jonnydonny
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Eine Skillsystem Art kann man nach diesen Post ausschließen:
Frage:
...If you really do have to use a skill for it to get better, all that it will create is more unnecessary grinding. In the Diablo universe, grinding consists of going through dungeons, killing monsters and bosses, and doing the occasional quest to level up for those new or improved skills. This is hard enough to max out skills and stats, because reaching the level cap is no easy task.
If they do really change the skill system that way, it will be Diablo 3: Grindfest. Who really wants to keep using the SAME skills over and over until they are good? Not to mention: what if you get bored of using your "good skills?" Guess what:?? It's time to GRIND baby, GRIND. Time to spend more pointless hours into buffing the new skill you want to use. Don't forget you still have to grind to gain levels. Might as well make it a massive multiplayer game....
Bashiok:
I'm guessing you're saying this because I quoted one guy on twitter proposing this type of skill system and I said that it was a popular guess.
Well, I think I can pretty safely say that we would never use that type of skill system.
It works for some games, it just wouldn't work for us. We're dropping too many items, we're moving too fast, and we're opening up too many avenues for customization and re-customization
Das System mit den Upleveln von Skills durch benutzung fällt damit weg.
Frage:
...If you really do have to use a skill for it to get better, all that it will create is more unnecessary grinding. In the Diablo universe, grinding consists of going through dungeons, killing monsters and bosses, and doing the occasional quest to level up for those new or improved skills. This is hard enough to max out skills and stats, because reaching the level cap is no easy task.
If they do really change the skill system that way, it will be Diablo 3: Grindfest. Who really wants to keep using the SAME skills over and over until they are good? Not to mention: what if you get bored of using your "good skills?" Guess what:?? It's time to GRIND baby, GRIND. Time to spend more pointless hours into buffing the new skill you want to use. Don't forget you still have to grind to gain levels. Might as well make it a massive multiplayer game....
Bashiok:
I'm guessing you're saying this because I quoted one guy on twitter proposing this type of skill system and I said that it was a popular guess.
Well, I think I can pretty safely say that we would never use that type of skill system.
It works for some games, it just wouldn't work for us. We're dropping too many items, we're moving too fast, and we're opening up too many avenues for customization and re-customization
Das System mit den Upleveln von Skills durch benutzung fällt damit weg.