Sonst nur noch das (weiß sowieso jeder - außer mir): 'High Level Content' heißt 'High Level Content'
Mein zweiter Tod erst - wollt' mal schauen, wie's im 3. Level der Sumpfgrube/Swampy Pit so aussieht...
You can do the one in Act 2 Lost Tunnels (Creature of Flame) and the summoning uberquest in Act 1 The Pit 2 (The Butcher) now, but those are the only ones you could survive at your level.
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Kurast-Runs lohnen sich meiner Meinung nach am besten zum finden von Gems und Runen. Die werden allerdings von MF nicht beeinflusst, also würde ich sagen, zum Unique-Suchen gibt es bessere Orte.
The best source for runes is the Cow Level - if you survive.
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1. the player has TO MUCH Skill points!
=> my sorc just has to much skills! i could do all 3 elements and have one great skill from each! (+ that magic dmg thing which relies on mana used)
As opposed to being able to max only 1 skill and having to skip everything immune to it, like in classic LoD? The
point is that you can get many skills, and use the ones that work best in a given situation.
Do get all three elements, get Cold Fear, get Arcane Torrent, get Mana Sweep, get Hex and Mage Armor and Arcane Power, get everything. You can use more than 1 skill! Variety!
By the way: 1 fire skill + 1 cold skill + 1 lightning skill + 3 synergies + Arcane Power + Mage Armor + Arcane Torrent = 180 skill points...
=> my pala is now lvl 66 and has 26 skills left! I don`t see any need to use them now.
The holy paladin is the class that has the
least need for skill points - but his skills are the most situational. Retaliate is simply not enough for many uberquests, you will need a ranged attack
and max duration on Holy Armor
and Lionheart.
Be happy, many classes and builds don't have this luxury. The only other builds that don't need a lot of skill points are the bowazon and bow/fiends druid. Everyone else needs more points than they get.
- or give one Skill point every 2 level ups.
Can't do that without D2Mod.dll plugins. Besides, this would break compatibility with older patches, and few people would bother to download such a patch.
It would also totally screw over necromancers (all of their minions synergise each other, and there is Dark Power, Bloody Mary and some totems, perhaps Unholy Prayer...), summoning barbarians (minions and a stance alone take 80 points to max), assassins (you need 60 or 80 points for a decent elemental attack), etc. etc. etc.
2. +x% experience is useless
=> you could remove this affix/suffix from runes/items and create another one.
why:? cause you are lvling that damn fast this is the most useless thing i have noticed yet.
From level 115 to 120, it isn't so fast anymore. Besides, people whine that levelling in classic LoD and most other mods is too slow. I listen to the majority.
3. I am a kind of "disappointed", of the "uberskills", could you perhaps "push" em a little bit? (Imo they are not "uber"...)
They're not IWIN buttons, they're nice additional skills.
For example, you want a melee skill to use on things you can't Retaliate against. Cherub Strike does exactly that. Or your fragile sorceress wants to slow down monsters, like, say, the 4K damage Gore Crawlers in the Rathma Square uberlevel. Slow does that.
4. How about more rows of potions on a belt? Why are there only 2?
Engine limitation. More rows is hardcoded to the original belt types.
When i play a sorc and have to revive those stupid ice elementals every 5 sec,
If this causes you to run out of mana, why not use Mana Sweep, or
put points into energy?
I commonly get complaints that Minion X or Big Boom Spell Y or Bow Skill Z costs too much mana -- almost always those people have less than 150 energy, and many tell me they
don't need energy. But they run out of mana all the time and want me to lower mana costs. Ya.
also when i use that "Pagan Heart", i don`t have enough mana potions in/on (crappy english) my belt to fight for about 1 min. (when lots of enemies are around me)
Pagan Heart isn't supposed to be an 'always on' skill. If it was, I'd have made it add to energy with no limitations.
5. As my favorite Char is the pala, i would like to have a decent attack Skill which doesn`t rely on beeing hit. Perhaps only a skill like "zeal", with not that much damage but lot`s of speed to kill enemies faster.
Look at those 'useless' uberskills. Find Cherub Strike. It is a melee attack that does not require you to get hit. Use it.
(how about you remove that "stunning"-retaliate skill? or remove one of those (Imo) useless Fireskills?
20K damage isn't useless. Get a decent amount of energy, +% fire spell damage and a good sceptre and you're
smoking.
=> It would be great if i could use all my skills for a real "fighter" pala, no fireskills and not xx skills left and i don`t know what to do with. I know this problem is affect because you separated the paladin in "good" and "bad". (but "zeal" would be just woot... ; for example named "holy fury" or...)
The paladin in Median 2008 is not a
fighter, but a
cleric, using melee
and holy magic.
Holy melee paladins always have points to spare, which means you can max out Lionheart, Holy Armor, Vindicate, Vanquish, etc etc and still have some points left. This is an advantage of using a holy paladin...
What about unique rings and amus? I just took a look at them and i think especially the Amus suck, or do i just not get what they are made for?
The latter.
Hangman: mana regen.
Dreamcatcher: huge stat bonus at tier 6, and +% total defense.
Witchmoon: this one is somewhat weaker.
Death Ward (sacred): big deadly strike.
Ripstar: deadly strike and some damage.
Ring of Disengagement: okay, this one is just for fun.
Vizjun's Mark: up to 35% maximum life at tier 6!!
Sigil of Tur Dulra (sacred): +1-2 druid skills, resist all, IAS, FCR!!
Also, uniques should not be the best items in every single damn item slot. Unique rings and amulets are merely 'good', not 'zomg godly'.
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@ henara
the fire-skills are there because they are the only pally weapon against phys immunes.
They are
also there because people just might want to make a caster paladin...
your ice-elementals die so fast because u don´t have minion boosting equipment. there is even a upgrade recipe for +% minion life, so u can easily double their HP.
The same applies to Champions, too, for all you amazon lovers out there.
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yeah, i know!
but there are also creatures who are fire and physical immun.
The
only fire/physical immunes are:
- Stone Skin bosses with innate fire immunity in Destruction;
- Stone Skin bosses, when near a Bronze Titan.
- Fire Enchanted bosses (preset bosses only!) with Stone Skin.
This is about 1% of all enemies you will encounter, and because they are bosses, you can just run past them and ignore them.
so that`s not the point.
There are weapons (x elemental dmg, y elemental dmg...) and mercs to check that.
Be glad you are playing
the build that requires the least amount of skill points in the entire mod. Necros, druids, assassins and sorcs don't have nearly enough points to max everything, especially necros.
By the way, if you intend to do any uberquests at all, you need to max Holy Armor, Vanquish (speed bonus to HA), Lionheart and get a ranged backup attack.
btw: wouldn`t be "magic dmg - skill" be better?
Why? Magic immunity is just as common as elemental immunity (~7% difference), and the [Element] Enchanted boss modifiers no longer spawn on random bosses anyway.
(for example a kind of zeal with synergie magic. dmg from those stupid hammers)
I believe there are dozens of other mods with Zeal skills...
yeah, a short duration boost, but if you use your "good" skills which need like xxxx mana you have a problem!
Then you put yyy points into energy, or zz skill points into Mana Sweep, which steals all your mana back. And no, ''good skills'' is
not just Supernova.
and those ice elementals won`t survive very much longer with like 50% more hp! especially in ubershit!
The only minions that survive for more than 2 seconds in any uberquest are Acid Fiends and Defender Spirits. Most characters have to deal with their minions popping like balloons to uberquest monsters.
(they die within seconds in act2 difficult 3!!!! i can summon 16 atm!)
The sorceress is not a necromancer. The minions are there to freeze everything, not to tank for you.
i play players 8 sometimes and my skills are strong enough (easy) to kill everything, while i don`t have at least 50% of synergies and a lot of skillpoints left!!!
Tried Rathma Square or Aldric Jitan lately? Kingdom of Shadow? Cathedral of Vanity? Or use the
Hard Mode Charm set to +10 or +11. Suddenly your skills are not so good anymore...
don`t forget about that magic dmg thing, which depends on mana used up! you CAN have a sorc having pretty good: fire/ice/lightning and magical dmg!
Yeah, it must
suck to be able to kill every immune in the game! This is not
supposed to happen! You should only have enough points for 1 element, and skip everything that is immune!!!!
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manmanman, wofür gibs holy instanty?? einmal von nem verfluchten monster getroffen werden = bis zu 20sec retilate/retribute
You would be surprised at how many people do not invest into Holy Insanity because they don't want to admit they have no idea what it does!!