BloodyFox
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Bashiok war diese Nacht wieder fleißig im Forum unterwegs und hat einige interessante Posts zum Thema "Customization", Wiederspielwert und Abgrenzung von anderen Spielern/Charakteren verfasst. Unter anderem kam er auch auf die Rollenspieler zu sprechen, für die Customization ja natürlich auch einen hohen Stellenwert hat. Gibt es unter euch denn jemanden, der das Spiel auf diese Weise angeht? Also ich habe mich noch nie so dafür interessiert, aber es würde mich schon interessieren, ob einer von euch sowas nachgeht:
Das gibt der Phrase "Tod durch Snusnu" natürlich eine völlig neue Bedeutung.
I don't care that anyone else can emulate me. But what of replayability?
Posted by Bashiok
I guess I'd ask why you're leveling a new character. If its because you love leveling and the reward of the unlocks and level up graphic, etc. then that's still there. Don't pick the same skills with the next character. In fact I would consider it pretty crazy to decide to level a new character and not want to try new things. Other than that... why are you leveling a new character? It can't be because you want to try a new build, because you try that new build with your existing character. You want to level a character to place a time investment restriction on trying out a new skill or so someone else can't easily copy your build? Hopefully those are notions that have been addressed fully. If not I'm willing to continue discussing them.
There is of course the roleplayer. There is a mythology of a character, that you go to barbarian school, and as you learn things you A ha! discover how to swing your sword in a new way. That's cool. You may imagine the mythology of your character and the events that lead to him being able to swing his sword in a new way. That is absolutely a great thing to have to give you an attachment to your character. This is SnuSnu, she fought a bear, and learned how to Whirlwind. Personally, I love that stuff, and it's totally valid in many games that embrace that as a primary objective. For Diablo III we do not think that mythology, which is also really only something a small portion of the people that buy the game will give any thought, over providing an open, creativite and experimentation driven customization system. In practice we also don't find that the character mythology is lost, you still have skills you prefer, you still will be making personal customization choices, not because you have to, but because you want to. There's no chance everyone is going to want to do the same thing. No chance. There are way too many possibilities. (Unless something is broken and it's the only way you can play the game, which is again a balance/design problem and would have to be fixed.)
Das gibt der Phrase "Tod durch Snusnu" natürlich eine völlig neue Bedeutung.