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Die MOD ist in Englisch und nur für Version 1.11b geeignet.
Für einen kurzen Überblick kopiere ich hier einen Teil der beiliegenden Readme hinein.
First of all, who will maybe like the MOD?
* You don't want to many new graphical changes and like the vanilla feeling
* You like a challenge, especially hard bosses
* You don't want to learn hundreds of new recipes to beat the game
* You go along with: "easy to play, but hard to master"
* You like difficult MODS, where you still can be the "GOD" at the end
* You love overpowered items
* You like playing with skilltrees
*** Features ***
Goal: DEFEAT BAAL on HELL!
Global: - all monsters wearing visible weapons get them for real in a random way, depending on mlvl (so their dmg can be quite different and with certain effects the weapon holds)
- more monster individualism
- removed immunities - only bosses can get immun
- mercs are fully equipable
- bigger stash and inventory
- new superuniques
Game Mechanics: - Crushing Blow has a greatly reduced effect vs Bosses (in vanilla this was far to overpowered and made most bosses easy to kill)
- Bosses are immun to SLOW
- dmg reduce cap increased to 75%, full def when running
- some AIs changed (the archer AI was horrible)
- most skills rebalanced
- higher life + mana when you level up, furthermore you get 10 statpoints + 3 skill points to allow hybrid builds
- skill quest act1 = 1 pt, act2 = 2 pts, act4 = 3 pts; act3 first quest = 125 Life
- some strong monsters have new skills (e.g. Baal has a new defensive shield skill)
- mercs get more life, are stronger and have new skills (except act2)
- mercs are fully equipable
- mercs do full dmg to bosses and actbosses deal only a third of their original dmg to them
- light radius cap increased to 31
- every character is able to reach hell (some classes, specs need more equip than others)
- enabled magic pierce
Items: - runes droprate greatly increased as well their color changed (EL-MAL = orange; IST-ZOD = golden)
- gamble chance for sets and uniqes highly increased; also increased sell value caps: normal=25000, nightmare=50000, hell=100000
- new uniqes, 2 new high level sets (Achilles-Set, Burning-Soul-Set)
- all uniqes, sets and runes changed
- in hell perfect gems may drop
- new prefixes and suffixes
- possibility of insane rare weapons (beyond 1000% dmg), grandcharms can have 1-3 to certain skilltrees
- 3 new unique charms
- bows and crossbows now have a higher base dmg
(new) Cube Recipes: - Hel + sockable Item = always 1 socket
- Vex + sockable Item = random sockets (even 6 in uniqe weapons possible)
- 6 perfect skulls + any rare = rare with medium ilvl depending on char level
- 1 perfect skull + Vex + any rare = rare with high ilvl depending on char level (create your crazy grandcharm)
- all runes beyond lem need only 2 to cube - without any other input
- ladder rws enabled
Download: http://ul.to/25gjs7
Für einen kurzen Überblick kopiere ich hier einen Teil der beiliegenden Readme hinein.
First of all, who will maybe like the MOD?
* You don't want to many new graphical changes and like the vanilla feeling
* You like a challenge, especially hard bosses
* You don't want to learn hundreds of new recipes to beat the game
* You go along with: "easy to play, but hard to master"
* You like difficult MODS, where you still can be the "GOD" at the end
* You love overpowered items
* You like playing with skilltrees
*** Features ***
Goal: DEFEAT BAAL on HELL!
Global: - all monsters wearing visible weapons get them for real in a random way, depending on mlvl (so their dmg can be quite different and with certain effects the weapon holds)
- more monster individualism
- removed immunities - only bosses can get immun
- mercs are fully equipable
- bigger stash and inventory
- new superuniques
Game Mechanics: - Crushing Blow has a greatly reduced effect vs Bosses (in vanilla this was far to overpowered and made most bosses easy to kill)
- Bosses are immun to SLOW
- dmg reduce cap increased to 75%, full def when running
- some AIs changed (the archer AI was horrible)
- most skills rebalanced
- higher life + mana when you level up, furthermore you get 10 statpoints + 3 skill points to allow hybrid builds
- skill quest act1 = 1 pt, act2 = 2 pts, act4 = 3 pts; act3 first quest = 125 Life
- some strong monsters have new skills (e.g. Baal has a new defensive shield skill)
- mercs get more life, are stronger and have new skills (except act2)
- mercs are fully equipable
- mercs do full dmg to bosses and actbosses deal only a third of their original dmg to them
- light radius cap increased to 31
- every character is able to reach hell (some classes, specs need more equip than others)
- enabled magic pierce
Items: - runes droprate greatly increased as well their color changed (EL-MAL = orange; IST-ZOD = golden)
- gamble chance for sets and uniqes highly increased; also increased sell value caps: normal=25000, nightmare=50000, hell=100000
- new uniqes, 2 new high level sets (Achilles-Set, Burning-Soul-Set)
- all uniqes, sets and runes changed
- in hell perfect gems may drop
- new prefixes and suffixes
- possibility of insane rare weapons (beyond 1000% dmg), grandcharms can have 1-3 to certain skilltrees
- 3 new unique charms
- bows and crossbows now have a higher base dmg
(new) Cube Recipes: - Hel + sockable Item = always 1 socket
- Vex + sockable Item = random sockets (even 6 in uniqe weapons possible)
- 6 perfect skulls + any rare = rare with medium ilvl depending on char level
- 1 perfect skull + Vex + any rare = rare with high ilvl depending on char level (create your crazy grandcharm)
- all runes beyond lem need only 2 to cube - without any other input
- ladder rws enabled
Download: http://ul.to/25gjs7