zork-tdmog
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Wichtiger Hinweis.
Wie jetzt festgestellt wurde reflektiert die Rune Überwältigender Vorstoß von Überwältigen nicht nur 30% des Schadens sondern zieht ihn auch noch vorher hab.
Es entspricht also gleichzeitig 30% Damage Reduce für 4 Sekunden.
http://eu.battle.net/d3/de/class/barbarian/active/overpower
Quelle: http://us.battle.net/d3/en/forum/topic/5594217631?page=3#54
Mit Crit-Gear kann man also sogar konstant 30% Absorb oben halten?!
Wie jetzt festgestellt wurde reflektiert die Rune Überwältigender Vorstoß von Überwältigen nicht nur 30% des Schadens sondern zieht ihn auch noch vorher hab.
Es entspricht also gleichzeitig 30% Damage Reduce für 4 Sekunden.
http://eu.battle.net/d3/de/class/barbarian/active/overpower
Overpower (OP) + crushing advance reflects all melee damage by 30% for 4 seconds. So when a mob swings at you, they take 30% of what they dealt to you. What the tooltip doesn’t say is that it not only reflects the damage but it DOES MITIGATE that damage as well. So you take 70% the mob takes 30%.
That’s not even the best part. The best part is that the reflected damage procs your life oh hit at a thirty-something percent ratio. I want to say, 33.7%. so 33.7% of your Life on hit will be proced to heal you helping ease whatever the70% that did go through hit you for. There is a chart on the forums that has it. But what makes this part of the skill even better is that things like devastator?/plague, the green and red crap on the ground, and azmodan’s blood pools all count as melee damage… there is others but I am drawing a blank. So you are procing your life on hit insanely fast, to the point where those things will actually easily keep you at full life if you have a acceptable amount of life on hit. Don’t need a ton to make it work its magic which is nice, but more is always better with this build.
Do note that life numbers will not show up if you are at full health nor will the entire life number show up if only a partial of the heal was needed to top you off.
The CD on OP is reduced by 1 second on critical hits, this is any critical hit. I think though for AOE attacks only 1 critical hit is registered per swing. (I haven’t really tested this part out yet). This is also nice in that you can get this defense ability off cd and back into play faster than the rest.
Quelle: http://us.battle.net/d3/en/forum/topic/5594217631?page=3#54
Mit Crit-Gear kann man also sogar konstant 30% Absorb oben halten?!
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