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SkillDesc Codes

Anson of Sanctuary

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Gruß,
kennt jemand ne Liste mit allen Codes aus der SkillDesc.txt ??
(Ich meine die aus den Synergie-Spalten, z.B. PoisDamplev oder FireDamplev)
 
Da diese Datei sicherlich zu einer der schwierigsten gehört, poste ich mal den Fileguide:
skilldesc.txt
-------------
A. skilldesc - Name used in the skilldesc column of skills.txt to refer to this entry.
B. SkillPage - Which page is skill displayed on (lowest page is numbered 1, middle 2, top 3, non-tree skills 0)
C. SkillRow - Which row is skill displayed on (starting from top, rows 1-6)
D. SkillColumn - Which column is skill displayed on (starting from left, cols 1-3)
E. ListRow - Row in the skill speed bar the skill will appear in (lower numbers toward the bottom)
F. ListPool - Unkown (seems to control the pooling of multiple scrolls into one icon in the skill speed bar.)
G. IconCel - (X-1) frames for the icon in data\global\ui\spells\XXskillicon.dc6 (XX is char-dependant). eg. Sorc Fire Bolt is 0, so the computer will look under SOskillicon.dc6 frames 1 and 2 for the icons.
H. str name - String table entry containing the skill name.
I. str short - String table entry containing a short skill description (used in hover text on the skill speed bar and selected skill icons.)
J. str long - String table entry containing a long skill description (used in the hover text of the skill tree.)
K. str alt - String table entry containing an alternate skill name. The text is often the same as the skill name. Not sure where its used.
L. str mana - String table entry containing the mana cost text (StrSkill3 or blank except for Eskillincaseraven for raven.) After delving into the file more deply, I'm not even sure this is being used since there are other lines which display mana cost.

Not quite sure what the following do. Best guess is they effect the damage display in the char screen. The numbers in descdam would represent different functions and "ddam calc1" and "ddam calc2" would be fed into this function. Functions 1-16 and 18 are currently used.

M. descdam
N. ddam calc1
O. ddam calc2

Before I realized this wasn't used in the skill mouse-overs I started to try and correlate the way damage was displayed to the function numbers in descdam. I'll leave in my observations, but I now think these have more to do with how damage is calculated for display on the char screen.
1
2
3
4
5 Convert x% Physical Damage to Magic Damage
Damage: +x
6 Convert x% Physical Damage to Elemental Damage
7 Damage: +x percent
8 Average Fire Damage: x-y per second
Range: z yards
or
Average Cold Damage: x-y per second
Cold Length: z seconds
Range: w yards
9 Fire Duration: x seconds
Average Fire Damage: y-z per second
or
Average Fire Damage: x-y per second
or
Damage: a-b
Fire Damage: x-y
Average Fire Damage: z-w per second
10 Damage: +x percent
Stun Length: y seconds
11 Cold Length: x seconds
Elemental Damage: +y percent
12 Magic Damage: x-y
13 nothing (synergy damage bonus)
14 Life Steal/Mana Steal + -75% damage
15 Kick Damage: +x percent
16 Fire Damage: +x percent
17 ???
18 Charge 1/Charge 2/Charge 3

These are all used for elemental charge up skills (descdam = 18). Again, I think this effects damage displayed on the char screen.

P. p1dmelem
Q. p1dmmin
R. p1dmmax
S. p2dmelem
T. p2dmmin
U. p2dmmax
V. p3dmelem
W. p3dmmin
X. p3dmmax

Y. descatt - I'm guessing this effects the Attack Rating display on the char screen?

References to related missiles in missiles.txt? Need to look into this a bit more.
Z. descmissile1
AA. descmissile2
AB. descmissile3

Now the meat and potatoes of the file. The rest of the file consists of 3 different description sections (desc, dsc2, and dsc3) which control the following parts of the skill description:

desc* -> level dependent description (bottom to top)
dsc2* -> level independent description (bottom to top)
dsc3* -> synergy descriptions (top to bottom)

Within each section, there are parameters for upto 7 lines of description (actually, 7 parts as a few of them actually add more than one line to the text.) As normal for skill description type stuff, desc and dsc2 add their lines to the description from bottom to top while dsc3 goes from top to bottom.

Each line consists of a type (descline), 2 text references (from .tbl files) and then 2 calculations. For those of you familiar with printf, I've compiled a list of the translations from type->format string and how it is used. This is just a first pass and I'm sure there are mistakes in there, but you get the general idea. 71 is a bit odd as it has a sort of "nested" formatting. 53-56 are used for TP/ID scrolls/books, but I'm not sure what description they are generating to check it out. There are a few unused numbers tagged with question marks which are not currently used, but may still be implemented in the code.

1 "Mana Cost: %d",usmc>>8
2 "%s+%d%s",desctexta,desccalca,desctextb
3 "%s%d%s",desctexta,desccalca,desctextb
4 "%s+%d",desctexta,desccalca
5 "%s%d",desctexta,desccalca
6 "+%d%s"desccalca,desctexta
7 "%d%s"desccalca,desctexta
8 "To Attack Rating: +%d percent",att
9 "Duation: %d-%d seconds",?,?
10 "%s Damage: %d-%d",etype,emin,emax
11 "%s Damage: %d-%d",etype,emin,emax
12 "%s%d seconds",desctexta,desccalca
13 "Life: %d",(minionlife+desccalcb)*(100+desccalca)/100
14 "Poison Damage: %d-%d\nover %d seconds",poismin,poismax,poislen
15?
16 "%s%d-%d seconds",desctexta,desccalca/25,desccalcb/25
17 "%s%s%d-%d per second",desctexta,desctextb,desccalca,desccalcb
18 desctexta
19 "%s%d yards",desctexta,desccalca*2/3
20?
21?
22 "Average Fire Damage: %d-%d per second",burnmin,burnmax
23 "%s%d seconds",desctexta,desccalca
24 "%s%d-%d",desctexta1,hydramin,hydramax
25 desctexta
26 "Average Cold Damage: %d-%d per second",coldmin,coldmax
27 "Average Fire Damage: %d-%d per second",burnmin,burnmax
28 "Radius: 1 yard"
29 "%d yards",firewallsize
30 "%s%d seconds",desctexta,desccalca/25
31 "%s%d seconds",desctexta,desccalca/25
32 "%s%s+%d percent",desctexta,desctextb,desccalca
33 "%s%s%d",desctexta,desctextb,magilifebonus
34 "Damage: %d-%d",skelmin,skelmax
35 "%s%d-%d",desctexta,desccalca,desccalcb
36 "%d%s",desccalca,desccalca == 1 ? desctexta : desctextb
37 "%s%d yards",desctexta,desccalca1*2/3
38 "%s%d-%d%s",desctexta,desccalca,desccalcb,desctextb
39 "Damage: %d-%d",bgmin,bgmax
40 desctexta,desctextb
41 "Fire Damage: %d-%d",desccalca,desccalcb
42 "%s: +%d.%d %s",desctexta,desccalca,desccalcb,desctextb
43?
44?
45 "Thorns Damage\n%d percent Damage Returned",thorns
46?
47 "%s%d-%d",desctexta,desccalca,desccalcb
48 "Magic Damage: %d-%d",emin,emax
49 "%s+%d-%d",desctexta,smitemin,smitemax
50 "%s%d-%d",desctexta,holyboltmin,holyboltmax
51 desctexta,desccalca
52 "%s+%d-%d%s",desctexta,desccalca,desccalcb,desctextb
53 ?
54 ?
55 ?
56 ?
57 "%s+%d seconds",desctexta,desccalca
58?
59 "%s%d-%d",desctexta,desccalca,desccalcb
60?
61 "%s%d%s",desctexta,desccalca>>8,desctextb (desccalcb not used?)
62 "%s%s%d-%d",desctexta,desctextb,desccalca,desccalcb
63 "%s: +%d%% %s",desctexta,desccalca,desctextb
64?
65?
66 desctexta,desccalca
67 "%s+%d%s",desctexta,desccalca,desctextb
68 "%d%s%s",desccalca,desctexta,desctextb
69?
70 "%s%s+%d",desctexta,desctextb,desccalca
71 ("%s: %s",desctexta,desctextb),desccalca
72 "+%d/%d%s",desccalca,desccalcb,desctexta
73 "%d/%d%s",desccalca,desccalcb,desctexta

AC. descline1
AD. desctexta1
AF. desctextb1
AG. desccalca1
AH. desccalcb1
AI. descline2
AJ. desctexta2
AK. desctextb2
AL. desccalca2
AM. desccalcb2
AN. descline3
AO. desctexta3
AP. desctextb3
AQ. desccalca3
AR. desccalcb3
AS. descline4
AT. desctexta4
AU. desctextb4
AV. desccalca4
AW. desccalcb4
AX. descline5
AY. desctexta5
AZ. desctextb5
BA. desccalca5
BB. desccalcb5
BC. descline6
BD. desctexta6
BE. desctextb6
BF. desccalca6
BG. desccalcb6
BH. dsc2line1
BI. dsc2texta1
BJ. dsc2textb1
BK. dsc2calca1
BL. dsc2calcb1
BM. dsc2line2
BN. dsc2texta2
BO. dsc2textb2
BP. dsc2calca2
BQ. dsc2calcb2
BR. dsc2line3
BS. dsc2texta3
BT. dsc2textb3
BU. dsc2calca3
BV. dsc2calcb3
BW. dsc2line4
BX. dsc2texta4
BY. dsc2textb4
BZ. dsc2calca4
CA. dsc2calcb4
CB. dsc3line1
CC. dsc3texta1
CD. dsc3textb1
CE. dsc3calca1
CF. dsc3calcb1
CG. dsc3line2
CH. dsc3texta2
CI. dsc3textb2
CJ. dsc3calca2
CK. dsc3calcb2
CL. dsc3line3
CM. dsc3texta3
CN. dsc3textb3
CO. dsc3calca3
CP. dsc3calcb3
CQ. dsc3line4
CR. dsc3texta4
CS. dsc3textb4
CT. dsc3calca4
CU. dsc3calcb4
CV. dsc3line5
CW. dsc3texta5
CX. dsc3textb5
CY. dsc3calca5
CZ. dsc3calcb5
DA. dsc3line6
DB. dsc3texta6
DC. dsc3textb6
DD. dsc3calca6
DE. dsc3calcb6
DF. dsc3line7
DG. dsc3texta7
DH. dsc3textb7
DI. dsc3calca7
DJ. dsc3calcb7
DK. eol - Unknown (always 0)
(Quote von chippydip aus dem PK. Link )

Hoffe damit kann man was anfangen. Die Synergy Codes scheinen da aber nicht dabei zu sein.:rolleyes:
 
Is zwar nich das was ich wollte, is aber glaube besser !!:top:
Daumen hoch und Danke, Matze:kiss:
 
ansonsten das was du suchst steht ja auch einzeln in den tbl's. hatte das mal abgeschrieben aber naja windows brauchte wohl nen format ;)
 
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