Zabadak
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- 12 Juli 2003
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Mal nen paar infos die ich aus Diablofans.com willkürlich rausgefischt habe(alles in english):
Jay Wilson: "Skill system is easy to understand. Compelling both early and late in the game. Focusing on every character having roughly 6 active skills that you will actually use during gameplay"
Jay Wilson: "Skill system is based on Diablo 2, but isn't final yet. Skill runes are in Diablo 3, no info yet though. Skill synergies will be back, so will passive skills. Skills are respectable."
Jay Wilson: "Runes are still random drop across all classes - different from diablo 2. modify skills and attach to skills... runes such as make skill cost less... runes are interchangeable and can swap in and out skill. teleport with strikin rune hurts enemies that u teleport near... exp of skill rune"
from the class panel: "showed examples of teleport, and teleport + multistrike. And the witch doctor skill 'skull of flame'
Witchdoctor has a firebat skill.Firebats sets bat pets on fire which attack. So we have flaming bats and toad plagues. This character keeps getting better.
Wizard's tornado skill is basically an old druid skill... but nados are made out of energy
Monster deaths are awesome. monsters critical hit will explode on death.
Lots of crazy monster deaths including "skill driven deaths" and "rare deaths"
So far, runes aren't class specific, but it's possible somemight be. they're not rulin that out.
Runes will be dropped early and pretty frequently. really trying to encourage swapping and experimentation. looks & sounds really fun!
Game will still have Normal, Nightmare and Hell difficulties
"Higher runes will be very rare and a 'big find'" says Blizzard
They want to have special / spectacular player deaths for the big bosses.
Inventory in Diablo 3 will be larger than in Diablo 2
"They will have it so you can get larger bags to hold items / increase your inventory so you will be able to have a lot of runes"
"They want items and equipment in Diablo 3 to be more important than they were in Diablo 2. They don't want you to just build crazy skills and ignore items & armor"
Jay Wilson: "Skill system is easy to understand. Compelling both early and late in the game. Focusing on every character having roughly 6 active skills that you will actually use during gameplay"
Jay Wilson: "Skill system is based on Diablo 2, but isn't final yet. Skill runes are in Diablo 3, no info yet though. Skill synergies will be back, so will passive skills. Skills are respectable."
Jay Wilson: "Runes are still random drop across all classes - different from diablo 2. modify skills and attach to skills... runes such as make skill cost less... runes are interchangeable and can swap in and out skill. teleport with strikin rune hurts enemies that u teleport near... exp of skill rune"
from the class panel: "showed examples of teleport, and teleport + multistrike. And the witch doctor skill 'skull of flame'
Witchdoctor has a firebat skill.Firebats sets bat pets on fire which attack. So we have flaming bats and toad plagues. This character keeps getting better.
Wizard's tornado skill is basically an old druid skill... but nados are made out of energy
Monster deaths are awesome. monsters critical hit will explode on death.
Lots of crazy monster deaths including "skill driven deaths" and "rare deaths"
So far, runes aren't class specific, but it's possible somemight be. they're not rulin that out.
Runes will be dropped early and pretty frequently. really trying to encourage swapping and experimentation. looks & sounds really fun!
Game will still have Normal, Nightmare and Hell difficulties
"Higher runes will be very rare and a 'big find'" says Blizzard
They want to have special / spectacular player deaths for the big bosses.
Inventory in Diablo 3 will be larger than in Diablo 2
"They will have it so you can get larger bags to hold items / increase your inventory so you will be able to have a lot of runes"
"They want items and equipment in Diablo 3 to be more important than they were in Diablo 2. They don't want you to just build crazy skills and ignore items & armor"