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Vor einigen Jahren bin ich unter dem Link www.lunarfalls.com/Diablo/diablocast-index.html auf eine schöne Zusammenfassung vieler in Diablo 1 / Diablo2 vorkommender Figuren sowie deren Geschichte bzw. Verknüpfung mit anderen Figuren aus der Diablowelt gestoßen.
Leider ist die Seite seit längeren nicht mehr erreichbar, aber in den Untiefen des Webs konnte ich noch die Daten dazu finden.
Diese Kopie soll als kleines Nachschlagwerk für den interessierten Leser dienen.
Einige Fehler könnten sich eingeschlichen haben, falls wer welche findet bitte einfach posten.
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Adria
The Witch
The witch, Adria, arrived and assembled a shack outside of Tristram, seemingly overnight. Misunderstood by many of the townsfolk, and maligned by some, Adria arrived just in time to give information and goods to those adventurers who came to Tristram with the hope of saving it.
Adria always seemed to know much more of the conflict between light and dark, order and chaos, than she ever fully let on. She knew the minds of demons better than those who had studied them for some time, and she alone, perhaps, fully understood the gravity of the situation below Tristram.
For all her trouble and assistance, though, she could do nothing to stop the return of the demons to Tristram. Adria may have survived, but was most likely killed with the rest of the town.
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Akara
Rogue Priestess
Akara, a kind, motherly woman, was the eldest member of the Sisterhood when Andariel corrupted their sacred Monastery. Akara had helped to raise many of the Rogues from childhood.
The High Priestess of the Sisterhood of the Sightless Eye, Akara first sensed the troubles that would rock their Order to its very core when Blood Raven returned from Tristram carrying a secret evil about her. Soon, the two factions polarized between Blood Raven and Kashya, and the untainted of the Rogues were driven out.
Akara took solace within the Rogue encampment established at a fortified position into the lower regions, further down the mountains. Their numbers dwindled daily, either lost to the vile corruption, or dead by those who were.
Soon, however, a band of adventurers arrived, planning to stop the demons. Akara was overjoyed to see Sorceresses among these, as she had always hoped that more women would practice magic despite the sexist standards of the eastern mage-clans. Akara aided these adventurers with healing magic and information until she realized that they needed to better understand the evil, and so formed a plan to find Deckard Cain.
She devised a way to translate the runes on the bark of the Tree of Inifuss, and used those runes to harness the power of the ancient Cairn Stones, and create a portal to Tristram.
With Deckard Cain at their side, the Rogues and their newest allies invaded the Monastery, freeing many Sisters from their corrupted husks, and finally destroying Andariel.
As Akara bid farewell, gratefully, to those that had saved them, she resolved to lead her people back to their former glory.
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Albrecht
Prince of Khanduras
The young Prince Albrecht was carefree and innocent, and only vaguely aware of his beloved father's darkening condition. But he was trusting and faithful.
However, as Diablo's power over Leoric grew and grew, the Lord of Terror finally realized that his grasp of Leoric would never be complete. So, he relinquished his control, deciding instead to move onto a more corruptible victim, Leoric's son, Albrecht.
Lazarus, now fully under the influence of Diablo, captured the boy and stole away with him into the furthest, darkest recesses of the Labyrinth. Here, he became the vessel for Diablo. The Lord of Terror fed off the fear and apprehension of the boy, making his nightmares physical, and his fears reality. Finally, the boy grew in size, muscle and sinew rippling down his scaled body, and great horned erupted from his head and back, in an attempt to mimic the truly monstrous form of Diablo.
Albrecht's young will was battered down, and he was powerless to stop the terrors the great demon poured forth into the dungeons.
Finally, a group of heroes arrived in the labyrinth with the will to stop Diablo, and they did. However, the only survivor of that battle took the Soulstone from Diablo's skull, and pierced his own. So Albrecht was free, but the wounds carried over from Diablo were mortal, and the boy died.
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Alkor
The Alchemist
Alkor, the squeamish and peevish alchemist of Kurast, had little tolerance for anyone who bothered his research, unless they had enough coin to make his services worth while. When the Zakarum began to slaughter the innocent, and the jungle grew bloated and corrupted by the Hatred below Travincal, Alkor fled to the docks with the survivors, and set up shop with the same disposition as before.
But he was, albeit temporarily, impressed when he met the champions from the West for the first time. His demeanor stayed chipper, however, when he spoke to the Priests of Rathma, with whom he wished to discuss alchemical potions.
But when the heroes came into possession of the Golden Bird of Ku Y'Leh, he recognized it as the urn which contained the ashes of the ancient sage, Ku Y'Leh, and with them, he managed to concoct a potion which extended their lives.
Soon after, he came to them with more news. He knew that Lam Esen's Tome had been hidden by the Zakarum, and that it would prove very useful to the heroes' quest, so he bid them find it for him. When they did, however, it became his own quest to discern the hidden meanings beneath the cryptic Skatsimi script.
As he began to unravel the layers of meaning, he found a prophecy that did not bode well for the fate of the world. Nevertheless, he continued to encourage the champions deeper and deeper into Kurast.
When they killed Mephisto, he was uncharacteristically grateful.
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Andariel
Maiden of Anguish
Andariel, the sadistic Maiden of Anguish, has left a great legacy upon the Western Kingdoms. But her story begins long ago.
Belial and Azmodan, growing tired of constantly vying for the favour of Man, masterminded a scheme which would become known as the Dark Exile. Allying with Andariel and Duriel, the other Lesser Evils, they made war upon the Three, and finally, after a battle that killed over a third of Hell's forces, the Prime Evils were defeated, and banished to Sanctuary.
But Belial and Azmodan began to argue over who had dominance, and plunged Hell into another civil war that lasted for ages.
Duriel and Andariel, however, sensed the rise of Diablo in Sanctuary after centuries of slumber beneath Tristram. Seeking to finally free themselves from a pointless civil war, that did not serve their unholy mission of chaos, they offered their assistance to the Prime Evils. They overthrew Belial and Azmodan, and put the allegiance of Hell back towards the Three.
However, their jobs were not done yet. Diablo was greatly vexed by the Order of the Sightless Eye, whose sisters had destroyed many of his forces in Tristram. To avenge himself, he set Andariel the task of taking their Monastery, which served as a guardian of the path to the East, and corrupting their sisterhood.
Andariel made her home beneath the monastery and wove vile spells of mental domination, permeating the minds of the sisters. Blood Raven was the first to be corrupted, and she turned many sisters against her rival Kashya, before the untainted sisters saw the corruption that was at hand.
Andariel worked to transform the Monastery into an outpost of Hell to eternally guard the Rogue Pass, but was, fortunately, stopped by a group of heroes. However, her taint has left its mark upon the Sisterhood.
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Arkaine
Arkaine was a great hero of legend. He had a suit of armour called "Valor," which he left protected in a safe place. He may have been somehow connected to the Horadrim, as Valor was found beneath the Horadric monastery in Khanduras during the Darkening of Tristram, unlocked by a set of powerful Blood Stones.
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Ashaera
Iron Wolf Captain
Ashaera was a bold, presumptuous mage who led an band of mercenaries known as the Iron Wolves - an offshoot of the powerful and numerous Vizjerei clan. When the survivors of the massacre in Kurast fled to the docks, Ashaera and her men were watching their backs, and patrols of the sorcerers went into the jungle, destroying anything that got too close to the docks.
Some time later, a patrol encountered two robed men in the jungle, who abruptly attacked them with amazing power, killing several sorcerers and forcing the others into a retreat. Ashaera began to suspect that there were powers at play beyond her understanding. But the champions who arrived with Meshif went straight into the fray. She assured them that she could safeguard the docks, but a mistrust lingered, despite the Amazons among them. She believed that perhaps they were proprietors of the Zakarum under the guise of a helping hand.
As Hratli's magical shield around the docks began to fail, Ashaera drew more and more of the Iron Wolves back to the dockside, to handle the extra demons that managed to slip by.
But the heroes returned from the jungle with the Gidbinn, a blade of Skatsim the old religion that Zakarum had routed when it gained popularity in Kurast. With the magical warding on the dockside renewed, Ashaera allowed her Iron Wolves to join the heroes from the West.
As time wore on, she began to develop a begrudging respect for the champions, and grew to trust them after they returned the Black Book. Eventually, the defeated Mephisto, and left the Zakarum in disarray. Ashaera bid them farewell and wished them luck on their excursion to Hell.
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Atma
The Pub Owner
The proprietor of Atma's Public House, Atma was an elderly woman who was well-liked by the people of Lut Gholein, both for her fine ale and her gentle compassion.
When the troubles began, and demons stalked the outlying perimiter of Aranoch, a foul creature began to haunt the people of Lut Gholein, kidnapping and mutilating victims. Atma's husband and son became one of this creature's victims.
Wracked with guilt and a thirst for violence, Atma waited until finally, help arrived in the form of a band of adventurers who had destroyed Andariel and followed Diablo from the West. Atma found these adventurers, and hesitantly implored them to find the creature and destroy it. However, she began to have second thoughts, not wanting these guests to Lut Gholein to become the creature's next victims.
The creature was found to be Radament the Fallen, a mummified corpse of an ancient Horadric mage. In repayment for their avenging her loved ones, Atma appealed to the merchants in Lut Gholein to look kindly on the adventurers, and they all agreed to offer their wares at better prices.
Atma was an excellent friend to the adventurers during their stay, and was sad at their departure, wishing them luck.
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Azmodan
Lord of Sin
Azmodan, Lord of Sin and betrayer of Hell, is a conniving, ruthless creature whose legacy of betrayal and lust for bloodshed have given him a begrudged respect by the forces of Hell.
Azmodan is one of the Lesser Evils, and was eternally striving for dominance over Hell and favour in the eyes of the Prime Evils. However, as the Sin War began to dominate the Great Conflict, Azmodan noticed that not only was the stalemate still persistent, but also that it seemed that the Prime Evils were losing sight of their main objective: the complete domination of chaos on the realms. So, growing restless of looking for the favour of these minor mortals, Azmodan and his brother, Belial, made arrangements to ally with their other Lesser kindred, and devised a scheme that would eventually banish the Prime Evils to Sanctuary.
The alliance was made, and so was the war upon the Prime Evils. The war lasted for many years, and the forces of Hell were greatly reduced in those battles. But finally, the day was won, and the Lesser Four were victorious. The Prime Evils were banished to Sanctuary, bodiless and ethereal, where Azmodan hoped they would distract the Seraphim long enough for the forces of Hell to finally invade Heaven. However, Azmodan claimed that he had more dominance than Belial. Belial claimed the same, and so a second civil war broke out.
Eons later, Andariel and Duriel had grown tired of their war, and so betrayed them to the Prime Evils, still trapped in Sanctuary. The fate of Azmodan is not known, but the wrath of the Prime Evils is rarely pleasant.
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Baal
Lord of Destruction
Baal, the Lord of Destruction, was one of the most cunning of the Evils. His many minions craved nothing but Armageddon, and destroyed the living in their way. Baal celebrated his many victories with his brothers at fiendish feasts of human blood, flesh, and refuse. Baal reveled in the glory of chaos, and his name was the stuff of legends.
Baal fought like a ravaged animal during the preliminary battles preceding the Dark Exile, but in the end, he was "defeated," and banished to Sanctuary, where he found himself facing a world just asking to be struck down, and so he did.
"Mephisto's Jungle"
With the forging of the Horadrim by the Archangel Tyrael, Baal found himself always assuming new hosts to contain his evil presence, always fleeing from powerful magi whose combined might he doubted his prowess against, especially confined to mortal means. Baal fled into the desert lands of Aranoch, travelling northwards towards Scosglen, and hid within the city of Lut Gholein, while the Horadrim, under the command of Tal Rasha, waited for him to forfeit his defense. He finally did, fleeing northward, but the Horadrim were upon him, and engaged him in a rugged battle that sacrificed many acolytes. Baal, though weakened, continued to ravage their forces, until finally, he laid a blow upon Tal Rasha, who bore his golden Soulstone. Though Tal Rasha was not harmed, the Stone was shattered. The attack continued and Baal collapsed.
Tal Rasha then took the largest fragment of the Stone and slit the throat of Baal, causing the spirit of the Demon to flee his mortal host. Tal Rasha put the stone in the neck of the beast, and contained the essence, but it would not hold for long.
Tyrael then appeared, opening for Tal Rasha one of the Seven Tombs. Tal Rasha was bound within the Tomb, on a different plain of reality, and then, his chest was pierced with the Soulstone. Tal Rasha used his body to complete the prison, and then was buried deep within the desert of Aranoch, only reachable by magical means. The Canyon of the Magi, lost in the far reaches of the desert, remained secret from the multitudes.
Meanwhile, within the Seven Tombs, Baal slowly worked to break down any sign of virtue and honour the soul of Tal Rasha had ever possessed. But despite all his efforts, he remained trapped within his prison, until finally, Diablo arrived, within the body of the Wanderer, but freed from his bondage in the West. However, just as he was about to remove the Soulstone, thus breaking the sacred seal, Tyrael appeared, and engaged the demon. However, as they fought, Baal managed to lure Marius, the cowering companion of the Wanderer, to remove the Soulstone from his chest. With Baal freed, Tyrael was no match for the fury of the two brothers.
"Terror's End"
Still weakened, Baal and Diablo fled the deserts, across the ocean to Kurast, where they found Mephisto had already corrupted the land. Combining their powers for the first time in centuries, the Three opened the Infernal Gate into Hell. But only Diablo actually entered the Gate.
Baal, doubting the skills of both his brothers, fled northwards, stopping in at an asylum where Marius was being contained, he posed as Tyrael and duped Marius into handing over his Soulstone, which he could then corrupt. Baal killed Marius and laid waste to the asylum, making his way forever northwards towards the Barbarian Highlands and Mount Arreat.
Baal was next seen at the gates of Sescheron, now in his true form, and with a horde of ravenous demons on his heels and at his command. Secheron fell quickly to the will of Destruction, and Baal was free to continue onward, slaughtering Barbarian settlement after settlement, until finally, he came to Harrogath. Harrogath's elders, just before it had fallen under attack, had all sacrificed themselves to create a druidic ward around the stronghold, holding the demons at bay. All except one: Nihlathak.
"The Search for Baal"
As Baal scaled Mount Arreat, he had a deal struck with the elder of Harrogath, promising to spare the stronghold if Nihlathak handed over the Relic, which would allow Baal to enter the Fortress atop the mountain without having to face the Ancients. Baal kept his word, uncharacteristically, but Nihlathak lost his life when his treachery was found out.
Finally, the Worldstone was Baal's. However, the Fortress was invaded by human champions, who collectively destroyed the Lord of Destruction. But the damage was done. Baal had already begun to corrupt the Worldstone, and Tyrael was forced to destroy it.
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Bartuc
Warlord of Blood
Bartuc was a great Vizjerei sorcerer long before the time of the Dark Exile. He fought demonic forces alongside his brother, Horazon, for many ages. However, over time, his spirit faltered, and he was lost to the darkness. He agreed to fight for the side of Darkness in return for great strength and years. He quickly became one of the greatest warriors the realms had ever known, but it was not a perfect deal.
Bartuc had, now, an insatiable thirst for blood. The sight, the touch, and smell seduced him in a way he couldn't explain. He was seen bathing in the blood of his enemies, still in full armour, after his victories. His armour, after many of such victories, became tinted a crimson red; the colour of blood. As he continued in his quest for the glory of Hell, he found his every waking moment permeated with his lust for blood. His name would live on in legend as the Warlord of Blood.
Bartuc eventually came to face his brother, Horazon, at an epic battle at Viz-jun, and it was here that the Warlord was finally defeated. But as he died, he became for Hell one of its greatest soldiers.
When the rise of Diablo began in Tristram, the powers were so strong that parts of Hell began to leak into reality, where a veritable outpost of the unreal was formed. With it came the spirit of the Warlord of Blood, now made physical by the fears and terrors of the townsfolk of Tristram.
The Warlord was released under the Cathedral, and he killed many of the would-be heroes who ventured too close to his lair. However, the Warlord of Blood was killed, once again, by a group of heroes who would eventually defeat Diablo.
Bartuc was again called into service by the Dark Lords when Baal began his takeover of Mt. Arreat. He was reincarnated into human form, demented as the High Council of Zakarum, serving as one of the five protectors of Baal. He was defeated.
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Beetleburst
The name Beetleburst was given to this creature by the only survivors of his clutches. Stalking the only oasis in Aranoch, Beetleburst and a band of Scarab Demons became renowned for their quick movements, which they used to surround and destroy their prey. Beetleburst stood between Cain's adventurers and the Valley of the Snakes, which they could not abide, and, despite a ruthless fight, was killed.
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Belial
Lord of Lies
Belial, the Lord of Lies, has become known among the ranks of Hell as one of the most treacherous and deceitful creatures of all time, even by their own standards.
Belial is one of the Lesser Evils, and was eternally striving for dominance over Hell and favour in the eyes of the Prime Evils. However, as the Sin War began to dominate the Great Conflict, Belial noticed that not only was the stalemate still persistent, but also that it seemed that the Prime Evils were losing sight of their main objective: the complete domination of chaos on the realms. So, growing restless of looking for the favour of these minor mortals, Belial and his brother, Azmodan, made arrangements to ally with their other Lesser kindred, and devised a scheme that would eventually banish the Prime Evils to Sanctuary.
The alliance was made, and so was the war upon the Prime Evils. The war lasted for many years, and the forces of Hell were greatly reduced in those battles. But finally, the day was won, and the Lesser Four were victorious. The Prime Evils were banished to Sanctuary, bodiless and ethereal, where Belial hoped they would distract the Seraphim long enough for the forces of Hell to finally invade Heaven. However, Azmodan claimed that he had more dominance than Belial. Belial claimed the same, and so a second civil war broke out.
Eons later, Andariel and Duriel had grown tired of their war, and so betrayed them to the Prime Evils, still trapped in Sanctuary. The fate of Belial is not known, but the wrath of the Prime Evils is rarely pleasant.
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Bilefroth
The Pit Master
As one of Inarius' most trusted and loyal disciples, Mephisto's wrath upon this former man was slow and torturous. Bilefroth the Pit Master was transformed through magical and vile physical means into an Overlord, a creature of ugly flab and flesh. Bilefroth, as he was now called, hated any living creature who was not as disfigured at himself.
Bilefroth was among the demons banished from Hell with the Three, and lived in lonely exile in the wilds of the world until centuries later, when he would be culled back to the monastery. He fought for his new master with hateful vigour, but would be slain by the heroes from the surface.
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Bishibosh
The undisputed religious leader of the Fallen Ones in the West, Bishibosh is so honoured that Shamen will shout his name as they prepare to enter battle.
Bishibosh ruled from a camp within the cold plains in the Tamoe highlands. He used primitive spells to weave fiery enchantments into his attacks, and protected himself from many offensive magics. Despite all his trying to protect himself, Bishibosh was slain during the retaking of the Monastery.
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Blackash
The Burning
One of the Burning Dead, Blackash the Burning was assembled from an unknown corpse beneath the darkened town of Tristram. He defended the convictions of Diablo by directing his brethren to fire their bows on any who threatened the unholiness of the monastery. He fell under the force of the adventurers from above.
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Blackjade
One of Archbishop Lazarus' protectors, this Succubus was a great general in Diablo's armies of darkness. So, her ruthlessness and legendary status among the ranks of demonesses put her into Lazarus's chamber. However, for all her cunning and power, she was slain by the group of heroes who raided Lazarus' dark altar.
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Blackskull
Blackskull, despite his inability to breathe fire, was one of the most notorious of the dreaded Balrog demons, fought with hellish vigour and ruthlessness in the civil war before the Dark Exile. His loyalty cost him his place in Hell, and he was banished to Sanctuary along with his master, Diablo. Blackskull remained in hiding, brooding over his misfortune, until Diablo called him to the monastery in Tristram.
Blackskull staked out the outpost of Hell that began to form, and defended it as best he could, but he was eventually defeated by the Champions of Tristram.
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Blackstorm
Blackstorm was one of the strongest of the Obsidian Lords, but still had their handicap of mindlessness. Blackstorm, after the Dark Exile and the success of the Horadrim, searched Aranoch for his master, Baal. Centuries passed, until finally, Blackstorm was called back to Khanduras.
His disappointment over it being Diablo rather than Baal passed as he learned Diablo's master plan. He lived in the caves below Tristram and attempted to kill all who passed his new domain. However, he was easily defeated by quick thinking champions.
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Bladeskin
The Slasher
Bladeskin the Slasher was a daring and strategic soldier, according to his brethren, but this was only because he battled them ferociously to get the best and most pretty objects. He worked alone, hording his wealth to himself. But when faced with someone who has the stature of a human, he was afraid and fled when he saw his brethren slain. However, he upped his courage and returned for another round, which cost him his life
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Blightfire
The deadly archer of the Fire Clan had always wished to further his efficiency for destruction. He dove into the magical art of channeling one's lifeblood into a single burst of energy; the Blood Star. He sacrificed a drop of blood for every shot he made on his magical bow. And so, since he gave gallons of blood every day, it has given him an insatiable thirst for more.
He had taught the art to several other members of the Fire Clan, who shared his lust for the blood of innocence. But in the end, it was not enough to defeat his foes, and he was slain.
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Blighthorn Steelmace
Like his compatriot, Deathshade Fleshmaul of the Stone Clan, Blighthorn Steelmace, a legend within the ranks of the Night Clan, learned to charge like the Horned Demons and use their own horns to stun their prey. Blighthorn was born in Sanctuary, unlike many of the other great Goatmen.
Blighthorn, like the rest of the Night Clan, was called from the far reaches of Khanduras to destroy Tristram. But he was killed by the champions of Tristram before he ever got the chance.
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Bloodgutter
The undisputed leader of the Fire Clan, Bloodgutter was the greatest warrior of his time, spilling the blood of demons in the mock wars, and innocents in the real ones, with deadly proficiency. Banished with the rest of the Fire Clan during the Dark Exile, Bloodgutter continued his killing spree in Sanctuary. When he was called to Tristram, he expected mass slaughter, and was disappointed to learn that Diablo needed the townsfolk to feed off their fear.
Bloodgutter was known to sometimes kill his fellow demons in the catacombs, and when finally he had innocents to slay, they took him out first.
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Bloodlust
Bloodlust, like most of the succubi, abandoned Andariel during their time in Hell to seduce their way into places of power with the male demonlords. Bloodlust's target was the Lord of Terror. Becoming his personal concubine put her at his side, and he granted her more strength and power than she imagined.
Bloodlust began to rethink her decision as she was banished from Hell. Bloodlust found that her innate craving for human blood, though, was insatiable in Sanctuary, and she roamed the night skies of the Tamoe mountains, raping and murdering humans and lapping the blood from their still-warm bodies. When she was called to Tristram, she immediately obliged. Diablo stationed his best-loved whore at the entrance to his lair, trusting her to guard him adequately.
She didn't, and she was killed.
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Bloodskin Darkbow
Bloodskin Darkbow, of the Flesh Clan, was a sadistic archer who rose among the Clan to be one of the most prolific generals of the Goatmen. He helped to organize the occupation of the catacombs, and stayed there himself, waiting with his minions for any adventurer to get too close.
One did, but Bloodskin did not survive the encounter.
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Bloodwitch
The Wild
The arrival of the Sabre Cats in Aranoch is unusual and unexpected, but some speculate that it was the ruthless, powerful huntress, Bloodwitch the Wild, who forged a pact with the Evils and had her people brought to Aranoch to serve the interests of Hell.
As reward, she was given strength and stamina to keep her in her position of power, as well as a vile whip that left a necromantic curse upon those it struck. In return, the Sabre Cats stalked the dunes of Aranoch, killing anything that could threaten Diablo and Baal.
Bloodwitch herself was given the task of guarding the only Horadric Cube in the area, which would, in dichotomy with other Horadric artifacts, open the tomb of Tal Rasha. If she knew of its importance, though, she might have given the task to another.
The adventurers who defeated Andariel raided the Halls of the Dead, killed Bloodwitch and her party, and took the Cube.
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Blood Raven
Blood Raven fought valiantly in the battle at Tristram, leading a fearless band of Rogues who aided in Diablo's defeat. Blood Raven returned with her followers to the Rogue Monastery with the glory of many battles on their shoulders. But many of their Sisters had been slain, and a dark cloud seemed to hang over the moods of the returning sisters.
Soon, as the Wanderer arrived at the Monastery, the corruption became more and more apparent. The Rogues polarized between Kashya and Blood Raven, and Blood Raven drove the untainted Sisters from their ancestral home.
Blood Raven and the other Sisters' corruption began to manifest itself physically, deforming many of the Rogues. Raven, however, left the Monastery and was not heard from for many days, until Kashya heard from her scouts that, to her horror, Blood Raven was using hellish magics to raise the Order's dead as zombies.
Too distraught to kill Raven herself, Kashya forcefully implored the adventurers who had cleared out the Den of Evil to find and destroy Blood Raven. She was found in the graveyard, where she had desecrated the burial grounds into a barracks for the undead, at the centre of which was a gallows tree. Blood Raven was killed in battle, and her soul was released from her corrupted form to finally find solace.
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Bluehorn
The leader of the Frost Chargers, Bluehorn was one of the most feared minions of Baal during his time in Hell. And when he fled Hell after the Dark Exile to search for his master, and centuries later was culled to the monastery in Tristram, where he waited with his Frost Chargers for anyone foolish enough to face him. Ironically enough, he was defeated.
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Bone Ash
Formerly a Rogue Priestess of great power, Ash's undead remains twisted the Inner Sight, to give her dark magical powers over cold and poison. Stalking her way out of the catacombs, Bone Ash, as she now called herself, worked her new powers to desecrate and befoul the once sanctified Cathedral of the Sightless Eye.
Bone Ash fought with vigour and fervour from beyond the grave, but her powers came to nothing as she was slaughtered by the Rogues and their allies as they retook the Monastery.
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Bonebreaker
Precisely who Bonebreaker used to be is unknown, but she was raised from the ancient corpse of a dead Rogue warrior by Blood Raven's vile magics. Bonebreaker led the undead warriors below the graveyard in the Crypt of the Sightless Eye against any who invaded her territory. However, in her brittle condition, she was no match for the heroes, despite her magical enchantments per Blood Raven's spells, when they raided the graveyard to destroy the corrupted Rogue.
Bonehead Kneeaxe
This once celebrated Horadrim died long ago, and his true name is forgotten. When Diablo began to realize his full power from within the confines of Albrecht, he began to work the vile, hellish necromancy of Mephisto and brought him back to unlife. If he ever was a sorcerer, his magic was forgotten, and he attacked blindly until he was slain.
Boneripper
A mighty Horadrim initiate who was among Jered Cain's first pilgrims who came from the far East in search of Diablo. He was killed in battle and buried beneath the monastery, where he would be raised to unlife centuries later. Boneripper was destroyed by adventurers from the surface.
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Bongo
Bongo is one of the smarter, but still cowardly, of the Devilkin. Having migrated from Westmarch at the call by Diablo, he left a trail of destruction in his wake. When he arrived in Tristram, he terrorized the villagers by stealing or maiming small children, one of which was Wirt.
He was among the first demonic casualties who died fighting the champions of Tristram.
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Breakspine
One of the younger, but still more powerful, of the Mud Runners, Breakspine made a name for himself by impaling his hapless victims upon his horn. He continued this tradition after arriving in Tristram, but was killed when he met his match.
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Bremm Sparkfist
When the power of Mephisto's Soulstone touched the minds of the High Council of the Zakarum, they destroyed the Que-Hegan, Khalim, and promoted his deceptive underling, Senkekur, to his station. Shattering the sacred Soulstone into seven shards, each of the six Archbishops pierced their palms with the stones, and were transformed into scheming demons who thrived on discord and hatred.
Bremm, formerly the High Priest in command of the hierophant school of priesthood, was brought into Mephisto's fell durance to serve as his honour guard. Charged with the powers of the storms and enchanted with auras to enhance the fighting abilities of his unholy minions. Bremm, leading a detachment of vampiric Blood Lords, faced the adventurers from the West head-on when they threatened the abode of his Dark Lord. Even with all his gifts from the Lord of Hatred, he fell in battle.
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Brokenhead Bangshield
Brokenhead once led a troop of soldiers of fortune into the ruins of the monastery, looking for treasure with Leoric dead and the army missing. However, he and his force was slaughtered. They were brought back, still led by Brokenhead, but were routed once again by the forces of Light.
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Brokenstorm
Brokenstorm is a young but ruthless Storm Demon who was born on the mortal realm of Sanctuary, after the Dark Exile.
Brokenstorm led a bloodthirsty pack of Red Storm demons beneath the caves in Tristram, until he was killed by a band of adventurers.
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The Butcher
The Butcher was once a follower of Inarius the angel, but when Inarius was captured, the follower became the sadistic, cruel creature known as the Butcher, and was completely under the control of Mephisto, the Lord of Hatred.
The Butcher was summoned to Tristram, and he was waiting when Lazarus led the mob down to his vile abattoir. The Butcher slaughtered all before him, using his huge cleaver to cut down any foolish enough to stand before him, and decorated his chamber of horror with their viscera and splayed corpses.
Finally, a group of heroes, near the beginning of what was to be a long quest, destroyed the demon and took his Cleaver.
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Canace
Wirt's poor mother was distraught when he was taken by the Fallen Ones, but his return almost made it worse.
Canace watched in hopeless sorrow as Wirt's spirits degraded, until finally, she simple stopped functioning, and became a recluse shortly before she died of a broken heart.
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Chaoshowler
Once Baal's loyal pet, Chaoshowler was sent to the monastery to guard Diablo. He was killed during the battle.
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Charsi
Rogue Blacksmith
Charsi was the young, naive, but spirited blacksmith of the Rogues. Both her parents were Barbarians of the northlands who were killed in battle, and the Sisterhood of the Sightless Eye took the orphan in. But still, the Barbarian blood in her veins has given her an innate wanderlust that makes her sometimes wish to join the adventurers in the wild.
Charsi was the mistress of the Horadric Malus, an enchanted hammer forged centuries ago and entrusted to the Order to safeguard their pledge to guard the Eastern Gate. However, Charsi was forced to leave it behind as she fled the Monastery.
Both Kashya and Akara would not allow Charsi to return to the Monastery to search for it, so when a band of adventurers arrived and began to push the forces of Andariel back towards the Monastery, Charsi saw her chance, and asked the warriors to find her Malus. They did, and she used it to magically imbue their equipment so that they might better battle Andariel.
When the warriors succeeded, Charsi thanked them gratefully, and, resisting the urge to join their quest, returned to her smithy in the barracks to help rebuild their Order.
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El Chupacabras
El Chupacabras was once thought to be a legend around the southern lands. This fabled creature was said to creep out at night and suck the fluids from the livestock, leaving heavily diseased corpses behind him. But he is legend no more. Leaving a trail of sickness and plague behind him as he journeyed north to Tristram, El Chupacabras led the Plague Eaters into battle until he was killed.
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Coldcrow
Formerly a Sister of the Sightless Eye, the corrupted Rogue, now known as Coldcrow, was among the most recent victims of Andariel's corruption before the Rogues and their allies went on the offensive towards the Monastery.
Coldcrow had been known in her righteous life as being able to channel the energies of the Sightless Eye, along with many other Rogues, into cold arrows to enhance their battle capabilities. Andariel's corruption increased these powers, making Coldcrow a chilling opponent to face.
Nevertheless, Coldcrow was killed in the caves of the cold plains during the Monastery's recapture.
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Coldworm
Sand Maggot Queen
Sand Maggot soldiers have minor reproductive abilities, but the main population of their vile race emerge from the belly of Coldworm the Burrower, the Sand Maggot Queen. Equipped with elemental magics to protect herself, Coldworm kept herself deep within the massive, subterranean labyrinth beneath the desert sands.
Her minions often paid her homage by bringing her valued artifacts they found, and eventually, the Staff of Kings came into her possession. Since it was needed to assemble the Horadric Staff and breach the tomb of Tal Rasha, she became the target, and eventual victim, of Cain's party.
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Corpsefire
Corpsefire was a zombie who seemed to be leading the Undead creatures in the Den of Evil after Andariel's corruptions of the blood moors. Corpsefire's origins in life are unknown, but he may have been a member of Warriv's caravan who was not lucky enough to escape the wrath of Andariel's vile minions.
Upon Akara's bidding, a group of adventurers raided the Den of Evil, where hordes of Fallen were amassing to attack the Rogue camp. Corpsefire and his followers were wiped out in the ensuing battle.
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The Countess
Years ago, Countess Bathory* was found guilty of the murder of a hundred young virgins, using their blood to bathe in and hoping that it would physically rejuvenate her, making her forever young. Upon discovering this heinous crime, the Rogues laid siege to her tower in the marshes and destroyed it, burying the Countess alive.
In her life, the Countess had amassed a great deal of wealth, and upon her death, that which had managed to be salvaged was split up amongst the clergy of the Sightless Eye to be used as the Great Eye saw fit. However, with Andariel's corruption, new evils began to spread from the tower's ruins.
A group of adventurers, taking a detour from their main goal to claim some fortune from the tower's ruins, found that the Countess was indeed alive, malformed by Andariel's corruption into a vile demon. But her lust for youth and blood continued, and she struck with an ensorcelled fury. However, she was no match for the heroes combined will and power. She was killed, and her fortune was turned over to those who had stopped her murderous rampage from starting again.
Creeping Feature
There are many tombs out beyond the dunes of Aranoch; remnants of the ancient civilization that once dwelt there. In an effort to honour people of status and rank, priests embalmed their corpses with preserving alchemical fluids. But even they are not immune to Mephisto's corruption over dead flesh.
Whoever Creeping Feature once was is a lost memory, but it is assumed that he was someone of status. Now, the risen mummy, with a horde of followers at his back, attacks any foolish enough to enter his Stony Tomb.
Leider ist die Seite seit längeren nicht mehr erreichbar, aber in den Untiefen des Webs konnte ich noch die Daten dazu finden.
Diese Kopie soll als kleines Nachschlagwerk für den interessierten Leser dienen.
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Adria
The Witch
The witch, Adria, arrived and assembled a shack outside of Tristram, seemingly overnight. Misunderstood by many of the townsfolk, and maligned by some, Adria arrived just in time to give information and goods to those adventurers who came to Tristram with the hope of saving it.
Adria always seemed to know much more of the conflict between light and dark, order and chaos, than she ever fully let on. She knew the minds of demons better than those who had studied them for some time, and she alone, perhaps, fully understood the gravity of the situation below Tristram.
For all her trouble and assistance, though, she could do nothing to stop the return of the demons to Tristram. Adria may have survived, but was most likely killed with the rest of the town.
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Akara
Rogue Priestess
Akara, a kind, motherly woman, was the eldest member of the Sisterhood when Andariel corrupted their sacred Monastery. Akara had helped to raise many of the Rogues from childhood.
The High Priestess of the Sisterhood of the Sightless Eye, Akara first sensed the troubles that would rock their Order to its very core when Blood Raven returned from Tristram carrying a secret evil about her. Soon, the two factions polarized between Blood Raven and Kashya, and the untainted of the Rogues were driven out.
Akara took solace within the Rogue encampment established at a fortified position into the lower regions, further down the mountains. Their numbers dwindled daily, either lost to the vile corruption, or dead by those who were.
Soon, however, a band of adventurers arrived, planning to stop the demons. Akara was overjoyed to see Sorceresses among these, as she had always hoped that more women would practice magic despite the sexist standards of the eastern mage-clans. Akara aided these adventurers with healing magic and information until she realized that they needed to better understand the evil, and so formed a plan to find Deckard Cain.
She devised a way to translate the runes on the bark of the Tree of Inifuss, and used those runes to harness the power of the ancient Cairn Stones, and create a portal to Tristram.
With Deckard Cain at their side, the Rogues and their newest allies invaded the Monastery, freeing many Sisters from their corrupted husks, and finally destroying Andariel.
As Akara bid farewell, gratefully, to those that had saved them, she resolved to lead her people back to their former glory.
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Albrecht
Prince of Khanduras
The young Prince Albrecht was carefree and innocent, and only vaguely aware of his beloved father's darkening condition. But he was trusting and faithful.
However, as Diablo's power over Leoric grew and grew, the Lord of Terror finally realized that his grasp of Leoric would never be complete. So, he relinquished his control, deciding instead to move onto a more corruptible victim, Leoric's son, Albrecht.
Lazarus, now fully under the influence of Diablo, captured the boy and stole away with him into the furthest, darkest recesses of the Labyrinth. Here, he became the vessel for Diablo. The Lord of Terror fed off the fear and apprehension of the boy, making his nightmares physical, and his fears reality. Finally, the boy grew in size, muscle and sinew rippling down his scaled body, and great horned erupted from his head and back, in an attempt to mimic the truly monstrous form of Diablo.
Albrecht's young will was battered down, and he was powerless to stop the terrors the great demon poured forth into the dungeons.
Finally, a group of heroes arrived in the labyrinth with the will to stop Diablo, and they did. However, the only survivor of that battle took the Soulstone from Diablo's skull, and pierced his own. So Albrecht was free, but the wounds carried over from Diablo were mortal, and the boy died.
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Alkor
The Alchemist
Alkor, the squeamish and peevish alchemist of Kurast, had little tolerance for anyone who bothered his research, unless they had enough coin to make his services worth while. When the Zakarum began to slaughter the innocent, and the jungle grew bloated and corrupted by the Hatred below Travincal, Alkor fled to the docks with the survivors, and set up shop with the same disposition as before.
But he was, albeit temporarily, impressed when he met the champions from the West for the first time. His demeanor stayed chipper, however, when he spoke to the Priests of Rathma, with whom he wished to discuss alchemical potions.
But when the heroes came into possession of the Golden Bird of Ku Y'Leh, he recognized it as the urn which contained the ashes of the ancient sage, Ku Y'Leh, and with them, he managed to concoct a potion which extended their lives.
Soon after, he came to them with more news. He knew that Lam Esen's Tome had been hidden by the Zakarum, and that it would prove very useful to the heroes' quest, so he bid them find it for him. When they did, however, it became his own quest to discern the hidden meanings beneath the cryptic Skatsimi script.
As he began to unravel the layers of meaning, he found a prophecy that did not bode well for the fate of the world. Nevertheless, he continued to encourage the champions deeper and deeper into Kurast.
When they killed Mephisto, he was uncharacteristically grateful.
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Andariel
Maiden of Anguish
Andariel, the sadistic Maiden of Anguish, has left a great legacy upon the Western Kingdoms. But her story begins long ago.
Belial and Azmodan, growing tired of constantly vying for the favour of Man, masterminded a scheme which would become known as the Dark Exile. Allying with Andariel and Duriel, the other Lesser Evils, they made war upon the Three, and finally, after a battle that killed over a third of Hell's forces, the Prime Evils were defeated, and banished to Sanctuary.
But Belial and Azmodan began to argue over who had dominance, and plunged Hell into another civil war that lasted for ages.
Duriel and Andariel, however, sensed the rise of Diablo in Sanctuary after centuries of slumber beneath Tristram. Seeking to finally free themselves from a pointless civil war, that did not serve their unholy mission of chaos, they offered their assistance to the Prime Evils. They overthrew Belial and Azmodan, and put the allegiance of Hell back towards the Three.
However, their jobs were not done yet. Diablo was greatly vexed by the Order of the Sightless Eye, whose sisters had destroyed many of his forces in Tristram. To avenge himself, he set Andariel the task of taking their Monastery, which served as a guardian of the path to the East, and corrupting their sisterhood.
Andariel made her home beneath the monastery and wove vile spells of mental domination, permeating the minds of the sisters. Blood Raven was the first to be corrupted, and she turned many sisters against her rival Kashya, before the untainted sisters saw the corruption that was at hand.
Andariel worked to transform the Monastery into an outpost of Hell to eternally guard the Rogue Pass, but was, fortunately, stopped by a group of heroes. However, her taint has left its mark upon the Sisterhood.
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Arkaine
Arkaine was a great hero of legend. He had a suit of armour called "Valor," which he left protected in a safe place. He may have been somehow connected to the Horadrim, as Valor was found beneath the Horadric monastery in Khanduras during the Darkening of Tristram, unlocked by a set of powerful Blood Stones.
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Ashaera
Iron Wolf Captain
Ashaera was a bold, presumptuous mage who led an band of mercenaries known as the Iron Wolves - an offshoot of the powerful and numerous Vizjerei clan. When the survivors of the massacre in Kurast fled to the docks, Ashaera and her men were watching their backs, and patrols of the sorcerers went into the jungle, destroying anything that got too close to the docks.
Some time later, a patrol encountered two robed men in the jungle, who abruptly attacked them with amazing power, killing several sorcerers and forcing the others into a retreat. Ashaera began to suspect that there were powers at play beyond her understanding. But the champions who arrived with Meshif went straight into the fray. She assured them that she could safeguard the docks, but a mistrust lingered, despite the Amazons among them. She believed that perhaps they were proprietors of the Zakarum under the guise of a helping hand.
As Hratli's magical shield around the docks began to fail, Ashaera drew more and more of the Iron Wolves back to the dockside, to handle the extra demons that managed to slip by.
But the heroes returned from the jungle with the Gidbinn, a blade of Skatsim the old religion that Zakarum had routed when it gained popularity in Kurast. With the magical warding on the dockside renewed, Ashaera allowed her Iron Wolves to join the heroes from the West.
As time wore on, she began to develop a begrudging respect for the champions, and grew to trust them after they returned the Black Book. Eventually, the defeated Mephisto, and left the Zakarum in disarray. Ashaera bid them farewell and wished them luck on their excursion to Hell.
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Atma
The Pub Owner
The proprietor of Atma's Public House, Atma was an elderly woman who was well-liked by the people of Lut Gholein, both for her fine ale and her gentle compassion.
When the troubles began, and demons stalked the outlying perimiter of Aranoch, a foul creature began to haunt the people of Lut Gholein, kidnapping and mutilating victims. Atma's husband and son became one of this creature's victims.
Wracked with guilt and a thirst for violence, Atma waited until finally, help arrived in the form of a band of adventurers who had destroyed Andariel and followed Diablo from the West. Atma found these adventurers, and hesitantly implored them to find the creature and destroy it. However, she began to have second thoughts, not wanting these guests to Lut Gholein to become the creature's next victims.
The creature was found to be Radament the Fallen, a mummified corpse of an ancient Horadric mage. In repayment for their avenging her loved ones, Atma appealed to the merchants in Lut Gholein to look kindly on the adventurers, and they all agreed to offer their wares at better prices.
Atma was an excellent friend to the adventurers during their stay, and was sad at their departure, wishing them luck.
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Azmodan
Lord of Sin
Azmodan, Lord of Sin and betrayer of Hell, is a conniving, ruthless creature whose legacy of betrayal and lust for bloodshed have given him a begrudged respect by the forces of Hell.
Azmodan is one of the Lesser Evils, and was eternally striving for dominance over Hell and favour in the eyes of the Prime Evils. However, as the Sin War began to dominate the Great Conflict, Azmodan noticed that not only was the stalemate still persistent, but also that it seemed that the Prime Evils were losing sight of their main objective: the complete domination of chaos on the realms. So, growing restless of looking for the favour of these minor mortals, Azmodan and his brother, Belial, made arrangements to ally with their other Lesser kindred, and devised a scheme that would eventually banish the Prime Evils to Sanctuary.
The alliance was made, and so was the war upon the Prime Evils. The war lasted for many years, and the forces of Hell were greatly reduced in those battles. But finally, the day was won, and the Lesser Four were victorious. The Prime Evils were banished to Sanctuary, bodiless and ethereal, where Azmodan hoped they would distract the Seraphim long enough for the forces of Hell to finally invade Heaven. However, Azmodan claimed that he had more dominance than Belial. Belial claimed the same, and so a second civil war broke out.
Eons later, Andariel and Duriel had grown tired of their war, and so betrayed them to the Prime Evils, still trapped in Sanctuary. The fate of Azmodan is not known, but the wrath of the Prime Evils is rarely pleasant.
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Baal
Lord of Destruction
Baal, the Lord of Destruction, was one of the most cunning of the Evils. His many minions craved nothing but Armageddon, and destroyed the living in their way. Baal celebrated his many victories with his brothers at fiendish feasts of human blood, flesh, and refuse. Baal reveled in the glory of chaos, and his name was the stuff of legends.
Baal fought like a ravaged animal during the preliminary battles preceding the Dark Exile, but in the end, he was "defeated," and banished to Sanctuary, where he found himself facing a world just asking to be struck down, and so he did.
"Mephisto's Jungle"
With the forging of the Horadrim by the Archangel Tyrael, Baal found himself always assuming new hosts to contain his evil presence, always fleeing from powerful magi whose combined might he doubted his prowess against, especially confined to mortal means. Baal fled into the desert lands of Aranoch, travelling northwards towards Scosglen, and hid within the city of Lut Gholein, while the Horadrim, under the command of Tal Rasha, waited for him to forfeit his defense. He finally did, fleeing northward, but the Horadrim were upon him, and engaged him in a rugged battle that sacrificed many acolytes. Baal, though weakened, continued to ravage their forces, until finally, he laid a blow upon Tal Rasha, who bore his golden Soulstone. Though Tal Rasha was not harmed, the Stone was shattered. The attack continued and Baal collapsed.
Tal Rasha then took the largest fragment of the Stone and slit the throat of Baal, causing the spirit of the Demon to flee his mortal host. Tal Rasha put the stone in the neck of the beast, and contained the essence, but it would not hold for long.
Tyrael then appeared, opening for Tal Rasha one of the Seven Tombs. Tal Rasha was bound within the Tomb, on a different plain of reality, and then, his chest was pierced with the Soulstone. Tal Rasha used his body to complete the prison, and then was buried deep within the desert of Aranoch, only reachable by magical means. The Canyon of the Magi, lost in the far reaches of the desert, remained secret from the multitudes.
Meanwhile, within the Seven Tombs, Baal slowly worked to break down any sign of virtue and honour the soul of Tal Rasha had ever possessed. But despite all his efforts, he remained trapped within his prison, until finally, Diablo arrived, within the body of the Wanderer, but freed from his bondage in the West. However, just as he was about to remove the Soulstone, thus breaking the sacred seal, Tyrael appeared, and engaged the demon. However, as they fought, Baal managed to lure Marius, the cowering companion of the Wanderer, to remove the Soulstone from his chest. With Baal freed, Tyrael was no match for the fury of the two brothers.
"Terror's End"
Still weakened, Baal and Diablo fled the deserts, across the ocean to Kurast, where they found Mephisto had already corrupted the land. Combining their powers for the first time in centuries, the Three opened the Infernal Gate into Hell. But only Diablo actually entered the Gate.
Baal, doubting the skills of both his brothers, fled northwards, stopping in at an asylum where Marius was being contained, he posed as Tyrael and duped Marius into handing over his Soulstone, which he could then corrupt. Baal killed Marius and laid waste to the asylum, making his way forever northwards towards the Barbarian Highlands and Mount Arreat.
Baal was next seen at the gates of Sescheron, now in his true form, and with a horde of ravenous demons on his heels and at his command. Secheron fell quickly to the will of Destruction, and Baal was free to continue onward, slaughtering Barbarian settlement after settlement, until finally, he came to Harrogath. Harrogath's elders, just before it had fallen under attack, had all sacrificed themselves to create a druidic ward around the stronghold, holding the demons at bay. All except one: Nihlathak.
"The Search for Baal"
As Baal scaled Mount Arreat, he had a deal struck with the elder of Harrogath, promising to spare the stronghold if Nihlathak handed over the Relic, which would allow Baal to enter the Fortress atop the mountain without having to face the Ancients. Baal kept his word, uncharacteristically, but Nihlathak lost his life when his treachery was found out.
Finally, the Worldstone was Baal's. However, the Fortress was invaded by human champions, who collectively destroyed the Lord of Destruction. But the damage was done. Baal had already begun to corrupt the Worldstone, and Tyrael was forced to destroy it.
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Bartuc
Warlord of Blood
Bartuc was a great Vizjerei sorcerer long before the time of the Dark Exile. He fought demonic forces alongside his brother, Horazon, for many ages. However, over time, his spirit faltered, and he was lost to the darkness. He agreed to fight for the side of Darkness in return for great strength and years. He quickly became one of the greatest warriors the realms had ever known, but it was not a perfect deal.
Bartuc had, now, an insatiable thirst for blood. The sight, the touch, and smell seduced him in a way he couldn't explain. He was seen bathing in the blood of his enemies, still in full armour, after his victories. His armour, after many of such victories, became tinted a crimson red; the colour of blood. As he continued in his quest for the glory of Hell, he found his every waking moment permeated with his lust for blood. His name would live on in legend as the Warlord of Blood.
Bartuc eventually came to face his brother, Horazon, at an epic battle at Viz-jun, and it was here that the Warlord was finally defeated. But as he died, he became for Hell one of its greatest soldiers.
When the rise of Diablo began in Tristram, the powers were so strong that parts of Hell began to leak into reality, where a veritable outpost of the unreal was formed. With it came the spirit of the Warlord of Blood, now made physical by the fears and terrors of the townsfolk of Tristram.
The Warlord was released under the Cathedral, and he killed many of the would-be heroes who ventured too close to his lair. However, the Warlord of Blood was killed, once again, by a group of heroes who would eventually defeat Diablo.
Bartuc was again called into service by the Dark Lords when Baal began his takeover of Mt. Arreat. He was reincarnated into human form, demented as the High Council of Zakarum, serving as one of the five protectors of Baal. He was defeated.
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Beetleburst
The name Beetleburst was given to this creature by the only survivors of his clutches. Stalking the only oasis in Aranoch, Beetleburst and a band of Scarab Demons became renowned for their quick movements, which they used to surround and destroy their prey. Beetleburst stood between Cain's adventurers and the Valley of the Snakes, which they could not abide, and, despite a ruthless fight, was killed.
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Belial
Lord of Lies
Belial, the Lord of Lies, has become known among the ranks of Hell as one of the most treacherous and deceitful creatures of all time, even by their own standards.
Belial is one of the Lesser Evils, and was eternally striving for dominance over Hell and favour in the eyes of the Prime Evils. However, as the Sin War began to dominate the Great Conflict, Belial noticed that not only was the stalemate still persistent, but also that it seemed that the Prime Evils were losing sight of their main objective: the complete domination of chaos on the realms. So, growing restless of looking for the favour of these minor mortals, Belial and his brother, Azmodan, made arrangements to ally with their other Lesser kindred, and devised a scheme that would eventually banish the Prime Evils to Sanctuary.
The alliance was made, and so was the war upon the Prime Evils. The war lasted for many years, and the forces of Hell were greatly reduced in those battles. But finally, the day was won, and the Lesser Four were victorious. The Prime Evils were banished to Sanctuary, bodiless and ethereal, where Belial hoped they would distract the Seraphim long enough for the forces of Hell to finally invade Heaven. However, Azmodan claimed that he had more dominance than Belial. Belial claimed the same, and so a second civil war broke out.
Eons later, Andariel and Duriel had grown tired of their war, and so betrayed them to the Prime Evils, still trapped in Sanctuary. The fate of Belial is not known, but the wrath of the Prime Evils is rarely pleasant.
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Bilefroth
The Pit Master
As one of Inarius' most trusted and loyal disciples, Mephisto's wrath upon this former man was slow and torturous. Bilefroth the Pit Master was transformed through magical and vile physical means into an Overlord, a creature of ugly flab and flesh. Bilefroth, as he was now called, hated any living creature who was not as disfigured at himself.
Bilefroth was among the demons banished from Hell with the Three, and lived in lonely exile in the wilds of the world until centuries later, when he would be culled back to the monastery. He fought for his new master with hateful vigour, but would be slain by the heroes from the surface.
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Bishibosh
The undisputed religious leader of the Fallen Ones in the West, Bishibosh is so honoured that Shamen will shout his name as they prepare to enter battle.
Bishibosh ruled from a camp within the cold plains in the Tamoe highlands. He used primitive spells to weave fiery enchantments into his attacks, and protected himself from many offensive magics. Despite all his trying to protect himself, Bishibosh was slain during the retaking of the Monastery.
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Blackash
The Burning
One of the Burning Dead, Blackash the Burning was assembled from an unknown corpse beneath the darkened town of Tristram. He defended the convictions of Diablo by directing his brethren to fire their bows on any who threatened the unholiness of the monastery. He fell under the force of the adventurers from above.
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Blackjade
One of Archbishop Lazarus' protectors, this Succubus was a great general in Diablo's armies of darkness. So, her ruthlessness and legendary status among the ranks of demonesses put her into Lazarus's chamber. However, for all her cunning and power, she was slain by the group of heroes who raided Lazarus' dark altar.
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Blackskull
Blackskull, despite his inability to breathe fire, was one of the most notorious of the dreaded Balrog demons, fought with hellish vigour and ruthlessness in the civil war before the Dark Exile. His loyalty cost him his place in Hell, and he was banished to Sanctuary along with his master, Diablo. Blackskull remained in hiding, brooding over his misfortune, until Diablo called him to the monastery in Tristram.
Blackskull staked out the outpost of Hell that began to form, and defended it as best he could, but he was eventually defeated by the Champions of Tristram.
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Blackstorm
Blackstorm was one of the strongest of the Obsidian Lords, but still had their handicap of mindlessness. Blackstorm, after the Dark Exile and the success of the Horadrim, searched Aranoch for his master, Baal. Centuries passed, until finally, Blackstorm was called back to Khanduras.
His disappointment over it being Diablo rather than Baal passed as he learned Diablo's master plan. He lived in the caves below Tristram and attempted to kill all who passed his new domain. However, he was easily defeated by quick thinking champions.
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Bladeskin
The Slasher
Bladeskin the Slasher was a daring and strategic soldier, according to his brethren, but this was only because he battled them ferociously to get the best and most pretty objects. He worked alone, hording his wealth to himself. But when faced with someone who has the stature of a human, he was afraid and fled when he saw his brethren slain. However, he upped his courage and returned for another round, which cost him his life
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Blightfire
The deadly archer of the Fire Clan had always wished to further his efficiency for destruction. He dove into the magical art of channeling one's lifeblood into a single burst of energy; the Blood Star. He sacrificed a drop of blood for every shot he made on his magical bow. And so, since he gave gallons of blood every day, it has given him an insatiable thirst for more.
He had taught the art to several other members of the Fire Clan, who shared his lust for the blood of innocence. But in the end, it was not enough to defeat his foes, and he was slain.
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Blighthorn Steelmace
Like his compatriot, Deathshade Fleshmaul of the Stone Clan, Blighthorn Steelmace, a legend within the ranks of the Night Clan, learned to charge like the Horned Demons and use their own horns to stun their prey. Blighthorn was born in Sanctuary, unlike many of the other great Goatmen.
Blighthorn, like the rest of the Night Clan, was called from the far reaches of Khanduras to destroy Tristram. But he was killed by the champions of Tristram before he ever got the chance.
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Bloodgutter
The undisputed leader of the Fire Clan, Bloodgutter was the greatest warrior of his time, spilling the blood of demons in the mock wars, and innocents in the real ones, with deadly proficiency. Banished with the rest of the Fire Clan during the Dark Exile, Bloodgutter continued his killing spree in Sanctuary. When he was called to Tristram, he expected mass slaughter, and was disappointed to learn that Diablo needed the townsfolk to feed off their fear.
Bloodgutter was known to sometimes kill his fellow demons in the catacombs, and when finally he had innocents to slay, they took him out first.
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Bloodlust
Bloodlust, like most of the succubi, abandoned Andariel during their time in Hell to seduce their way into places of power with the male demonlords. Bloodlust's target was the Lord of Terror. Becoming his personal concubine put her at his side, and he granted her more strength and power than she imagined.
Bloodlust began to rethink her decision as she was banished from Hell. Bloodlust found that her innate craving for human blood, though, was insatiable in Sanctuary, and she roamed the night skies of the Tamoe mountains, raping and murdering humans and lapping the blood from their still-warm bodies. When she was called to Tristram, she immediately obliged. Diablo stationed his best-loved whore at the entrance to his lair, trusting her to guard him adequately.
She didn't, and she was killed.
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Bloodskin Darkbow
Bloodskin Darkbow, of the Flesh Clan, was a sadistic archer who rose among the Clan to be one of the most prolific generals of the Goatmen. He helped to organize the occupation of the catacombs, and stayed there himself, waiting with his minions for any adventurer to get too close.
One did, but Bloodskin did not survive the encounter.
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Bloodwitch
The Wild
The arrival of the Sabre Cats in Aranoch is unusual and unexpected, but some speculate that it was the ruthless, powerful huntress, Bloodwitch the Wild, who forged a pact with the Evils and had her people brought to Aranoch to serve the interests of Hell.
As reward, she was given strength and stamina to keep her in her position of power, as well as a vile whip that left a necromantic curse upon those it struck. In return, the Sabre Cats stalked the dunes of Aranoch, killing anything that could threaten Diablo and Baal.
Bloodwitch herself was given the task of guarding the only Horadric Cube in the area, which would, in dichotomy with other Horadric artifacts, open the tomb of Tal Rasha. If she knew of its importance, though, she might have given the task to another.
The adventurers who defeated Andariel raided the Halls of the Dead, killed Bloodwitch and her party, and took the Cube.
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Blood Raven
Blood Raven fought valiantly in the battle at Tristram, leading a fearless band of Rogues who aided in Diablo's defeat. Blood Raven returned with her followers to the Rogue Monastery with the glory of many battles on their shoulders. But many of their Sisters had been slain, and a dark cloud seemed to hang over the moods of the returning sisters.
Soon, as the Wanderer arrived at the Monastery, the corruption became more and more apparent. The Rogues polarized between Kashya and Blood Raven, and Blood Raven drove the untainted Sisters from their ancestral home.
Blood Raven and the other Sisters' corruption began to manifest itself physically, deforming many of the Rogues. Raven, however, left the Monastery and was not heard from for many days, until Kashya heard from her scouts that, to her horror, Blood Raven was using hellish magics to raise the Order's dead as zombies.
Too distraught to kill Raven herself, Kashya forcefully implored the adventurers who had cleared out the Den of Evil to find and destroy Blood Raven. She was found in the graveyard, where she had desecrated the burial grounds into a barracks for the undead, at the centre of which was a gallows tree. Blood Raven was killed in battle, and her soul was released from her corrupted form to finally find solace.
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Bluehorn
The leader of the Frost Chargers, Bluehorn was one of the most feared minions of Baal during his time in Hell. And when he fled Hell after the Dark Exile to search for his master, and centuries later was culled to the monastery in Tristram, where he waited with his Frost Chargers for anyone foolish enough to face him. Ironically enough, he was defeated.
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Bone Ash
Formerly a Rogue Priestess of great power, Ash's undead remains twisted the Inner Sight, to give her dark magical powers over cold and poison. Stalking her way out of the catacombs, Bone Ash, as she now called herself, worked her new powers to desecrate and befoul the once sanctified Cathedral of the Sightless Eye.
Bone Ash fought with vigour and fervour from beyond the grave, but her powers came to nothing as she was slaughtered by the Rogues and their allies as they retook the Monastery.
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Bonebreaker
Precisely who Bonebreaker used to be is unknown, but she was raised from the ancient corpse of a dead Rogue warrior by Blood Raven's vile magics. Bonebreaker led the undead warriors below the graveyard in the Crypt of the Sightless Eye against any who invaded her territory. However, in her brittle condition, she was no match for the heroes, despite her magical enchantments per Blood Raven's spells, when they raided the graveyard to destroy the corrupted Rogue.
Bonehead Kneeaxe
This once celebrated Horadrim died long ago, and his true name is forgotten. When Diablo began to realize his full power from within the confines of Albrecht, he began to work the vile, hellish necromancy of Mephisto and brought him back to unlife. If he ever was a sorcerer, his magic was forgotten, and he attacked blindly until he was slain.
Boneripper
A mighty Horadrim initiate who was among Jered Cain's first pilgrims who came from the far East in search of Diablo. He was killed in battle and buried beneath the monastery, where he would be raised to unlife centuries later. Boneripper was destroyed by adventurers from the surface.
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Bongo
Bongo is one of the smarter, but still cowardly, of the Devilkin. Having migrated from Westmarch at the call by Diablo, he left a trail of destruction in his wake. When he arrived in Tristram, he terrorized the villagers by stealing or maiming small children, one of which was Wirt.
He was among the first demonic casualties who died fighting the champions of Tristram.
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Breakspine
One of the younger, but still more powerful, of the Mud Runners, Breakspine made a name for himself by impaling his hapless victims upon his horn. He continued this tradition after arriving in Tristram, but was killed when he met his match.
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Bremm Sparkfist
When the power of Mephisto's Soulstone touched the minds of the High Council of the Zakarum, they destroyed the Que-Hegan, Khalim, and promoted his deceptive underling, Senkekur, to his station. Shattering the sacred Soulstone into seven shards, each of the six Archbishops pierced their palms with the stones, and were transformed into scheming demons who thrived on discord and hatred.
Bremm, formerly the High Priest in command of the hierophant school of priesthood, was brought into Mephisto's fell durance to serve as his honour guard. Charged with the powers of the storms and enchanted with auras to enhance the fighting abilities of his unholy minions. Bremm, leading a detachment of vampiric Blood Lords, faced the adventurers from the West head-on when they threatened the abode of his Dark Lord. Even with all his gifts from the Lord of Hatred, he fell in battle.
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Brokenhead Bangshield
Brokenhead once led a troop of soldiers of fortune into the ruins of the monastery, looking for treasure with Leoric dead and the army missing. However, he and his force was slaughtered. They were brought back, still led by Brokenhead, but were routed once again by the forces of Light.
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Brokenstorm
Brokenstorm is a young but ruthless Storm Demon who was born on the mortal realm of Sanctuary, after the Dark Exile.
Brokenstorm led a bloodthirsty pack of Red Storm demons beneath the caves in Tristram, until he was killed by a band of adventurers.
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The Butcher
The Butcher was once a follower of Inarius the angel, but when Inarius was captured, the follower became the sadistic, cruel creature known as the Butcher, and was completely under the control of Mephisto, the Lord of Hatred.
The Butcher was summoned to Tristram, and he was waiting when Lazarus led the mob down to his vile abattoir. The Butcher slaughtered all before him, using his huge cleaver to cut down any foolish enough to stand before him, and decorated his chamber of horror with their viscera and splayed corpses.
Finally, a group of heroes, near the beginning of what was to be a long quest, destroyed the demon and took his Cleaver.
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Canace
Wirt's poor mother was distraught when he was taken by the Fallen Ones, but his return almost made it worse.
Canace watched in hopeless sorrow as Wirt's spirits degraded, until finally, she simple stopped functioning, and became a recluse shortly before she died of a broken heart.
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Chaoshowler
Once Baal's loyal pet, Chaoshowler was sent to the monastery to guard Diablo. He was killed during the battle.
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Charsi
Rogue Blacksmith
Charsi was the young, naive, but spirited blacksmith of the Rogues. Both her parents were Barbarians of the northlands who were killed in battle, and the Sisterhood of the Sightless Eye took the orphan in. But still, the Barbarian blood in her veins has given her an innate wanderlust that makes her sometimes wish to join the adventurers in the wild.
Charsi was the mistress of the Horadric Malus, an enchanted hammer forged centuries ago and entrusted to the Order to safeguard their pledge to guard the Eastern Gate. However, Charsi was forced to leave it behind as she fled the Monastery.
Both Kashya and Akara would not allow Charsi to return to the Monastery to search for it, so when a band of adventurers arrived and began to push the forces of Andariel back towards the Monastery, Charsi saw her chance, and asked the warriors to find her Malus. They did, and she used it to magically imbue their equipment so that they might better battle Andariel.
When the warriors succeeded, Charsi thanked them gratefully, and, resisting the urge to join their quest, returned to her smithy in the barracks to help rebuild their Order.
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El Chupacabras
El Chupacabras was once thought to be a legend around the southern lands. This fabled creature was said to creep out at night and suck the fluids from the livestock, leaving heavily diseased corpses behind him. But he is legend no more. Leaving a trail of sickness and plague behind him as he journeyed north to Tristram, El Chupacabras led the Plague Eaters into battle until he was killed.
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Coldcrow
Formerly a Sister of the Sightless Eye, the corrupted Rogue, now known as Coldcrow, was among the most recent victims of Andariel's corruption before the Rogues and their allies went on the offensive towards the Monastery.
Coldcrow had been known in her righteous life as being able to channel the energies of the Sightless Eye, along with many other Rogues, into cold arrows to enhance their battle capabilities. Andariel's corruption increased these powers, making Coldcrow a chilling opponent to face.
Nevertheless, Coldcrow was killed in the caves of the cold plains during the Monastery's recapture.
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Coldworm
Sand Maggot Queen
Sand Maggot soldiers have minor reproductive abilities, but the main population of their vile race emerge from the belly of Coldworm the Burrower, the Sand Maggot Queen. Equipped with elemental magics to protect herself, Coldworm kept herself deep within the massive, subterranean labyrinth beneath the desert sands.
Her minions often paid her homage by bringing her valued artifacts they found, and eventually, the Staff of Kings came into her possession. Since it was needed to assemble the Horadric Staff and breach the tomb of Tal Rasha, she became the target, and eventual victim, of Cain's party.
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Corpsefire
Corpsefire was a zombie who seemed to be leading the Undead creatures in the Den of Evil after Andariel's corruptions of the blood moors. Corpsefire's origins in life are unknown, but he may have been a member of Warriv's caravan who was not lucky enough to escape the wrath of Andariel's vile minions.
Upon Akara's bidding, a group of adventurers raided the Den of Evil, where hordes of Fallen were amassing to attack the Rogue camp. Corpsefire and his followers were wiped out in the ensuing battle.
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The Countess
Years ago, Countess Bathory* was found guilty of the murder of a hundred young virgins, using their blood to bathe in and hoping that it would physically rejuvenate her, making her forever young. Upon discovering this heinous crime, the Rogues laid siege to her tower in the marshes and destroyed it, burying the Countess alive.
In her life, the Countess had amassed a great deal of wealth, and upon her death, that which had managed to be salvaged was split up amongst the clergy of the Sightless Eye to be used as the Great Eye saw fit. However, with Andariel's corruption, new evils began to spread from the tower's ruins.
A group of adventurers, taking a detour from their main goal to claim some fortune from the tower's ruins, found that the Countess was indeed alive, malformed by Andariel's corruption into a vile demon. But her lust for youth and blood continued, and she struck with an ensorcelled fury. However, she was no match for the heroes combined will and power. She was killed, and her fortune was turned over to those who had stopped her murderous rampage from starting again.
Creeping Feature
There are many tombs out beyond the dunes of Aranoch; remnants of the ancient civilization that once dwelt there. In an effort to honour people of status and rank, priests embalmed their corpses with preserving alchemical fluids. But even they are not immune to Mephisto's corruption over dead flesh.
Whoever Creeping Feature once was is a lost memory, but it is assumed that he was someone of status. Now, the risen mummy, with a horde of followers at his back, attacks any foolish enough to enter his Stony Tomb.