Othin
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@LostCorpse - Versuchsdurchführung
Hab mir die Freiheit genommen die Versuchsdurchführung Onderduiker zu geben. Antwort war: Wiki Progress - Diablo II Forums - Page 5
LG Othin
Hab mir die Freiheit genommen die Versuchsdurchführung Onderduiker zu geben. Antwort war: Wiki Progress - Diablo II Forums - Page 5
Damit scheint das Thema noch nicht ganz abgeschlossen zu sein.I think the apparent discrepancy is due to the increase in WSM (presumably to make the animation as slow as possible). I say apparent, because as I noted at the end of the quoted post:
View Postonderduiker, on 15 April 2011 - 05:44 PM, said:
However, there were occasions when the player was knocked back and put into hit recovery, despite attacking continuously. I suspect this occurred when the player was struck during the wind-down portion of the attack animation, although that conclusion is only based on common sense: what would be the point of making it so a single attack like Concentrate could not be interrupted if it could be interrupted before that single attack? Of course, that's not completely out of the question... <_<
Based on LastCorpse's test results I'd speculate that, while the client-side animation is not interrupted, the server-side sequence can still be interrupted before the first attack is completed, and it is only once the attack sequence itself is underway that it cannot be interrupted (which would explain my results at more normal speed, with a much smaller window for interruption before the attack sequence actually began). Only the following player attack skills are not flagged as interrupt in Skills.txt:
Jab
Strafe
Fend
Smite
Zeal
Charge
Concentrate
Frenzy
Whirlwind
6/9 are attack sequences (at least, Whirlwind is if you use it properly): only Smite, Charge and Concentrate execute single attacks alone... and given that Fury is flagged as interrupt (despite being, for all intents and purposes, Zeal ), there isn't necessarily any rhyme or reason to that. :uhh:
Obviously this needs to be investigated further (Concentration should also be included), but I won't be doing that for a while since I'm busy sorting out our Wiki's infrastructure at the moment (creating and renaming pages, making navigation boxes, categorising, updating links... I've worked on the Item, Quest, Monster and Area sections so far). Once that's done, I'll get back to adding content.
LG Othin