Quoted from "Homicide":
Posted again, as it seems blizz removed this thread, why im not sure , perhaps i had caps in the title , cant remember was to angry.
Fact : Bashiok has recently made a comment (im sure the thread was deleted) with the comment ...
of course drops are affected by the AH
of course ....? ... so blizzard openly admits now , that server side, the drop rates are throttled depending on supply and demand, and the AH current in stock status...
Is it just me , or is this openly admitting , the system cheats us.
Hypothetically, assuming , i play a single player game only, ever. Because the game is online only, and controlled 100% by blizz, i have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.
This is 100% pure cheating.
Example.) 170+ hours played now in D3.... not a single unique (legendary) item found. I Challenge anyone to go back onto d1, or d2, and play 160-170+ hours , and not find a single unique. For starts , its impossible in diablo 1, because the butcher will most definitely drop a unique guaranteed, as soon as you get to him.
As for diablo 2, again , sorry , but thats not happening. This system is a blatant sham against us players. And whats worse is, if im not finding anything with that game time clocked, the poor guys that just got installed , and start up with only 2 hrs a week to spare , will NEVER make any progress in this game.
Thats 100% a scam blizz .... way to turn the greatest game of all time, into the worst steaming pile of cow dung ever.
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Quoted from Bashiok:
"That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.
What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.
If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.
Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion."
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Bashiok's long post is full of fluff to make it sound better than it actually is. He's using damage control tactics to try and fix the fact that he slipped up and revealed perhaps the most detrimental aspect of the entire game.
The drops you get will be determined by the current stock of the AH. If the market is flooded with good items, you won't see as many drop in the game. Might as well sit on the AH instead and buy what you need instead of playing the game. Tough pill to swallow. Ouch.
I think Bashiok dropped the bomb and is taking heat from ppl higher up in the food chain right about now. Case in point, that thread has been locked at least twice now.
Funny how so many people were thanking Bashiok in the thread, just hilarious.
Dat Blizzard psychology.
(This thread will probably be deleted, hope some were able to find it)