DeepL ist eigentlich keine schlechte Idee... Ich bin überrascht, wie gut die Engine mit vb-Tags klar kommt. Mal ein Beispiel, ich hab für die Nachbearbeitung dieses Teils ca. 10 Minuten gebraucht:
---------------------------------------------
5 Items and Skills worth mentioning
5.1 Movement-Skills
First of all: Every bounty build needs some kind of fast locomotion, or in other words, at least one movement skill. And it's not enough to use this skill every few seconds, as in GRs, when the cooldown has just expired or enough resources are available! This way you won't reach the speed required for bounty rounds in the 10-minute range by far.
Instead, the complete build must be designed to be able to use the movement skill as permanently as possible. This is the most important requirement for any good bounty character, even before insane damage or toughness!
Of course, most movement skills cannot be "spammed" in their basic form, because they either have a too long cooldown (e.g.
Teleport) or a too high resource consumption (e.g.
Vault). To change this, certain items are used, which will be considered in the next sections.
5.2 In-Geom
The popular
In-Geom, which can turn almost any build into a speed build, is of course at the top of this list: Theoretically, any cooldown-based movement skill can be used permanently in the game due to the effect, which means enormous speed especially in combination with
Teleport or
Dashing Strike.
On the other hand, there is a fundamental difference between rifts and bounties: In most rifts, you kill enough elite packs to keep the effect up almost permanently, while in bounties that's usually not the case! So if your build's fast movement depends solely on In-Geom, and thus on random elite spawns, you have to put up with some excruciatingly slow phases in addition to the extremely fast ones.
This should also be considered when choosing the individual bounties: In "Kill X" bounties in areas with a tendency towards high elite density, an In-Geom build really shines. Long, sparsely populated paths however (e.g. Westmarch and various "Clear Level 2" bounties), aren't exactly its show discipline.
But again: In-Geom is good and with many Chars also the only reasonable basis for Speed-Builds.
5.3 "Perma-Movement" Items
Beside In-Geom there are some, mostly class-specific items, which allow the permanent use of movement skills, or generally an extremely high speed of movement. Prominent examples are
Aether Walker (Wizard),
Chain of Shadows (Demon Hunter) or
Steuart's Greaves (Necromancer). Since such items do not depend on chance, but only require a build designed for their use, they don't lead to "downtimes".
This alone does not mean that such builds are automatically faster than those with In-Geom. However, they are - at least in most cases - the better all-rounders who can handle all kinds of bounties "similarly well".
5.4 Nemesis Bracers
The well known "
Shrine Bracers" are a double-edged sword in Bounties: Those who use In-Geom will want to use them to enjoy the cooldown-free phases more often. But if you play without In-Geom, the bracers are rather counterproductive, because additional Elite-Packs always cost some time, if they are not relevant for the Bounty progress. A few Death Breath extra shouldn't be an argument, by the way, because you play rifts for them, not bounties.
So if you play without In-Geom, you might want to wear other bracers instead of Nemesis. If you don't have to rely on any specific ones for your build,
Warzechian Armguards are a good choice for some additional movement speed.
---------------------------------------------
Da könnte man in einer ruhigen Minute wirklich mal drüber nachdenken...