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Diablo III Beta Patch 13 – v.0.7.0.8610

Diablo III Beta Patch 13 – v.0.7.0.8610
*
A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.

*
General
All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
*
Auction House
The gold auction house is once again available for testing
The listing fee for all auctions has been removed
The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
Players may now only have 10 active auctions per auction house
Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
Battle.net
Public chat is now available to test
Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.
Skills
The levels at which both active and passive skills unlock have been adjusted for all classes
Skill runes are now available for testing
The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
In total, players will be able to gain access to 5 skill runes for each skill by level 60
Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
The following categories will be shared by all classes:
Primary Attack
"Primary Attack" applies to skills that typically generate resources and can be used frequently
By default, Primary Attack is assigned to the first mouse button
Secondary Attack
"Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
By default, Secondary Attack is assigned to the second mouse button
Defensive
"Defensive" applies to skills which can be used to escape or control the flow of combat
By default, Defensive is assigned to the first action bar quick slot
Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds
*
Classes
Barbarian
Active Skills
Bash
Weapon damage increased from 145% to 150%
Cleave
Weapon damage increased from 115% to 120%
Frenzy
Weapon damage increased from 100% to 110%
Ground Stomp
Base skill no longer deals weapon damage
Stun duration increased from 3 seconds to 4 seconds
Hammer of the Ancients
Weapon damage increased from 180% to 200%
Leap Attack
Weapon damage increased from 100% to 125%
Threatening Shout
Damage reduction decreased from 50% to 25%
Passive Skills
Weapons Master
Swords/Daggers: Damage bonus increased from 10% to 15%
Maces/Axes: Chance to critically hit increased from 5% to 10%
Polearms/Spears: No change
Mighty Weapons: Fury generated per hit increased from 1 to 3
Demon Hunter
Active Skills
Bola Shot
Weapon damage to main target increased from 100% to 130%
Weapon damage to other targets in range increased from 75% to 110%
Caltrops
Movement speed reduction decreased from 65% to 60%
Chakram
Weapon damage increased from 135% to 150%
Entangling Shot
Hatred generation decreased from 4 to 3
Evasive Fire
Weapon damage increased from 115% to 125%
Pathing has been improved when performing a backflip
Hungering Arrow
Weapon damage increased from 85% to 115%
Impale
Weapon damage decreased from 275% to 250%
Vault
Pathing has been improved
Passive Skills
Steady Aim
Damage bonus when no enemies are within 10 yards increased from 10% to 20%
Vengeance
Maximum Hatred bonus decreased from 50 to 25
When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
Monk
Active Skills
Breath of Heaven
Spirit cost reduced from 50 to 25
Heal amount increased
Now has a 15 second cooldown
Dashing Strike
Weapon damage decreased from 160% to 80%
Pathing has been improved
Exploding Palm
Weapon damage from bleed effect decreased from 65% to 60%
Lashing Tail Kick
Weapon damage decreased from 225% to 200%
Mantra of Evasion
Chance to dodge bonus decreased from 25% to 15%
Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
Passive Skills
Guardian's Path
When dual-wielding, chance to dodge bonus increased from 10% to 15%
While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
Resolve
Enemy damage reduction decreased from 30% to 25%
Witch Doctor
General
Witch Doctor mana has received a tuning pass
Active Skills
Corpse Spiders
Weapon damage per swing decreased from 38% to 25% per spider
Firebomb
Weapon damage decreased from 155% to 100%
Grasp of the Dead
Movement speed reduction increased from 50% to 60%
Haunt
Duration of Haunt no longer scales per level
Now deals 350% weapon damage over 15 seconds
Hex
Damage bonus to hexed enemy decreased from 20% to 12%
Plague of Toads
Weapon damage decreased from 150% to 130% per toad
Summon Zombie Dogs
Weapon damage per hit decreased from 15% to 9% per dog
Passive Skills
Spiritual Attunement
Mana regeneration decreased from 2% to 1% of maximum Mana per second
Wizard
General
Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
Active Skills
Arcane Orb
Weapon damage increased from 225% to 250%
Diamond Skin
Maximum absorption amount decreased
Frost Nova
No longer deals weapon damage
Ray of Frost
Weapon damage increased from 155% to 200%
Movement speed reduction decreased from 40% to 30%
Attack speed reduction decreased from 30% to 20%
Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
Shock Pulse
Weapon damage increased from 90% to 105%
Wave of Force
Weapon damage decreased from 250% to 220%
Movement speed reduction increased from 50% to 60%
Passive Skills
Evocation
Cooldown reduction decreased from 20% to 15%
Glass Cannon
Damage bonus reduced from 20% to 15%
*
Crafting
The cost to level the Blacksmith has been reduced by 50%
The gold and reagent cost of Blacksmithing recipes has received a tuning pass
The following affixes now have a chance to appear twice when crafting an item:
Min damage
Max damage
All Elemental damage types
*
Followers
Templar
Skills
Heal
Heal amount increased
Loyalty
Healing per second increased
*
Items
General
Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
Quivers will now grant +damage
New item affixes have been added!
Chance on hit to:
Fear
Stun
Freeze
Immobilize
Chill
Blind
Slow
Knockback
Vendors
Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
The vendor value of all items has been reduced
*
Monsters
The health and damage of all monster in the game have been adjusted
The amount of gold dropped by monsters has been increased
*
Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Achievements should now awarded properly once their objectives are met
Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
Players should now be able to buy gold using their Beta Bucks
 
Wow was für Änderungen!

Im Prinzip fast nur Nerfs für alle klassen, nur der Barbar wurde irre gepusht!


Und dahier:

Monsters
The health and damage of all monster in the game have been adjusted
The amount of gold dropped by monsters has been increased

Ist wohl dem Skillrunen System jetzt geschuldet.
 
Naja also einzelne Skills mein ich ja nicht, over-all stimmt meine Aussage aber wohl!

Das mit dem Barbar ist aber interessant, der war bisher schon gut spielbar.
 
Sieht immer mehr nach nem endlich baldigen Release aus, soweit der AH tweak auch den gewünschten Effekt bringt.

Finales Runensystem is drin, Klassen werden nochmal gebalanced, usw ^^
Sobald die EU Seiten die Betakeys bekommen wirds wohl nur noch 1-2 Monate dauern bis zum Release.
 
Also so viel kann ich schon sagen das mit den skill runen macht echt fun finde ich. man kann ganz anders jetzt taktisch vorgehen.
im falle des demon hunters jetzt mit den ersten skill runen z.B Impale stunned mobs mit der ersten skill rune. so kann man die boss gegner ständig von sich fern halten und zerlegen.
oder der hungering arrow hat ne höhere chance auf pierce wobei man den jetzt einfach nur rumspammen kann und er vernichtet alles ^^
 
oha, den Witch Doctor hats ja böse erwischt :eek:
Zombi-Dogs machen ganze 40% weniger Schaden
Firebomb macht 35% weniger Schaden
Hex bonus dmg auch um 40% gesenkt.

nerf nerf nerf...

der muss ja später übelst abgegangen sein, das solch krasse Änderungen nötig waren :rolleyes:
(In der Beta soll er ja nicht der über-char gewesen sein :confused::read:)

edit: sry, aber das oben ist echt schwer zu lesen. Habe mal ein bisschen formatiert:
Diablo III Beta Patch 13 – v.0.7.0.8610

A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.


General
All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
An option to permanently enable Advanced Tooltips has been added to the Gameplay Options​

Auction House
The gold auction house is once again available for testing
The listing fee for all auctions has been removed
The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
Players may now only have 10 active auctions per auction house
Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing​

Battle.net
Public chat is now available to test
Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.

Skills
The levels at which both active and passive skills unlock have been adjusted for all classes
Skill runes are now available for testing
The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
In total, players will be able to gain access to 5 skill runes for each skill by level 60
Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
The following categories will be shared by all classes:
Primary Attack
"Primary Attack" applies to skills that typically generate resources and can be used frequently
By default, Primary Attack is assigned to the first mouse button​
Secondary Attack
"Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
By default, Secondary Attack is assigned to the second mouse button​
Defensive
"Defensive" applies to skills which can be used to escape or control the flow of combat
By default, Defensive is assigned to the first action bar quick slot​
Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds

Classes
Barbarian
Active Skills
Bash
Weapon damage increased from 145% to 150%​
Cleave
Weapon damage increased from 115% to 120%​
Frenzy
Weapon damage increased from 100% to 110%​
Ground Stomp
Base skill no longer deals weapon damage
Stun duration increased from 3 seconds to 4 seconds​
Hammer of the Ancients
Weapon damage increased from 180% to 200%​
Leap Attack
Weapon damage increased from 100% to 125%​
Threatening Shout
Damage reduction decreased from 50% to 25%​

Passive Skills
Weapons Master
Swords/Daggers
Damage bonus increased from 10% to 15%​
Maces/Axes
Chance to critically hit increased from 5% to 10%​
Polearms/Spears:
No change​
Mighty Weapons
Fury generated per hit increased from 1 to 3​

Demon Hunter
Active Skills
Bola Shot
Weapon damage to main target increased from 100% to 130%
Weapon damage to other targets in range increased from 75% to 110%​
Caltrops
Movement speed reduction decreased from 65% to 60%​
Chakram
Weapon damage increased from 135% to 150%​
Entangling Shot
Hatred generation decreased from 4 to 3​
Evasive Fire
Weapon damage increased from 115% to 125%
Pathing has been improved when performing a backflip​
Hungering Arrow
Weapon damage increased from 85% to 115%​
Impale
Weapon damage decreased from 275% to 250%​
Vault
Pathing has been improved​

Passive Skills
Steady Aim
Damage bonus when no enemies are within 10 yards increased from 10% to 20%​
Vengeance
Maximum Hatred bonus decreased from 50 to 25
When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2​

Monk
Active Skills
Breath of Heaven
Spirit cost reduced from 50 to 25​
Heal amount increased
Now has a 15 second cooldown​
Dashing Strike
Weapon damage decreased from 160% to 80%
Pathing has been improved​
Exploding Palm
Weapon damage from bleed effect decreased from 65% to 60%​
Lashing Tail Kick
Weapon damage decreased from 225% to 200%​
Mantra of Evasion
Chance to dodge bonus decreased from 25% to 15%
Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%​

Passive Skills
Guardian's Path
When dual-wielding, chance to dodge bonus increased from 10% to 15%
While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%​
Resolve
Enemy damage reduction decreased from 30% to 25%​

Witch Doctor
General
Witch Doctor mana has received a tuning pass

Active Skills
Corpse Spiders
Weapon damage per swing decreased from 38% to 25% per spider​
Firebomb
Weapon damage decreased from 155% to 100%​
Grasp of the Dead
Movement speed reduction increased from 50% to 60%​
Haunt
Duration of Haunt no longer scales per level
Now deals 350% weapon damage over 15 seconds​
Hex
Damage bonus to hexed enemy decreased from 20% to 12%​
Plague of Toads
Weapon damage decreased from 150% to 130% per toad​
Summon Zombie Dogs
Weapon damage per hit decreased from 15% to 9% per dog​

Passive Skills
Spiritual Attunement
Mana regeneration decreased from 2% to 1% of maximum Mana per second​

Wizard
General
Arcane Power regeneration has been lowered from 12.5 per second to 10 per second

Active Skills
Arcane Orb
Weapon damage increased from 225% to 250%​
Diamond Skin
Maximum absorption amount decreased
Frost Nova
No longer deals weapon damage​
Ray of Frost
Weapon damage increased from 155% to 200%
Movement speed reduction decreased from 40% to 30%
Attack speed reduction decreased from 30% to 20%
Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds​
Shock Pulse
Weapon damage increased from 90% to 105%​
Wave of Force
Weapon damage decreased from 250% to 220%
Movement speed reduction increased from 50% to 60%​
Passive Skills
Evocation
Cooldown reduction decreased from 20% to 15%​
Glass Cannon
Damage bonus reduced from 20% to 15%​

Crafting
The cost to level the Blacksmith has been reduced by 50%
The gold and reagent cost of Blacksmithing recipes has received a tuning pass
The following affixes now have a chance to appear twice when crafting an item:
Min damage
Max damage
All Elemental damage types​

Followers
Templar
Skills
Heal
Heal amount increased
Loyalty
Healing per second increased​

Items
General
Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
Quivers will now grant +damage
New item affixes have been added!
Chance on hit to:
Fear
Stun
Freeze
Immobilize
Chill
Blind
Slow
Knockback
Vendors
Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
The vendor value of all items has been reduced​

Monsters
The health and damage of all monster in the game have been adjusted
The amount of gold dropped by monsters has been increased​

Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Achievements should now awarded properly once their objectives are met
Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
Players should now be able to buy gold using their Beta Bucks​
 
Zuletzt bearbeitet:
da wurde ordentlich Killspeed rausgenommen

Bei den 3 Chars die ich bis jetzt auf Level 10 gespielt habe war davon nichts zu bemerken ;)

Die Skillrunen machen ein Teil wieder wett.

Der Wiz rockt immer noch alles locker flockig, ist für mich immer noch overpowerd. :D
 
Also hier ein kurzer Spielbericht:
War anfangs sehr skeptisch. Habs grad eben mal mit nem neuenBarb durchgespielt und muss sagen: Patch rockt ziemlich!

Macht Spaß die neuen Skillvarianten ausprobieren zu können. Der Schwierigkeitsgrad hat angezogen, ist jetzt ca. wie in D2 Akt 1, also optimal.
Und dass die Skills strukturiert wurden, gefällt mir auch gut.

Also noch nicht perfekt, aber ein guter Patch!
Denke weiterhin Release im Mai.
 
Players may now only have 10 active auctions per auction house

Wenn sich das "per auction house" auf das rmah und das normale Gold-Auktionshaus bezieht, ist das ein ziemlicher Schlag ins Gesicht für viele, die Wert aufs Traden legen, und sich darauf gefreut haben, keine umständlichen Umwege mehr über Foren nehmen zu müssen.
 
seh ich das richtig, dass mit dem neuen Runen system 1 großer Teil des marktes vernichtet wird?

Ist ja schön und gut , dass jede rune zugänglich wird direkt zu beginn quasi, aber entgegen der Aussage, dass Diablo immer einen Großteil des Spielspass durch traden und Items finden ausgemacht hat, ist dies doch schon ein großer Eingriff in den Spielspass.

ich hab leider keinen Betazugang aber is das nich in SAchen inferno noch verzwickter dann, wenn die Skillrunen nur auf ca lvl 4 angepasst sind?
 
bin ich der einzige der keine indefikation rollen finden kann? oder wurden die einfach entfernt und es ging an allen vorbei? :read:
 
@Rehbock: die wurden bereits mit Patch 10 oder 11 raus genommen, wenn nicht sogar schon früher.
Du musst, solltest du einen unidentifizierten Gegenstand erhalten, einen Rechtsklich auf selbigen machen, dann braucht dein Char ca. 5 Sekunden und der Gegenstand ist identifiziert.

@Topic: scheint viele neue Bugs zu geben was Public Games anbelangt und auch ein paar neue im Auktionshaus und auch ein paar neue beim "normalen" zocken...
 
@Rehbock: die wurden bereits mit Patch 10 oder 11 raus genommen, wenn nicht sogar schon früher.
Du musst, solltest du einen unidentifizierten Gegenstand erhalten, einen Rechtsklich auf selbigen machen, dann braucht dein Char ca. 5 Sekunden und der Gegenstand ist identifiziert.

@Topic: scheint viele neue Bugs zu geben was Public Games anbelangt und auch ein paar neue im Auktionshaus und auch ein paar neue beim "normalen" zocken...

blah stimmt da war ja was ... sowas passiert wenn man einige patches auslässt. :D
 
Finds auch sehr enttäuschend, dass nun die Jagd nach Runen und das Traden mit selbigen wegfällt.
Hab bereits im Bnet-Forum angeregt, dass man nun eigentlich wieder die alten Runen nach D2-Art einführen könnte, hat aber kaum Resonanz bekommen. Und ehrlich gesagt ist es für so ein großes neues Feature nun auch zu knapp mit der Zeit vor Release.

Ich schätze, dass mit der 1. Expansion dann wieder Runen im D2-Style, evtl. mit paar Extras, eingebaut werden.
Im Mom ist einfach das Crafting zu simpel und beschnitten. Und zu finden gibts auch nur noch Items selbst und Gems. Das Traden leider natürlich auch drunter. Alles bisschen wenig.
 
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