blawa
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- 8 November 2005
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Meiner Meinung nach hört sich das ganze echt gut an, vor allem das iLvl63 jetzt auch ab A1 droppen kann.
We’re shifting to a philosophy where the best items in the game can drop from many different places, so a wider variety of play styles are viable.
We’re going to be reviewing Legendary items in a future patch. Legendaries won’t change in 1.0.3. When we’re done, high level Legendaries should be flat out better than blue items.
We’re lowering the number of guaranteed Rare items on bosses when you have your full five stacks of DiabloWikiNephalem Valor from two guaranteed Rares to one guaranteed Rare. In exchange, all champion and rare packs will now drop a bonus guaranteed Rare item when you have your full five stacks.
We’re removing the bonus monster damage per additional player in a coop game.
We’re adjusting the damage and health of monsters in Inferno Act II, III and IV. Our design goal with Acts II, III and IV is to keep them challenging, but smooth the difficulty ramp out a bit.
Repair costs on level 60 items are going to go up a lot. We’re currently evaluating repair costs between 4x and 6x their current values.
We need to reduce the effectiveness of Increased Attack Speed overall.
A Dramatic reduction is on the combine costs for tier 2-8 gems.
Class tuning is not a major focus for 1.0.3.
Meiner Meinung nach hört sich das ganze echt gut an, vor allem das iLvl63 jetzt auch ab A1 droppen kann.