Verjigorm
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Hallo,
grade auf ner anderen Seite gefunden und für gut befunden (kontrolliert habe ich nicht alles ):
Quick overview
Finally, it shouldn’t be discounted that all of these gears roll with a guaranteed 201+ base Stat, 5 guaranteed Rare properties and ilvl 63 Armor. It’s easy to forget that the best Archon Gauntlets (ilvl 63) roll with over 130 more Armor than the worst Warlord Gauntlets (ilvl 60) even if they have the same affix pool. Dropped rare gear certainly has no guarantee to drop with a Base Stat prefix; even if they do, it’s not very common to also roll the highest alvl 63 affix and even less common to roll high within that alvl 63 affix range. AB crafted gear is guaranteed that kind of roll every time. This is particularly true with Amulets.
Have you ever wondered why it seems like practically all of your amulets drop with crappy mods? Besides often rolling with fewer than 6 affixes, one of the primary reasons for crappy mods is that Amulets have a huge variety of possible mods. Boots or Pants, for instance, can’t roll with Crit Chance so they’re actually more likely to roll with 200+ base stats than Gloves. Amulets can roll with nearly every possible mod in the game. That makes rolling any given mod very small. By guaranteeing 6 random Properties that include a desirable 201+ Base Stat roll, you’ll find that practically any given AB crafted amulet is going to be better than any given dropped amulet the vast majority of the time. If you’re in the market for an Amulet costing around 20 million Gold, I would bet you’ll craft a better one than you can find on the AH within the equivalently-costed 160 crafts, albeit without the opportunity to resell it later.
Archon Gauntlets of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 50,000 Gold
Iridescent Tea x 20
Tome of Secrets x 5
Demonic Essence x 1
Archon Spaulders of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 75,000 Gold
Tome of Secrets x 10
Demonic Essence x 1
Archon Armor of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 150,000 Gold
Tome of Secrets x 2
Demonic Essence x 1
Razorspikes of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 50,000 Gold
Exquisite Essence x 30
Tome of Secrets x 5
Demonic Essence x 1
Amulet of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 100,000
Perfect Square (Gem typed based on amulet type) x 1
Fiery Brimstone x 1
Demonic Essence x 1
New Gems
Marquise Gems are AB and any item they are socketed into are also AB until the Marquise Gem is removed (at a cost of 5 million Gold)
Marquise Gem crafting costs
20,000,000 Gold
Radiant Star (type of gem) x 3
Demonic Essence x 10
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
New Ruby Stats
I’ve tested with the Rubies and as far as I can tell, they have only a few niche uses
Level 15-30: weapons start rolling with a socket at ilvl 15 and high dps Spectrums don’t become available until clvl 30. The legendary weapon Genzaniku can roll a socket at level 9.
Unlike certain Legendary Arnors, there are no weapons that can roll with a socket under clvl 15 (P.S., Blizzard, can you make some Legendary weapons with sockets under clvl 15? Thanks!)
Level 42-55: the maximum reduced level requirement is 18 which means ilvl 63 weapons start being available at clvl 42 which will roll higher higher damage than most Spectrums; since level-reduced gloves and bracers with high CC are extremely rare and costly, it’s unlikely your hero will enough CC until clvl 56 to make the RS Emerald better than the RS Ruby
There really isn’t much difference in the +% Experience and +Strength gem effects between a Star Ruby and a RS Ruby. The damage increments, however, are substantial at every level of Ruby above Flawless Square when leveling an alt. If the general population picks up on this, there will be a substantially larger market for Flawless Star and Perfect Star Rubies than there is right now (i.e., tiny market vs. no market all). They’re much more affordable than the RS Rubies and have far more value than Star Rubies.
grade auf ner anderen Seite gefunden und für gut befunden (kontrolliert habe ich nicht alles ):
Quick overview
- Each new crafting recipe for Account Bound (AB) gear rolls with +201-230 Base Stat and 5 Random Properties
- The +201-230 base stat roll is, essentially, a guaranteed primary base stat prefix with affix level 64 whereas normal rare items can only drop up to affix level 63
- The max base stat on all crafted gear is now 330
- This has an interesting interaction with the 1.0.6 rare gear & base stat drops
- 1.0.6 Archon Gauntlets can drop with up to 300 Int or Dex, but only 200 Str
- 1.0.6 Archon Spaulders can only drop up to 200 Int or Dex, but 300 Str
- 1.0.6 Razorspikes and Archon Armor can only drop up to 200 Int, Dex or Str
- For Barbs, 1.0.7 AB crafted Gauntlets, Razorspikes and Archon Armor are the only non-Legendary way to roll more than 200 Str
- For DHs and monks, 1.0.7 AB crafted Spaulders, Razorspikes and Archon Armor are the only non-Legendary way to roll more than 200 Dex
- For Wizards and WDs, 1.0.7 AB crafted Spaulders, Razorspikes and 1.0.7 AB Archon Armor are the only non-Legendary way to roll more than 200 Int
- Vile Ward (1.0.6 shoulders) can roll up to 300 of each base stat due to being Legendary and they still get 1 Random Property beyond that (e.g., Pickup Radius, MF/GF, Vitality, +% Life)
- Since there are so many Vile Wards out there now, crafting AB Archon Spaulders is a waste unless you want the combination of 201+ base stat, Pickup Radius and GF/MF
- Strongarm Bracers (bracers) can roll up to about 265 in each base stat, but only 4.5% CC%
- For anyone not invested in a nice CC set of Lacuni Prowlers, AB crafted Razorspikes can roll substantially better than Strongarm Bracers
- Tasker and Theo (gloves) roll with a socket which means they can have a base stat above the crafted AB Archon Gloves, but have to use up both random properties to do so which means no CC and CD to go with their inherent IAS bonus
- For Barbs not running full IK Set (for some reason), AB crafted Archon Gauntlets can roll 201+ Strength, CC, IAS, CD with a very lucky roll so these may be worth the occasional gamble and that’s better than any Rare Strength Gauntlets available in 1.0.6
- For DH and Wizards, AB crafted Archon Gauntlets may be worth a gamble simply because 1.0.6 rare gloves with IAS / CD / CC / 201+ Dex or Int have a sky high price tag
- Mara’s Kaleidoscope (Amulet) can roll up to 389 in any base stat and still have 3 random properties beyond that, so they’ll always have the possibility to roll better than an AB crafted amulet (albeit at a cost well over 2 billion Gold)
- Even at their relatively high crafting cost, Amulets are probably nearly always worth crafting; if nothing else, you’re sure to occasionally get a fantastic follower amulet with a good MF or GF roll
Finally, it shouldn’t be discounted that all of these gears roll with a guaranteed 201+ base Stat, 5 guaranteed Rare properties and ilvl 63 Armor. It’s easy to forget that the best Archon Gauntlets (ilvl 63) roll with over 130 more Armor than the worst Warlord Gauntlets (ilvl 60) even if they have the same affix pool. Dropped rare gear certainly has no guarantee to drop with a Base Stat prefix; even if they do, it’s not very common to also roll the highest alvl 63 affix and even less common to roll high within that alvl 63 affix range. AB crafted gear is guaranteed that kind of roll every time. This is particularly true with Amulets.
Have you ever wondered why it seems like practically all of your amulets drop with crappy mods? Besides often rolling with fewer than 6 affixes, one of the primary reasons for crappy mods is that Amulets have a huge variety of possible mods. Boots or Pants, for instance, can’t roll with Crit Chance so they’re actually more likely to roll with 200+ base stats than Gloves. Amulets can roll with nearly every possible mod in the game. That makes rolling any given mod very small. By guaranteeing 6 random Properties that include a desirable 201+ Base Stat roll, you’ll find that practically any given AB crafted amulet is going to be better than any given dropped amulet the vast majority of the time. If you’re in the market for an Amulet costing around 20 million Gold, I would bet you’ll craft a better one than you can find on the AH within the equivalently-costed 160 crafts, albeit without the opportunity to resell it later.
Archon Gauntlets of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 50,000 Gold
Iridescent Tea x 20
Tome of Secrets x 5
Demonic Essence x 1
Archon Spaulders of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 75,000 Gold
Tome of Secrets x 10
Demonic Essence x 1
Archon Armor of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 150,000 Gold
Tome of Secrets x 2
Demonic Essence x 1
Razorspikes of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 50,000 Gold
Exquisite Essence x 30
Tome of Secrets x 5
Demonic Essence x 1
Amulet of [ Dexterity, Intelligence, Strength, Vitality]
Cost: 100,000
Perfect Square (Gem typed based on amulet type) x 1
Fiery Brimstone x 1
Demonic Essence x 1
New Gems
Marquise Gems are AB and any item they are socketed into are also AB until the Marquise Gem is removed (at a cost of 5 million Gold)
Marquise Gem crafting costs
20,000,000 Gold
Radiant Star (type of gem) x 3
Demonic Essence x 10
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2500 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
New Ruby Stats
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +120 minimum damage/+120 maximum damage (up from +20/+20)
I’ve tested with the Rubies and as far as I can tell, they have only a few niche uses
- Builds geared towards no CC/CD like a Hydra Wizard or Sentry DH will get much more dps out of a RS Ruby than a RS Emerald
Level 15-30: weapons start rolling with a socket at ilvl 15 and high dps Spectrums don’t become available until clvl 30. The legendary weapon Genzaniku can roll a socket at level 9.
Unlike certain Legendary Arnors, there are no weapons that can roll with a socket under clvl 15 (P.S., Blizzard, can you make some Legendary weapons with sockets under clvl 15? Thanks!)
Level 42-55: the maximum reduced level requirement is 18 which means ilvl 63 weapons start being available at clvl 42 which will roll higher higher damage than most Spectrums; since level-reduced gloves and bracers with high CC are extremely rare and costly, it’s unlikely your hero will enough CC until clvl 56 to make the RS Emerald better than the RS Ruby
There really isn’t much difference in the +% Experience and +Strength gem effects between a Star Ruby and a RS Ruby. The damage increments, however, are substantial at every level of Ruby above Flawless Square when leveling an alt. If the general population picks up on this, there will be a substantially larger market for Flawless Star and Perfect Star Rubies than there is right now (i.e., tiny market vs. no market all). They’re much more affordable than the RS Rubies and have far more value than Star Rubies.
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