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Ich konnte jetzt nicht sehen, ob es schon von irgendwem andern gepostet wurde - wenn ja, kann dann der Thread einfach gelöscht werden - aber Diablo hatte schon seinen ersten Patch.
Offizielle Patchnotes: https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
Einfach mal reinkopiert:
The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
Bold Chieftain's Aspect
Gohr's Devastating Grips
Skill Changes
Pulverize
Obsidian Slam
Electric Shock
Shockwave Aspect
Necromancer
Skill Changes
Blood Lance
Shadowblight
Raise Skeleton
Hulking Monstrosity
Rogue
Skill Changes
Twisting Blades
Concussive
Repeating
Sorcerer
Skill Changes
Arc Lash
Aspect of Control
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Rare Nodes
Monster Changes
June 2, 2023 - Patch Notes 1.0.2c Build 42122 (PC)
Stability
Offizielle Patchnotes: https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
Einfach mal reinkopiert:
DIABLO IV PATCH NOTES
Blizzard EntertainmentJune 3, 2023The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)
Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
- While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
- Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
- Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian
Skill Changes
Challenging Shout
- Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Bold Chieftain's Aspect
- Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
- Maximum Cooldown reduction from 12 to 6 seconds.
- Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
- Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Gohr's Devastating Grips
- Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
- Damage against wreckable objects no longer increases explosion damage.
- Explosion damage is only increased by the first 100 hits of Whirlwind.
Skill Changes
Pulverize
- Lucky Hit Chance reduced from 33% to 25%.
- Damage increased from 32% to 40%.
- Maximum extended duration from kills reduced from 10 to 5 seconds.
Obsidian Slam
- Kills required for bonus increased from 10 to 20.
- Lucky Hit Chance reduced from 15% to 10%.
Electric Shock
- Damage bonus increased from 5/10/15% to 6/12/18%.
Shockwave Aspect
- Damage reduced from 90-130% to 60-100%.
- Critical Strike Damage reduced from 40-50% to 30-40%.
- Flat damage increased from .5-.6 to .7-.8.
Necromancer
Skill Changes
Blood Lance
- Damage increased from 67.5% to 80%.
- Damage increased from 30% to 45%.
- Cooldown reduced from 90 to 70 seconds.
- Damage increased from 90% to 120%.
Shadowblight
- Damage increased from 20% to 22%.
- Essence gained reduced from 3/6/9 to 2/4/6.
- Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Raise Skeleton
- Skeleton Warrior attack damage increased by 10%.
- Golem attack damage increased by 10%.
- Blood Golem Life drain damage increased from 40% to 90%.
- Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
- Iron Golem slam damage increased from 25% to 175%.
- Iron Golem shockwave damage increased from 30% to 40%.
Hulking Monstrosity
- Golem Life and damage bonus increased from 30% to 40% Life.
- Damage bonus increased from 10% to 15%.
Rogue
Skill Changes
Twisting Blades
- Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
- Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
- Damage increased from 24% to 30%.
- Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
- Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
- Damage increased from 30% to 40%.
Concussive
- Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Repeating
- Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Sorcerer
Skill Changes
Arc Lash
- Lucky Hit Chance reduced from 30% to 14%.
- Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
- Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Aspect of Control
- Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
- Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Rare Nodes
- Player Attack Speed nodes reduced by 50%.
- All Glyph Bonus scaling has been reduced by ~34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
- Vulnerable Glyphs’ Bonus reduced by ~66%.
- Glyphs' Bonus to Rare nodes reduced by ~50%.
- Glyphs' Bonus to Magic nodes reduced by ~40%.
- Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
- Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
- Fixed the name for the Light Bearer Mount.
- The Go to Shop button from the Wardrobe will now properly open the shop.
- Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
- Miscellaneous stability and crash fixes.
June 2, 2023 - Patch Notes 1.0.2c Build 42122 (PC)
Stability
- Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
- Various issues that caused crashes have been fixed.