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POE 2 Early Access Patch 0.1.1 Preview (Coming this week)
- No new league / economy.
- No nerfs.
Patch 0.1.1 is mainly QOL changes, buffs and many bug fixes.
* End Game
- Towers will have 4 more maps, existing map is also changed / more rewarding.
- New Tablet to add bosses.
- More Boss map spawns.
- More rewards when you do maps, chest, monsters, etc.
- Corpse Detonater Rares won't use their skills from offscreen.
- Increased Atlas Zoom out.
- Better Visual Clutter.
- Elemental explosion effects more visibility and longer duration
- Elite attacks disappear and don't detonate after death.
- Strongbox spawns faster, faster fog, less clutter.
- Delirium - Major bug fixed, increased drops for simulacrum.
- Expedition - increased rarity from shops.
- Ritual 60% increase omen buffed.
* Pinnacle Content
- Citadel spawns improved.
- Citadel can be seen in the fog of war by a white beam.
- 6 respawn per attempt on pinnacle bosses starting with Arbiter of Ash
- Other pinnacle content will have more portals later on another upcoming patch.
* Items
- Slotted Runes on equipment can now be replaced.
- Multiple Uniques have been buffed.
- Less bad affixes.
- Change mod weightings buffed.
* Other changes
- Console Item Filters from website
- Armors buffed
- Scavenged Plating buffed
- Charms show charges & activation
* Bug Fixes
- will be written in the full patch notes.
* Many more changes when the patch is implemented this week, with full patch notes.
* Q&A Upcoming patches
- 2FA will be coming.
- Map Tab is coming.
- The next upcoming patch(not this week). Will be exciting.
- Instantly swap between controller & Mouse/Keyboard UI.
- Warrior will be buffed in the future.
- Major Rework to Armor.
- Terrain obstruction being worked on.
- A fix for Minions blocked in doorways/alleys is still being worked on.
- Spectres will be coming very soon.
- Minions that die to distance should respawn instantly.
- Will be able to Disenchant flasks for quality
- A fix for crashes is still being worked, very hard to fix.
- Checkpoints in Maps.
- Gambler in hideout
- Reselect rewards for Venom Quest
- More changes to Crafting.
- More changes to Charms.
- More changes to Atlas tree.
- No new league / economy.
- No nerfs.
Patch 0.1.1 is mainly QOL changes, buffs and many bug fixes.
* End Game
- Towers will have 4 more maps, existing map is also changed / more rewarding.
- New Tablet to add bosses.
- More Boss map spawns.
- More rewards when you do maps, chest, monsters, etc.
- Corpse Detonater Rares won't use their skills from offscreen.
- Increased Atlas Zoom out.
- Better Visual Clutter.
- Elemental explosion effects more visibility and longer duration
- Elite attacks disappear and don't detonate after death.
- Strongbox spawns faster, faster fog, less clutter.
- Delirium - Major bug fixed, increased drops for simulacrum.
- Expedition - increased rarity from shops.
- Ritual 60% increase omen buffed.
* Pinnacle Content
- Citadel spawns improved.
- Citadel can be seen in the fog of war by a white beam.
- 6 respawn per attempt on pinnacle bosses starting with Arbiter of Ash
- Other pinnacle content will have more portals later on another upcoming patch.
* Items
- Slotted Runes on equipment can now be replaced.
- Multiple Uniques have been buffed.
- Less bad affixes.
- Change mod weightings buffed.
* Other changes
- Console Item Filters from website
- Armors buffed
- Scavenged Plating buffed
- Charms show charges & activation
* Bug Fixes
- will be written in the full patch notes.
* Many more changes when the patch is implemented this week, with full patch notes.
* Q&A Upcoming patches
- 2FA will be coming.
- Map Tab is coming.
- The next upcoming patch(not this week). Will be exciting.
- Instantly swap between controller & Mouse/Keyboard UI.
- Warrior will be buffed in the future.
- Major Rework to Armor.
- Terrain obstruction being worked on.
- A fix for Minions blocked in doorways/alleys is still being worked on.
- Spectres will be coming very soon.
- Minions that die to distance should respawn instantly.
- Will be able to Disenchant flasks for quality
- A fix for crashes is still being worked, very hard to fix.
- Checkpoints in Maps.
- Gambler in hideout
- Reselect rewards for Venom Quest
- More changes to Crafting.
- More changes to Charms.
- More changes to Atlas tree.