle 4,76 Angriffe.
Was man natürlich noch berücksichtigen muss, ist, dass Sharpshooter normalerweise zu Beginn eines Kampfes dafür sorgt, dass gleich unser erste Angriff mit erhöhter Wahrscheinlichkeit ein kritischer Treffer ist. Auch läuft der Sharpshooterbonus weiter, wenn wir mal ne Weile nicht schiessen, sondern was anderes machen, wie z.B. uns umpositionieren.
Dachte mir jedenfalls, dass die Info für alle Theoriecrafter ganz interessant ist

Hier noch mal die Ergebnisse in Tabellenform und gespoilert wegen Platz:
X = Anzahl der Angriffe bis zum nächsten kritischen Treffer
Sharpshooter: E(X) = 7,33)
0 | 1 | 5% | 95% | 95% | 5% | 5%
1 | 2 | 8% | 92% | 87% | 13% | 8%
1 | 3 | 8% | 92% | 80% | 20% | 7%
2 | 4 | 11% | 89% | 72% | 28% | 9%
3 | 5 | 14% | 86% | 62% | 38% | 10%
3 | 6 | 14% | 86% | 53% | 47% | 9%
4 | 7 | 17% | 83% | 44% | 56% | 9%
5 | 8 | 20% | 80% | 35% | 65% | 9%
5 | 9 | 20% | 80% | 28% | 72% | 7%
6 | 10 | 23% | 77% | 22% | 78% | 6%
6 | 11 | 23% | 77% | 17% | 83% | 5%
7 | 12 | 26% | 74% | 12% | 88% | 4%
8 | 13 | 29% | 71% | 9% | 91% | 4%
8 | 14 | 29% | 71% | 6% | 94% | 3%
9 | 15 | 32% | 68% | 4% | 96% | 2%
10 | 16 | 35% | 65% | 3% | 97% | 1%
10 | 17 | 35% | 65% | 2% | 98% | 1%
11 | 18 | 38% | 62% | 1% | 99% | 1%
11 | 19 | 38% | 62% | 1% | 99% | 0%
12 | 20 | 41% | 59% | 0% | 100% | 0%
13 | 21 | 44% | 56% | 0% | 100% | 0%
13 | 22 | 44% | 56% | 0% | 100% | 0%
14 | 23 | 47% | 53% | 0% | 100% | 0%
15 | 24 | 50% | 50% | 0% | 100% | 0%
15 | 25 | 50% | 50% | 0% | 100% | 0%
16 | 26 | 53% | 47% | 0% | 100% | 0%
16 | 27 | 53% | 47% | 0% | 100% | 0%
17 | 28 | 56% | 44% | 0% | 100% | 0%
18 | 29 | 59% | 41% | 0% | 100% | 0%
18 | 30 | 59% | 41% | 0% | 100% | 0%
19 | 31 | 62% | 38% | 0% | 100% | 0%
20 | 32 | 65% | 35% | 0% | 100% | 0%
20 | 33 | 65% | 35% | 0% | 100% | 0%
21 | 34 | 68% | 32% | 0% | 100% | 0%
21 | 35 | 68% | 32% | 0% | 100% | 0%
22 | 36 | 71% | 29% | 0% | 100% | 0%
23 | 37 | 74% | 26% | 0% | 100% | 0%
23 | 38 | 74% | 26% | 0% | 100% | 0%
24 | 39 | 77% | 23% | 0% | 100% | 0%
25 | 40 | 80% | 20% | 0% | 100% | 0%
25 | 41 | 80% | 20% | 0% | 100% | 0%
26 | 42 | 83% | 17% | 0% | 100% | 0%
26 | 43 | 83% | 17% | 0% | 100% | 0%
27 | 44 | 86% | 14% | 0% | 100% | 0%
28 | 45 | 89% | 11% | 0% | 100% | 0%
28 | 46 | 89% | 11% | 0% | 100% | 0%
29 | 47 | 92% | 8% | 0% | 100% | 0%
30 | 48 | 95% | 5% | 0% | 100% | 0%
30 | 49 | 95% | 5% | 0% | 100% | 0%
31 | 50 | 98% | 2% | 0% | 100% | 0%
Archery: E(X) = 6,67
1 | 15% | 85% | 85% | 15% | 15%
2 | 15% | 85% | 72% | 28% | 13%
3 | 15% | 85% | 61% | 39% | 11%
4 | 15% | 85% | 52% | 48% | 9%
5 | 15% | 85% | 44% | 56% | 8%
6 | 15% | 85% | 38% | 62% | 7%
7 | 15% | 85% | 32% | 68% | 6%
8 | 15% | 85% | 27% | 73% | 5%
9 | 15% | 85% | 23% | 77% | 4%
10 | 15% | 85% | 20% | 80% | 3%
11 | 15% | 85% | 17% | 83% | 3%
12 | 15% | 85% | 14% | 86% | 3%
13 | 15% | 85% | 12% | 88% | 2%
14 | 15% | 85% | 10% | 90% | 2%
15 | 15% | 85% | 9% | 91% | 2%
16 | 15% | 85% | 7% | 93% | 1%
17 | 15% | 85% | 6% | 94% | 1%
18 | 15% | 85% | 5% | 95% | 1%
19 | 15% | 85% | 5% | 95% | 1%
20 | 15% | 85% | 4% | 96% | 1%
21 | 15% | 85% | 3% | 97% | 1%
22 | 15% | 85% | 3% | 97% | 0%
23 | 15% | 85% | 2% | 98% | 0%
24 | 15% | 85% | 2% | 98% | 0%
25 | 15% | 85% | 2% | 98% | 0%
26 | 15% | 85% | 1% | 99% | 0%
27 | 15% | 85% | 1% | 99% | 0%
28 | 15% | 85% | 1% | 99% | 0%
29 | 15% | 85% | 1% | 99% | 0%
30 | 15% | 85% | 1% | 99% | 0%
31 | 15% | 85% | 1% | 99% | 0%
32 | 15% | 85% | 1% | 99% | 0%
33 | 15% | 85% | 0% | 100% | 0%
34 | 15% | 85% | 0% | 100% | 0%
35 | 15% | 85% | 0% | 100% | 0%
36 | 15% | 85% | 0% | 100% | 0%
37 | 15% | 85% | 0% | 100% | 0%
38 | 15% | 85% | 0% | 100% | 0%
39 | 15% | 85% | 0% | 100% | 0%
40 | 15% | 85% | 0% | 100% | 0%
41 | 15% | 85% | 0% | 100% | 0%
42 | 15% | 85% | 0% | 100% | 0%
43 | 15% | 85% | 0% | 100% | 0%
44 | 15% | 85% | 0% | 100% | 0%
45 | 15% | 85% | 0% | 100% | 0%
46 | 15% | 85% | 0% | 100% | 0%
47 | 15% | 85% | 0% | 100% | 0%
48 | 15% | 85% | 0% | 100% | 0%
49 | 15% | 85% | 0% | 100% | 0%
50 | 15% | 85% | 0% | 100% | 0%
Sharpshooter+Archery: E(X) = 4,76
0 | 1 | 15% | 85% | 85% | 15% | 15%
1 | 2 | 18% | 82% | 70% | 30% | 15%
1 | 3 | 18% | 82% | 57% | 43% | 13%
2 | 4 | 21% | 79% | 45% | 55% | 12%
3 | 5 | 24% | 76% | 34% | 66% | 11%
3 | 6 | 24% | 76% | 26% | 74% | 8%
4 | 7 | 27% | 73% | 19% | 81% | 7%
5 | 8 | 30% | 70% | 13% | 87% | 6%
5 | 9 | 30% | 70% | 9% | 91% | 4%
6 | 10 | 33% | 67% | 6% | 94% | 3%
6 | 11 | 33% | 67% | 4% | 96% | 2%
7 | 12 | 36% | 64% | 3% | 97% | 2%
8 | 13 | 39% | 61% | 2% | 98% | 1%
8 | 14 | 39% | 61% | 1% | 99% | 1%
9 | 15 | 42% | 58% | 1% | 99% | 0%
10 | 16 | 45% | 55% | 0% | 100% | 0%
10 | 17 | 45% | 55% | 0% | 100% | 0%
11 | 18 | 48% | 52% | 0% | 100% | 0%
11 | 19 | 48% | 52% | 0% | 100% | 0%
12 | 20 | 51% | 49% | 0% | 100% | 0%
13 | 21 | 54% | 46% | 0% | 100% | 0%
13 | 22 | 54% | 46% | 0% | 100% | 0%
14 | 23 | 57% | 43% | 0% | 100% | 0%
15 | 24 | 60% | 40% | 0% | 100% | 0%
15 | 25 | 60% | 40% | 0% | 100% | 0%
16 | 26 | 63% | 37% | 0% | 100% | 0%
16 | 27 | 63% | 37% | 0% | 100% | 0%
17 | 28 | 66% | 34% | 0% | 100% | 0%
18 | 29 | 69% | 31% | 0% | 100% | 0%
18 | 30 | 69% | 31% | 0% | 100% | 0%
19 | 31 | 72% | 28% | 0% | 100% | 0%
20 | 32 | 75% | 25% | 0% | 100% | 0%
20 | 33 | 75% | 25% | 0% | 100% | 0%
21 | 34 | 78% | 22% | 0% | 100% | 0%
21 | 35 | 78% | 22% | 0% | 100% | 0%
22 | 36 | 81% | 19% | 0% | 100% | 0%
23 | 37 | 84% | 16% | 0% | 100% | 0%
23 | 38 | 84% | 16% | 0% | 100% | 0%
24 | 39 | 87% | 13% | 0% | 100% | 0%
25 | 40 | 90% | 10% | 0% | 100% | 0%
25 | 41 | 90% | 10% | 0% | 100% | 0%
26 | 42 | 93% | 7% | 0% | 100% | 0%
26 | 43 | 93% | 7% | 0% | 100% | 0%
27 | 44 | 96% | 4% | 0% | 100% | 0%
28 | 45 | 99% | 1% | 0% | 100% | 0%
28 | 46 | 99% | 1% | 0% | 100% | 0%
Edit: Bei Archery alleine spielt ja die APS keine Rolle und man hat immer die gleiche Chance. Daher handelt es sich hier um eine geometrische Verteilung. Um den Erwartungswert exakter zu ermitteln, hätte ich viel mehr Zeilen benutzen müssen. Braucht man aber nicht, da in dem Fall der Erwartungswert per Formel ermittelt werden kann. Er ist 1/kritHitChance.
Ich korrigiere den Wert oben entsprechend. Er war um 0,02 falsch

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