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Median 2008 - Median, but better

Frage zu Fortress und Lion Stance: wird der Schaden zum Zeitpunkt des Zauberns festgelegt je nachdem ob Lion Stance aktiv ist, oder kann ich ihn im Nachhinein noch beeinflussen, indem ich zur Lion Stance wechsele? Im zweiteren Fall bräuchte ich Fortress dann ja nicht auf die linke Maustaste zu legen.

You can cast the spell and then switch to Lion Stance and it will do increased damage.

......

ich nehme an, der grund dafür , dass man guard tower nicht auf die linke maustaste legen kann ist, dass der schaden beim casten entschieden wird.

The reason Guard Tower is not a left mouse button skill is because you would be unable to open doors. The game would think you are trying to cast a spell at the door, which fails because the door is an invalid target. And nothing would happen.

......

Ich habe irgendwo aufgeschnappt, dass (ich meine sogar von Brother Laz persönlich geschrieben), dass man Median 2008 lieber nicht als "Glide" spielen sollte? (Ich benutze den Glidewrapper von der PlanetDiablo-Homepage (glaube ich) oder Zeckensacks GlideWrapper. Kann im Moment gerade nicht nachschauen.)

The Glide wrapper never worked properly for me, but this is not because of anything the mod did. For some people it speeds up the game, for others it slows down the game. It depends on luck really.

......

könnt allerdings auch sein dass es den pc bei den vielen effekten in median extra belastet.

The system requirements are higher than for the regular game, but still very low compared to any modern game. If you can run Warcraft 3, you can run Median.

My old computer (PIII 933, 128 MB, TNT2) never went below 20 fps unless I really lagged the hell out of the game on purpose. However, when I tried the Glide wrapper, the game dropped to about 1-2 FPS. The wrapper speeds up the game for some people, but for others (like me) it can slow the game to a halt.
 
Brother Laz schrieb:
You can cast the spell and then switch to Lion Stance and it will do increased damage.
Ooh, very nice, and good to know. Thanks! :)

Incidentally, I'm getting quite severe drops in framerate from a few particular skills (Lightning Cascade and Lightswarm are especially awful in this regard), even in DirectDraw mode, which generally is faster for me than Glide. Is this a known problem? It's not as much of an issue in SP, but in multiplayer mode I'd probably have to skip these skills altogether.
Seems odd they'd grind the game to such a spectacular halt, as some other "flashy" skills really don't affect FPS all that much.
 
Ich hab mal ne Frage:

Ich spiele mit nem Freund im Lan, und wir haben letzthin paar Überlvls gemacht, darunter auch die Sunless Seas. Malic war auch kein Problem, aber als wir den Weg weitergingen, wurden die gegner plötzlich imun gegen jegliche Schäden, wir waren bei ersten mal so perplex, das wir auch gleich geript sind (für den 2. RIP gabs dann aber keine Ausreden mehr ;) ). Hat jemand Tips fürs weitere Vorgehen? auslassen/durchrennen etc funzt nicht so richtig ...

Thx
 
die gegner nacheinander rauslocken...
aus dem bereich der immunaura des bosses der da hinten wartet ;)
 
Dank dir :kiss:

edit : "eeeeeklig" würde mein Grosser jetzt sagen, wenn er den smilie sehen könnte :D
 
Brother Laz schrieb:
(...)

The Glide wrapper never worked properly for me, but this is not because of anything the mod did. For some people it speeds up the game, for others it slows down the game. It depends on luck really.

......


The system requirements are higher than for the regular game, but still very low compared to any modern game. If you can run Warcraft 3, you can run Median.

My old computer (PIII 933, 128 MB, TNT2) never went below 20 fps unless I really lagged the hell out of the game on purpose. However, when I tried the Glide wrapper, the game dropped to about 1-2 FPS. The wrapper speeds up the game for some people, but for others (like me) it can slow the game to a halt.

Thank you very much for the fast answer. I would have posted on the PhrozenKeep, but I'm not registered there yet.
For me, the glide wrapper works fine, but I will try to switch back to Direct3D in order to search for differences in performance or look.
 
schon erfahrungen mit dem neuen necro skill gemacht?
meiner ist grad 75 geworden

ich bin immernoch der meinung das man den skill nicht maxen muss, laz meint das gegenteil

was meint ihr?
 
Du meinst "Deathstrike" als neuen Necroskill? (Ich habe gerade vorgestern erst angefangen, den/die Mod (?) zu spielen, habe also gleich mit derVersion 1.52 angefangen).
Mein Necro "Meddi" ist jetzt Lvl. 35 (heute abend min. 36) und ist ein Summoner. Ich konzentriere mich auf die Lamias, die finde ich gut :) und wirksam.
Den Anfang (Akt 1 bis zu Andariel) fand ich sehr gut und spaßig, nur Andariel hat mir seeehr viel Probleme bereitet (so um Lvl. 20 war ich da). Dann ist sie aber doch gefallen.
Akt 2 fand ich sehr gut (nur die Farbe in Lut Gholein war erst ... aeeh, gewöhnungsbedürftig). War aber alles kein Problem, die Lamias, Shadows und Rampagors waren jetzt schon zeimlich stark, jedenfalls mit dem Blood Tide Totem (dann leben sie länger) und später erst recht mit dem Alpha Tide Totem. Dark Summons mit ein bisschen Bloody Mary mittlerweile sorgt für Crushing Blow (allerdings finde ich die Verdunklung, wenn ich Dark Summons gecastet habe, manchmal (in eh' schon dunklen Passagen) unglücklich (jedenfalls wenn ich am Tage in einem nicht dunklen Zimmer spiele)). Duriel war sehr leicht, hat zwar mir alle Summons kaputtgeschlagen und das ziemlich schnell, aber meinem Darkling-Gespamme konnte sie/er (?) nichts entgegensetzen. Die fallende Decke hat mich dann angeschlagen (Überraschung, Überraschung :) ) und dann bin ich in die hinteren Kammern des Grabes, wo mich so kleine grüne Giftratten beinahe umgebracht hatten... ich hatte ja nach Duriels Tod meine Summons nicht neu belebt... wozu, dachte ich... So hatte ich nur meine gute Rangerin und musste sehen, dass ich schnellstens ein paar (Shadow-)Blocker herzauberte... Ist aber noch gut gegangen. War schön, mal was Neues zu erleben in D2.
Akt3 ging mir bis jetzt leicht von der Hand, gut, dass Lamias durch Wände kommen, das erleichtert die Dungeons sehr (auch wenn ich im übrigen die 10 Blink-Ladungen meines "Pax Mysteria"-Stabs recht großzügig eingesetzt habe (die Reparatur kost' ja nix :) ). Sonst nur noch das (weiß sowieso jeder - außer mir): 'High Level Content' heißt 'High Level Content' :autsch: Mein zweiter Tod erst - wollt' mal schauen, wie's im 3. Level der Sumpfgrube/Swampy Pit so aussieht... Mein anderer Tod war ganz am Anfang, da bin ich mal zu schnell vorgerannt und in den Monstern steckengeblieben. Bin jetzt in Ober-Kurast angekommen, heute abend gehts weiter.
 
Naja, "nichts" im Sinne von "fast nichts"... :rolleyes:
Sorry, hätte mich ein bisschen genauer ausdrücken sollen. Aber im Gegensatz zum Original-LoD, wo ja das Reparieren eines Teleport-Amuletts Tausende kostet, ist es bei Median 2008 wirklich nicht viel. :cool:
 
mal ne frage: würde es sich lohnen, mit dem hard mod charm auf 10 durch kurast zu laufen und urn-runes zu machen?
also die frage ist ob man mit mf die unique drop changsen von normalen truhen erhöhen kann?
auf PK steht nur das die glitzernen eine 2% base changse haben, das uniqes fallen. also 2% auf jedes. doch über normale hab ich nichts gefunden
 
Soweit ich weiss, wirkt erhöhtes MF auch auf Truhen, Fässer, etc.
 
Kurast-Runs lohnen sich meiner Meinung nach am besten zum finden von Gems und Runen. Die werden allerdings von MF nicht beeinflusst, also würde ich sagen, zum Unique-Suchen gibt es bessere Orte.

BTW, was ist dieses "PK", das du in deinem Post erwähnt hast? Sowas wie ne Info-Seite? Link? :D


BTW ja, MF wirkt auf Truhen, Urnen, Fässer etc.
 
phrozenkeep
in median droppen die unis und sets mehr von den Treasure Sachen als von Monstern, also ist das doch durchaus sinnvoll :)
 
hi leute,

ez bin ich auch wieder mal online, ich sag blos scheiss telekom (-streik)!

Laz ich hab ez ne lvl 106 Sorc und nen lvl 66 Paladin, beide Hardcore, ich spiele aber mit meinem bruder und zwei freunden zusammen, daher tun wir uns evtl. bissl leichter.

I would like to propose the following possible changes:
(sorry if i am not up to date what in coming patches will be done)

1. the player has TO MUCH Skill points!
=> my sorc just has to much skills! i could do all 3 elements and have one great skill from each! (+ that magic dmg thing which relies on mana used)
=> my pala is now lvl 66 and has 26 skills left! I don`t see any need to use them now.

perhaps you could:

-use synergies a player has to take to make a skill (like lionheart) "usefull"; f.e.:
-> the damage of lionheart only increases through another skill where you have to put skillpoints in. (i think you know what i mean; kind of "sub-skills")

- or give one Skill point every 2 level ups.

2. +x% experience is useless
=> you could remove this affix/suffix from runes/items and create another one.
why:? cause you are lvling that damn fast this is the most useless thing i have noticed yet.

3. I am a kind of "disappointed", of the "uberskills", could you perhaps "push" em a little bit? (Imo they are not "uber"...)

4. How about more rows of potions on a belt? Why are there only 2? When i play a sorc and have to revive those stupid ice elementals every 5 sec, also when i use that "Pagan Heart", i don`t have enough mana potions in/on (crappy english) my belt to fight for about 1 min. (when lots of enemies are around me)

5. As my favorite Char is the pala, i would like to have a decent attack Skill which doesn`t rely on beeing hit. Perhaps only a skill like "zeal", with not that much damage but lot`s of speed to kill enemies faster. (how about you remove that "stunning"-retaliate skill? or remove one of those (Imo) useless Fireskills?
=> It would be great if i could use all my skills for a real "fighter" pala, no fireskills and not xx skills left and i don`t know what to do with. I know this problem is affect because you separated the paladin in "good" and "bad". (but "zeal" would be just woot... :eek:; for example named "holy fury" or...)


Questions:
What about unique rings and amus? I just took a look at them and i think especially the Amus suck, or do i just not get what they are made for?
 
@ henara
the fire-skills are there because they are the only pally weapon against phys immunes.

pagan heart is (i think) supposed to be a short duration boost for some additional firepower against tough bosses. i don´t think +10 skills(syn form stormtouch) and + 200% mana all the time would be balanced. Also only 2-row belts are possible with the new tiered item system.

too many skills? don´t think so at least on sorc. the most powerful elemental skills all have another skill that synergizes with them. so for a tri-ele Sorc u need to max 6 Skills = 120 points and u need even more if u want mage armor or a uberskill.

your ice-elementals die so fast because u don´t have minion boosting equipment. there is even a upgrade recipe for +% minion life, so u can easily double their HP.
 
yeah, i know!
but there are also creatures who are fire and physical immun.
so that`s not the point.
There are weapons (x elemental dmg, y elemental dmg...) and mercs to check that.
btw: wouldn`t be "magic dmg - skill" be better? (for example a kind of zeal with synergie magic. dmg from those stupid hammers) ( i know about the hammers, but i just don`t like em, i hated the "hammerdin" in lod and i hate him in this mod!)

yeah, a short duration boost, but if you use your "good" skills which need like xxxx mana you have a problem! and those ice elementals won`t survive very much longer with like 50% more hp! especially in ubershit!
(they die within seconds in act2 difficult 3!!!! i can summon 16 atm!)

k, didn`t know it depends on that tier-item-system.

lol

i play players 8 sometimes and my skills are strong enough (easy) to kill everything, while i don`t have at least 50% of synergies and a lot of skillpoints left!!!
don`t forget about that magic dmg thing, which depends on mana used up!
you CAN have a sorc having pretty good: fire/ice/lightning and magical dmg!
 
( i know about the hammers, but i just don`t like em, i hated the "hammerdin" in lod and i hate him in this mod!)
:lol: :lol:
everyone hate hamerdins lol
außerdem ist der unholy hammerdin ja viel beliebter in median. maybe you should try that...

1. the player has TO MUCH Skill points!
=> my sorc just has to much skills! i could do all 3 elements and have one great skill from each! (+ that magic dmg thing which relies on mana used)
=> my pala is now lvl 66 and has 26 skills left! I don`t see any need to use them now.
dann spielst du wahrscheinlich einen hammerdin, entschuldigung, einen retilator.
5-max punkte in retilate, abhänig von +skills
einen
unuseful feuerskill + syn, oder auf exorcisim warten
vanquish max ---> ebenfalls syn für die holy armor, dadurch kommst den gegnern saumäßig schnell hinter her (HA bleibt auf 1)

UND!!!!
i would like to have a decent attack Skill which doesn`t rely on beeing hit.
manmanman, wofür gibs holy instanty?? einmal von nem verfluchten monster getroffen werden = bis zu 20sec retilate/retribute

my sorc just has to much skills!
auch wenn synergie bonuse klein aussehen erhöhen sie den schaden immenz! mach da punkte rein...

i play players 8 sometimes and my skills are strong enough (easy) to kill everything,
dann warte mal auf die ü-levels
dafür solltest du dann auch mage armor maxen ;)

chris
 
Sonst nur noch das (weiß sowieso jeder - außer mir): 'High Level Content' heißt 'High Level Content' :autsch: Mein zweiter Tod erst - wollt' mal schauen, wie's im 3. Level der Sumpfgrube/Swampy Pit so aussieht...

You can do the one in Act 2 Lost Tunnels (Creature of Flame) and the summoning uberquest in Act 1 The Pit 2 (The Butcher) now, but those are the only ones you could survive at your level.

......

Kurast-Runs lohnen sich meiner Meinung nach am besten zum finden von Gems und Runen. Die werden allerdings von MF nicht beeinflusst, also würde ich sagen, zum Unique-Suchen gibt es bessere Orte.

The best source for runes is the Cow Level - if you survive.

......

1. the player has TO MUCH Skill points!
=> my sorc just has to much skills! i could do all 3 elements and have one great skill from each! (+ that magic dmg thing which relies on mana used)

As opposed to being able to max only 1 skill and having to skip everything immune to it, like in classic LoD? The point is that you can get many skills, and use the ones that work best in a given situation.

Do get all three elements, get Cold Fear, get Arcane Torrent, get Mana Sweep, get Hex and Mage Armor and Arcane Power, get everything. You can use more than 1 skill! Variety!

By the way: 1 fire skill + 1 cold skill + 1 lightning skill + 3 synergies + Arcane Power + Mage Armor + Arcane Torrent = 180 skill points...

=> my pala is now lvl 66 and has 26 skills left! I don`t see any need to use them now.

The holy paladin is the class that has the least need for skill points - but his skills are the most situational. Retaliate is simply not enough for many uberquests, you will need a ranged attack and max duration on Holy Armor and Lionheart.

Be happy, many classes and builds don't have this luxury. The only other builds that don't need a lot of skill points are the bowazon and bow/fiends druid. Everyone else needs more points than they get.

- or give one Skill point every 2 level ups.

Can't do that without D2Mod.dll plugins. Besides, this would break compatibility with older patches, and few people would bother to download such a patch.

It would also totally screw over necromancers (all of their minions synergise each other, and there is Dark Power, Bloody Mary and some totems, perhaps Unholy Prayer...), summoning barbarians (minions and a stance alone take 80 points to max), assassins (you need 60 or 80 points for a decent elemental attack), etc. etc. etc.

2. +x% experience is useless
=> you could remove this affix/suffix from runes/items and create another one.
why:? cause you are lvling that damn fast this is the most useless thing i have noticed yet.

From level 115 to 120, it isn't so fast anymore. Besides, people whine that levelling in classic LoD and most other mods is too slow. I listen to the majority.

3. I am a kind of "disappointed", of the "uberskills", could you perhaps "push" em a little bit? (Imo they are not "uber"...)

They're not IWIN buttons, they're nice additional skills.

For example, you want a melee skill to use on things you can't Retaliate against. Cherub Strike does exactly that. Or your fragile sorceress wants to slow down monsters, like, say, the 4K damage Gore Crawlers in the Rathma Square uberlevel. Slow does that.

4. How about more rows of potions on a belt? Why are there only 2?

Engine limitation. More rows is hardcoded to the original belt types.

When i play a sorc and have to revive those stupid ice elementals every 5 sec,

If this causes you to run out of mana, why not use Mana Sweep, or put points into energy?

I commonly get complaints that Minion X or Big Boom Spell Y or Bow Skill Z costs too much mana -- almost always those people have less than 150 energy, and many tell me they don't need energy. But they run out of mana all the time and want me to lower mana costs. Ya.

also when i use that "Pagan Heart", i don`t have enough mana potions in/on (crappy english) my belt to fight for about 1 min. (when lots of enemies are around me)

Pagan Heart isn't supposed to be an 'always on' skill. If it was, I'd have made it add to energy with no limitations. ;)

5. As my favorite Char is the pala, i would like to have a decent attack Skill which doesn`t rely on beeing hit. Perhaps only a skill like "zeal", with not that much damage but lot`s of speed to kill enemies faster.

Look at those 'useless' uberskills. Find Cherub Strike. It is a melee attack that does not require you to get hit. Use it.

(how about you remove that "stunning"-retaliate skill? or remove one of those (Imo) useless Fireskills?

20K damage isn't useless. Get a decent amount of energy, +% fire spell damage and a good sceptre and you're smoking.

=> It would be great if i could use all my skills for a real "fighter" pala, no fireskills and not xx skills left and i don`t know what to do with. I know this problem is affect because you separated the paladin in "good" and "bad". (but "zeal" would be just woot... ; for example named "holy fury" or...)

The paladin in Median 2008 is not a fighter, but a cleric, using melee and holy magic.

Holy melee paladins always have points to spare, which means you can max out Lionheart, Holy Armor, Vindicate, Vanquish, etc etc and still have some points left. This is an advantage of using a holy paladin...

What about unique rings and amus? I just took a look at them and i think especially the Amus suck, or do i just not get what they are made for?

The latter.

Hangman: mana regen.
Dreamcatcher: huge stat bonus at tier 6, and +% total defense.
Witchmoon: this one is somewhat weaker.
Death Ward (sacred): big deadly strike.

Ripstar: deadly strike and some damage.
Ring of Disengagement: okay, this one is just for fun.
Vizjun's Mark: up to 35% maximum life at tier 6!!
Sigil of Tur Dulra (sacred): +1-2 druid skills, resist all, IAS, FCR!!

Also, uniques should not be the best items in every single damn item slot. Unique rings and amulets are merely 'good', not 'zomg godly'.

......

@ henara
the fire-skills are there because they are the only pally weapon against phys immunes.

They are also there because people just might want to make a caster paladin...

your ice-elementals die so fast because u don´t have minion boosting equipment. there is even a upgrade recipe for +% minion life, so u can easily double their HP.

The same applies to Champions, too, for all you amazon lovers out there.

......

yeah, i know!
but there are also creatures who are fire and physical immun.

The only fire/physical immunes are:
- Stone Skin bosses with innate fire immunity in Destruction;
- Stone Skin bosses, when near a Bronze Titan.
- Fire Enchanted bosses (preset bosses only!) with Stone Skin.

This is about 1% of all enemies you will encounter, and because they are bosses, you can just run past them and ignore them.

so that`s not the point.
There are weapons (x elemental dmg, y elemental dmg...) and mercs to check that.

Be glad you are playing the build that requires the least amount of skill points in the entire mod. Necros, druids, assassins and sorcs don't have nearly enough points to max everything, especially necros.

By the way, if you intend to do any uberquests at all, you need to max Holy Armor, Vanquish (speed bonus to HA), Lionheart and get a ranged backup attack.

btw: wouldn`t be "magic dmg - skill" be better?

Why? Magic immunity is just as common as elemental immunity (~7% difference), and the [Element] Enchanted boss modifiers no longer spawn on random bosses anyway.

(for example a kind of zeal with synergie magic. dmg from those stupid hammers)

I believe there are dozens of other mods with Zeal skills... :P

yeah, a short duration boost, but if you use your "good" skills which need like xxxx mana you have a problem!

Then you put yyy points into energy, or zz skill points into Mana Sweep, which steals all your mana back. And no, ''good skills'' is not just Supernova.

and those ice elementals won`t survive very much longer with like 50% more hp! especially in ubershit!

The only minions that survive for more than 2 seconds in any uberquest are Acid Fiends and Defender Spirits. Most characters have to deal with their minions popping like balloons to uberquest monsters.

(they die within seconds in act2 difficult 3!!!! i can summon 16 atm!)

The sorceress is not a necromancer. The minions are there to freeze everything, not to tank for you.

i play players 8 sometimes and my skills are strong enough (easy) to kill everything, while i don`t have at least 50% of synergies and a lot of skillpoints left!!!

Tried Rathma Square or Aldric Jitan lately? Kingdom of Shadow? Cathedral of Vanity? Or use the Hard Mode Charm set to +10 or +11. Suddenly your skills are not so good anymore...

don`t forget about that magic dmg thing, which depends on mana used up! you CAN have a sorc having pretty good: fire/ice/lightning and magical dmg!

Yeah, it must suck to be able to kill every immune in the game! This is not supposed to happen! You should only have enough points for 1 element, and skip everything that is immune!!!!

:rolleyes:

......

manmanman, wofür gibs holy instanty?? einmal von nem verfluchten monster getroffen werden = bis zu 20sec retilate/retribute

You would be surprised at how many people do not invest into Holy Insanity because they don't want to admit they have no idea what it does!!
 
Hey ho, it's me, the guy wich annoyed you with the "not working" PlugY a few days ago. :D

I am currently playing an unholy Hammerdin as my first char, for finding uniques, sets, etc. Does your advice "max Holy Armor" also count for him? Or is Shadowform + Blood Flash enough surviving stuff? I think it's better to aks now (Level 50) as before Cathedral of Vanity on Destruction difficulty or something like that. :D Also, does Jugdement do enough damage without the holy damage boost from Light and Shadow? Would be pretty bad if not. :D

And another question: Why are Nilathak's halls so crazy compared to the Glacial Trale, for example? My n00bish Lamerdin got no problems surviving there, but my Barb merc has. And alone, I don't do enough damage. Also, the jump Frozen Tundra -> Ancient's Way is big. Killing the monsters in those two critical areas is pretty hard, and training in other areas is pretty much impossible. I get virtually NO experience for killing stuff in other areas, and I am playing with the /players 8 command. Until Act 4, leveling was hell easy and fast. Now it's pretty much impossible. Is this planned, or just imbalanced? In LoD, Act 5 was actually the best place for leveling, and now it's not? :eek:
 
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