Alles Ausschnitte aus den News von diablofans. Echt lesenswert was Blizz da ablässt, um zu sehen, dass sie nichts verstanden haben in den letzten Jahren. Wer noch was über das mobile geschisse lesen will findet da natürlich auch was
The reveal of Diablo Immortal during yesterday's BlizzCon 2018 opening ceremony has been negatively received by much of the hardcore Diablo fanbase, with the game's cinematic reveal trailer currently sporting a dislike-to like-ratio of 277,000 to 8,900.
Das ist schon ein sehr eindeutiges Bild.
Answering a question about fan accusations of Diablo Immortal being a reskinned version of a previously released NetEase game, Cheng had this to say:
“We’ve been working with NetEase Games from the beginning as a partnership to create everything in Diablo: Immortal. We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo: Immortal. The environments, the characters, the skills, the story.”
Das ganz offensichtlich eine indirekte Zustimmung.
Highlight für mich aber folgende Aussage zum Trading:
Q: Will there be a way to trade or exchange items? Will there be an auction house?
Cheng: "That is a great question, it’s something quite a few people have been wondering about. Back in Diablo 2, there was just free trading of items among everyone. That had its pros and cons. On the upside, it was super fun to trade for items. On the downside, it wasn’t necessarily a great experience. You had to hang out in trade chat a lot, or go to third party forums or sites, there were a lot of scams and hacks that happened. People were always talking about getting scammed. So we actually, when we did the auction house for Diablo 3, that was really because it was an earnest look at how people were playing Diablo 2 and let’s make this a good experience. Let's take what people love. And a lot of players were, “Oh yeah, a nice, clean, streamline, secure, way to get one item from a player to another."
"The side effect was that getting the best items came from spending a lot of time in the auction house rather than fighting monsters and slaying demons. So we took the auction house out. We thought it was going to be an awesome idea, but it had these negative side effects of taking away your core motivation to play and get better loot. So we took it out in Reaper of Souls,
and we said everything is going to be soulbound in Reaper of Souls, and that made the game a lot more fun for players, they really enjoyed finding items for themselves. But that has had its own negative effect. It’s a smaller one, but now you don’t care as much about the fact that you’re part of a great society. ....we do want to see if we can find a middle ground between no trading of any kind and an auction house."
Mehr Fun ohne Trading und das fehlende Trading wäre ja nur ein kleiner negativer Effekt? Ja ne is klar...