HoOLa
Guest
find die ideen von MancombSeepgood auch sehr nett.
von mir dazu:
- x% chance to change targets immunity (random)
- x% chance to cast "knockback-nova" (enemies around char get knocked back)
- x% chance to build up elemental-chains (after kill targets elemental immunities become elemental damage - added to your weapon damage - that can't be prevented by immunities; lasts for one hit only)
bsp.: man tötet ein feuer- u. kälte-immunes monster. für den nächsten schlag erhält man dann einen feuer- u. kälteschadensbonus, der nicht von immunitäten verhindert werden kann.
€: Nju hat da schon recht, von daher:
- "insert item" of the night-watch (+2 light-radius, enemies -2 light-radius - works like cloak of shadows)
- scammers "insert item" (all gold costs are reduced by x%)
- "insert item" of dwarf-craft (bonus by socked gems increases by x%)
- "insert item" of moon-dunes (manacosts are reduced by one/two)
von mir dazu:
- x% chance to change targets immunity (random)
- x% chance to cast "knockback-nova" (enemies around char get knocked back)
- x% chance to build up elemental-chains (after kill targets elemental immunities become elemental damage - added to your weapon damage - that can't be prevented by immunities; lasts for one hit only)
bsp.: man tötet ein feuer- u. kälte-immunes monster. für den nächsten schlag erhält man dann einen feuer- u. kälteschadensbonus, der nicht von immunitäten verhindert werden kann.
€: Nju hat da schon recht, von daher:
- "insert item" of the night-watch (+2 light-radius, enemies -2 light-radius - works like cloak of shadows)
- scammers "insert item" (all gold costs are reduced by x%)
- "insert item" of dwarf-craft (bonus by socked gems increases by x%)
- "insert item" of moon-dunes (manacosts are reduced by one/two)