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Diablo 3 & Diablo 2 Forums - View Single Post - D3Here Again: Questions and Answers
Q: What’s the cap on how many skill points can be put into a skill? Bliz once said there will be ways of raising those caps - is that still true? If so, how is it done?
A: In normal difficulty, every skill has a 5 point cap. You are expected to select your 7 main skills by the end of normal. The reason for this cap is so you don't go pumping everything into one skill and have a super-powered ability that one-shots everything in sight, (normal is easy enough as it is), and they don't want you to pigeonhole your skills, or screw up your skills if your a newbie.
When you start nightmare, your character can put up to 15 points in each still. This is permanent - meaning that if you go back to a normal game, your cap will still be up to 15. Simply completing normal lifts the skill cap from 5 to 15. There is no further increase to this cap when you complete nightmare.
Q: What types of scrolls, potions, or other consumables like that are there in the game?
A: There is one type of health potion (its % based), one type of mana potion (also % based) scrolls of identity, town portal, dyes, some quest-based consumables ((specific for quests), scroll of transformation (upgrades an existing gem up to the next quality level, (up to level) or runestone up to the next quality level (up to level 4)). Scroll of transformation is considered "rare" quality and color.
Q: Which class currently seems to be best at MFing (i.e. doing solo boss runs for loot)?
A: Really unknown at this point, the high-end gear isn't done and the end-game is not fully determined.
Q: Which class is currently hardest to kill in PvM?
A: If you mean "to kill with", than the monk seems to kill things the slowest (though they inflict a lot of pain on single targets). If you mean "hardest to be killed", there are lots of traits that influence this heavily, you can really make your barb super-dense at the expensive of more offensive traits, same with most other classes.
Q: Did you ever run into the small demon with a big pot of gold that throws gold at you if you attack him?
A: I still haven't seen him in the game, so I'm unsure if he's still in.
Q: The legendaries you found thus far, who dropped them? Act bosses?
A: One was from a random monster, the other was from an act boss.
Q: Does the game feel "mystic"? I mean, does the plot leave anything to the imagination of the player? Do you ever find yourself pondering over unexplained mysteries connected with lore etc? (In the same way that D2 made you wonder who Tal Rasha was, or why Duriel was a freaking bug, or what the hell happened in the bloodied monastery in Act 1)
A: Yes, there is plenty of that. I mentioned in a previous QA about that quest where the town turns hostile against you because of demonic influence. It feels very eerie when your walking through the town and the NPC's are behaving erratic and weird to you. Sense of something mysterious going on.
Q: Is the game as bloody and gory as D2? In D2 there would be impaled corpses and whatnot. Is D3 toned down a notch to appease angry moms and such?
A: The gore is unchanged as to what you've seen in gameplay videos. As for "ambient gore", there are plenty of burning corpses, hung corpses, and tortured corpses around, plus a whole lot of other gorey stuff. I haven't seen an option to tone it down yet, though you can make corpses disappear faster through the settings menu.
Q: If you kill a monster with a critical strike, does that change the death animation or spell effect etc?
A: Abilities all seem to have a "physical" power to them, which influences the physics engine + the screenshake. The more physical ones, such as the barbs furious charge attack, send monsters flying. If they are crits, the death animations either make the monster fly across the screen in an epic fashion, or pop them into hundreds of pieces or a number of other things.
Q: You said the WD can cast spells on his summonables. Asides from Sacrifice, can you give examples?
A: Locust swarm, throw poison dart. I believe there are runes that cause spells to be castable on your zombie dogs. Sorry I don't know specifics, I've only seen WD's and have not played them.
Q: Why do you state that faster cast rate was not in the game, when we have quotes and screenshots of this in the game?
A: There are no items that I have seen that have the faster cast rate stat.
Q: Why did you only play the Wizard?
A: I didn't.
Q: You said that there are no swinging traps like swinging blades, but clearly in the gameplay from Blizzcon there are swinging blades and fires (which could be considered traps) which are quite abundant in the dungeon revealed at Blizzcon 2010 (I have forgotton the name of the dungeon). What explains this contradiction?
A: The swinging blades hurt monsters, not players. There are MANY environmentals that hurt monsters, rocks, blades, fire etc. I believe the question was referring to traps that you would get yourself into (such as the walls closing in on you etc)
Non-skepticism questions:
Q: As a Wizard, what incentive is there for a player to use a diverse set of attack spells rather than spamming the same spell? (Aside from cool-downs and monster resistances, are there any additional reasons?
A: Because the game isn't like D2 where all the monsters act the same. There are certain monster types, situations, positions, clumps of monsters etc that make certain spells better than others depending on the situation. There are "squad" like enemies that require some kind of strategy to kill effectively. You can spam one spell, but it would be playing your character inefficiently. Player skill will be very apparent with how they use their skills. With that said, a lot of abilties overlap, but there is plenty of room for diversification with the 7 spell limit.
Q: Aside from runes in high level skills, act 4 quests/areas, and items, what else needs to be finished in the game? Are the skills/traits and other areas of the game polished?
A: There is no such thing as "done" in this game. Everything is fair-game for iteration and changes. Things that appear to be fine get changed. In terms of things that are just simply "not implemented", it's pretty much what I mentioned previously.
Q: Do you feel the game has been "dumbed-down" from what Diablo 2 was?
A: Absolutely not. This game is way more diverse and "player skill = win" than Diablo 2 BY FAR. If anything, D2 is dumbed down compared to D3.
Q: Is there any new system that replaces the Talisman/charms?
A: No, but items are being worked on at the moment, so maybe something will turn up soon.
Q: So the only feature that is not in normal is Mystic (everything else is unlocked in normal) and why would Blizzard ever leave such an important feature out of normal?
A: Would you want to expose a player to 3 seperate, high-maintenance artisans at the beginning of the game? And would you want to enchant items that your constantly upgrading every 6 hours?
The Mystic is more of a mastery-type artisan, not an "important feature".
Q: Are shrines in the game? If so, examples?
A: No shrines.
Q: Do the bosses or other monsters still have the “fatalities” animations, a la Siegebreaker decapitation?
A: Answered in detail in a previous QA.
Q: Do you know if there will be other Arena game types besides Team Deathmatch?
A: Also answered in a previous QA, but the answer is only 3v3 normal arena at this point.
Q: Earlier you said: “There is a mechanic that automatically puts you at 30% health if your near death and away from combat for a few secs.” Can you elaborate on this?
A: If you are down to sub-30% HP after a battle, there is a good chance that you will die if you engage another set of monsters, as you need to at least kill them to get a globe. So if you stand back and not engage anything for a few seconds, your life will automatically health up to 30% of your total HP, which is moderately safe to start another fight with.
Q: What mechanisms for skill respecs are in the game?
A: There is no way apart from using the debug tool to respec. Though this will be implemented into the game in some form.
Q: Is D3 the best game you played until now?
A: As mentioned in a previous QA, yes, it is shaping up to be the most enjoyable game to date.
Q: The random quests are erased if you log-out, and didn't finish them?
A: Random quests are based on the game session itself. If you leave the game and there are others still in there, the quest will remain. PS. You can rejoin an AMM game by clicking on "join last game" in the bnet lobby. This is helpful if you get disconnected in the middle of an AMM game.
Q: When the random quests are established? When you enter the first time in that Act? Or they change for every time you enter in the game?
A: Answered above.
Q: Did the random quests adapt for more party-members? Did they become harder if you play with 3 friends?
A: Since all quests mostly involve monsters, yes. Monsters scale up when more players are in the game.
Q: Is a "Book of Monsters" in the game? I mean, some UI interface where you could browse the monsters that you encountered so far, with details about them?
A: Not yet. Unsure if it's planned.
Q: How many environments are in D3? Are there: mines, caves, canyons? And if yes, how many types of each environment are?
A: Too long of a question, for the most part it's slightly bigger than D2.