Dwelve
Guest
Ursprünglich wollte man jedes Attribut für jede Klasse nützlich machen. Und auch wenn das mit dem jetzigen System auch einigermaßen gegeben ist, sind die Vorzüge, welche man durch ein nicht Primär-Attribut erhält meist sehr gering. Bei dem ursprünglich geplannten System gab es allerdings kein Attribut, mit dem man überhaupt keine merkliche Verbesserung erhielt. Warum wurde es also verworfen? Vor allem solche Dinge wie Dex - Gürtel für Barbaren können manchmal sehr depremierend sein.
Noch kurz zum "alten" Attributssystem:
Es gab Attack, Defense, Precision und Vitality.
- Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.
Each point of Attack gave:
+x% Damage Bonus (based on class)
- Each point of Defense gave:
+x% Damage Reduction (based on class)
This stat is separate from armor and resistances, each of which effects different damage types. This stat effects ‘all’ damage.
This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds.
This stat is also useful for PVP, and likely will be valued in the arenas, but isn't tuned to be a 'PVP' only stat.
This stat has no secondary effects.
- Each point of Vitality gives:
+x to Life.
- Each point of Precision gave:
+x% Critical Strike Chance (based on class)
This will be tuned to be comparable in power to Attack increases for the most part.
So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
Cleave crits cause monsters to explode and do damage to those around them.
Lifesteal could be an ‘on crit only’ affix.
This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
This stat has no secondary effect.
Wenn ich mir diese Attribute jetzt so durchlese und die Dexterity auf dem Barbaren-Gürtel durch jedes andere ehemalige Attribut ersetzt, wird das Item schon sehr viel ... vernünftiger. War es falsch dieses System zu verwerfen?
Noch kurz zum "alten" Attributssystem:
Es gab Attack, Defense, Precision und Vitality.
- Attack was one of the core attributes for characters in Diablo III. It governed the amount of damage a character did in all attacks, physical and magical.
Each point of Attack gave:
+x% Damage Bonus (based on class)
- Each point of Defense gave:
+x% Damage Reduction (based on class)
This stat is separate from armor and resistances, each of which effects different damage types. This stat effects ‘all’ damage.
This stat will allow players to control incoming damage rather than increasing health capacity, which is useful to reduce the need for health globes and pots, and allows players to double down on defense for survival focused builds.
This stat is also useful for PVP, and likely will be valued in the arenas, but isn't tuned to be a 'PVP' only stat.
This stat has no secondary effects.
- Each point of Vitality gives:
+x to Life.
- Each point of Precision gave:
+x% Critical Strike Chance (based on class)
This will be tuned to be comparable in power to Attack increases for the most part.
So why have Precision? Mainly so we can play into it with affixes, runes, and traits. Linking effects to crits gives us another hook for designing skills and gives the player options to create ‘crit builds’ that play different than normal attack builds. Examples of the kind of crit effects we 'could' do (not saying we are, these are examples):
Cleave crits cause monsters to explode and do damage to those around them.
Lifesteal could be an ‘on crit only’ affix.
This is a more finesse stat, and we’re fine with that. Most people will want Attack by default, but they won’t mind getting precision.
This stat has no secondary effect.
Wenn ich mir diese Attribute jetzt so durchlese und die Dexterity auf dem Barbaren-Gürtel durch jedes andere ehemalige Attribut ersetzt, wird das Item schon sehr viel ... vernünftiger. War es falsch dieses System zu verwerfen?