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Diablo 4 Patchnotes

FluxGenesis

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Ich konnte jetzt nicht sehen, ob es schon von irgendwem andern gepostet wurde - wenn ja, kann dann der Thread einfach gelöscht werden - aber Diablo hatte schon seinen ersten Patch.

Offizielle Patchnotes: https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

Einfach mal reinkopiert:

DIABLO IV PATCH NOTES​

Blizzard EntertainmentJune 3, 2023

Diablo IV Patch Notes

The Diablo IV team has been diligently monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation, or all platforms.
June 3, 2023 - Diablo IV Patch Notes 1.0.2d Build #42131 (All Platforms)

Hello wanderer!
We’ve made some balance adjustments to Classes and want to provide our reasoning behind them. Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board. Our updates fall into 3 categories:
  1. While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.
  2. Some skills and builds are not as effective as we would like, so we're pushing out some buffs to increase their strength.
  3. Paragon Glyphs are currently providing too much player power, so we're reducing their overall effectiveness.
An ideal we have carried throughout development and will uphold is that Class balance is a journey, not a destination. We want more Class builds to be fun, powerful, and competitive within reason.
Thank you all for supporting us, and we'll see you in Sanctuary!
Barbarian


Skill Changes
Challenging Shout

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
Bold Chieftain's Aspect

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr's Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.
Druid


Skill Changes
Pulverize

  • Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
  • Damage increased from 32% to 40%.
Grizzly Rage
  • Maximum extended duration from kills reduced from 10 to 5 seconds.
Class Specialization
Obsidian Slam

  • Kills required for bonus increased from 10 to 20.
Calm Before the Storm
  • Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect

  • Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
  • Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer's Aspect
  • Flat damage increased from .5-.6 to .7-.8.


Necromancer

Skill Changes
Blood Lance

  • Damage increased from 67.5% to 80%.
Army of the Dead
  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.
Blood Wave
  • Damage increased from 90% to 120%.
Passive Changes
Shadowblight

  • Damage increased from 20% to 22%.
Grim Harvest
  • Essence gained reduced from 3/6/9 to 2/4/6.
Serration
  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death's Defense
  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton

  • Skeleton Warrior attack damage increased by 10%.
Golem
  • Golem attack damage increased by 10%.
Blood Golem
  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity

  • Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
  • Damage bonus increased from 10% to 15%.


Rogue


Skill Changes
Twisting Blades

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
  • Damage increased from 24% to 30%.
Dark Shroud
  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
  • Damage increased from 30% to 40%.
Passive Changes
Concussive

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating


  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.

Sorcerer

Skill Changes
Arc Lash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control

  • Bonus damage reduced from 30-40% to 25-35%.

General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes

  • Player Attack Speed nodes reduced by 50%.
Glyphs
  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs' Bonus to Rare nodes reduced by ~50%.
  • Glyphs' Bonus to Magic nodes reduced by ~40%.
  • Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.

Monster Changes
  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
  • Fixed the name for the Light Bearer Mount.
  • The Go to Shop button from the Wardrobe will now properly open the shop.
  • Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
  • Miscellaneous stability and crash fixes.
Back to Top

June 2, 2023 - Patch Notes 1.0.2c Build 42122 (PC)
Stability

  • Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
  • Various issues that caused crashes have been fixed.
Back to Top
 
Ich sehe ganz oft das Wort "reduziert". Finde ich großartig. Ich bin positiv überrascht.
Hier werden tatsächlich mal die Schrauben in die nötige Richtung gedreht - anders als bei Diablo3, wo die Zahlen nur immer größer wurden.
 
Finde ich auch erfreulich, dass sie die zwei, drei Build, die herausstechen sofort in die Schranken weisen.
Und dazu hier und da ein paar kleine Anpassungen. Wirkt vernünftig auf mich :)
 
Die Golems scheinen ziemlich wurstig gewesen zu sein.
 
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