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ShooterInc. schrieb:all
Neue News zu Final Fantasy 13:
Final Fantasy XIII Preview
Quo vadis, Final Fantasy? Regardless of internal and external criticism ("Final Fantasy- ism") regarding the extensive milking of the Final Fantasy franchise, the success of Square Enix's flagship series has always been, and remains to be, an undeniable fact. However, after a successful venture into online gaming (Final Fantasy XI) and the belated release of a deliberately different game (Final Fantasy XII), the question that begged to be asked, was what plans Square Enix had for the next (main series) installment of its poster franchise. Since May 2005, an appearance on PlayStation 3 seemed more than likely, even though the official confirmation only came at this year's Electronic Entertainment Expo (E3). Along with another PlayStation 3 title, Final Fantasy Versus XIII, Final Fantasy XIII made its public debut.
So, what kind of title is Final Fantasy XIII? From what little we know so far, it promises to be more of a classic Final Fantasy title than Final Fantasy XII. Instead of reinventing the series like Yasumi Matsuno did with the latter, Final Fantasy XIII seems to take a more traditional approach, comparable to Final Fantasy X.
Naturally Final Fantasy XIII should be closer to Final Fantasy X than Final Fantasy XII, as the development team behind the series' newest entry is led by producer Yoshinori Kitase (who produced Final Fantasy VIII, X and X-2) and director Matomu Toriyama. The duo is joined by two other mainstays: Character designer Tetsuya Nomura and scenario writer Kazushige Nojima. Kazumi Kobayashi (who previously worked on Chrono Trigger, Xenogears, Chrono Cross and Final Fantasy XI) has joined the team as main programmer, while composer Masashi Hamauzu returns for his second job at a main series installment, following Final Fantasy X. Fans of Nobuo Uematsu can at least look forward to him creating Final Fantasy XIII's main theme.
Originally planned as a PlayStation 2 title, the game is now headed for PlayStation 3, powered by a propriety engine known as White Engine. Developed by an internal technology group, this game engine will not only power Final Fantasy XIII, but also Final Fantasy Versus XIII and other upcoming Square Enix PlayStation 3 titles. Similar to Final Fantasy X on PlayStation 2 in 2001, Final Fantasy XIII is sure to become a visual benchmark for PlayStation 3 titles, RPGs in particular. In an interview with a Japanese online publication, the development team went so far as to declare the aim of creating battle sequences rivaling the quality of last year's CG movie Final Fantasy VII: Advent Children.
Just like its predecessors (with the exception of Final Fantasy XI), Final Fantasy XIII will be a traditional single-player RPG. However, producer Yoshinori Kitase has promised the implementation of some undisclosed, "interesting" online features.
Leaving aside the new platform and technology, Final Fantasy XIII will see the return of the Active Time Battle (ATB) system, but with a twist. For Final Fantasy X, battle director (and Front Mission mastermind) Toshirou Tsuchida added a strategic component to the traditional ATB, creating what was dubbed CTB in the process. In case of Final Fantasy XIII, the development team plans a more speedy take on the good old ATB system, which will include a traditional input scheme for commands. The battle system will also include new effects, such as slowing down the flow of time. Prominently featured in the upper-right hand corner of the battle screen is a circle-shaped gauge. Once this gauge is filled up, players will gain access to an Overclock mode. This status effectively slows down your foes in battle, but also comes with an undisclosed risk for the protagonist. Another key aspect of the battle system will be a stat referred to as ATB cost. Apparently every command costs a certain amount of this stat.
For the first time since Final Fantasy VI's Terra, players will be in control of a female protagonist again. The virtual beauty highlighted in the E3 trailer is not only highly apt at using magic, but also advanced weaponry. In particular, we are talking about a sword that can be transformed into a firearm on the fly. Setting-wise, Final Fantasy XIII will take place in the most highly advanced world the series has seen to date. Despite the high-tech futuristic setting, crystals and magic will play a major role. In fact, the development team has hinted at a balance between technology and the power of the crystal. Square Enix has also highlighted the importance of the latter by referring to the entire project (including Final Fantasy XIII, Final Fantasy Versus XIII and Final Fantasy Agito XIII) as Fabula Nova Crystallis.
Mal ehrlich: Kobayashi als Main Programmer (Verantwortlich für Chrono Cross, Xenogears etc.) und Nobuo Uematsu kreiert das Main Theme. Herrlich.![]()
ShooterInc. schrieb:Dark Summoner
Endless aka Player
Front Mission kenne ich nur vom Namen her. Release von Dirge of Cerberus gibts derzeit nur in den USA:
Square Enix Officially Releases Dirge of Cerberus: Final Fantasy VII
Releasing on the 15th, fans will be able to pick up a copy of the NTSC U/C version of Dirge of Cerberus. Loaded with extra features not seen in the Japanese version.
"Dirge of Cerberus traces the story of the mysterious Vincent Valentine in the first action game based on Final Fantasy VII. In this character-driven action shooter, players will be able to customize their firearms, dispense strategic melee attacks, and use a limit break technique to transform into a powerful beast with special skills. The story of Final Fantasy VII continues to unfold three years after the events of the seminal 1997 title."
Theme song: Redemption by Gackt
Orchestration: Masashi Hamauzu
Official Site
http://na.square-enix.com/dcff7
Quelle: Bluelaguna.net
Dark Summoner schrieb:Hmm, schade das das Game noch nicht in Europa erscheint......
btw. X-Maillennium ist, unter neuem Namen, endlich wieder online![]()
Caim2 schrieb:Wow, nu isses auch bis hier durchgedrungen, Icksmehl ist schon seit monaten wieder on ^^ Aber toll isses sowieso, konnte eeeendlich wieder einen Blick auf den Extrem-guide werfen^^
*wartwartwart* doc, advent children... die lassen sich zeit ...
Caim2 schrieb:Selbst 7 sind ne schöne Menge
Finaler Dungeon? Was bitte? Also die Welt, wo du die ganzen Duktil- und Zwielicht dinger kriegst? (*sich bemüht, nix zu spoilern*)
Hm...Mogry ist grad so weit, dass B-Item-kosten halbiert werden. Problem: ich hab keinen Blassen, wo ich bestimmte Materalien herbekommen, vorallem die C- und B-Teile. Vom Donnersplitter z.b. hab ich nur 3 abgegeben, von Cyanit- und Pyrotropfen nur einen!
Frage: bekomme ich was, wenn ich Jiminys Tagebuch voll hab?