I am currently playing an unholy Hammerdin as my first char, for finding uniques, sets, etc. Does your advice "max Holy Armor" also count for him? Or is Shadowform + Blood Flash enough surviving stuff?
It depends: for regular play on
/players 1, you don't need it. To do uberquests on
/players 8 with a +11 Hard Mode Charm, you'll need all the help you can get.
Also, does Jugdement do enough damage without the holy damage boost from Light and Shadow? Would be pretty bad if not.
If it did enough damage without the bonus, it would do too much damage with the bonus...
And another question: Why are Nilathak's halls so crazy compared to the Glacial Trale, for example? My n00bish Lamerdin got no problems surviving there, but my Barb merc has.
Blame merc AI. I make this mod for player characters, not for mercs.
And alone, I don't do enough damage. Also, the jump Frozen Tundra -> Ancient's Way is big. Killing the monsters in those two critical areas is pretty hard, and training in other areas is pretty much impossible. I get virtually NO experience for killing stuff in other areas, and I am playing with the /players 8 command.
You are level 50, so you're above the level of most Act 5 monsters. Time to move on to the Worldstone Keep and then the uberlevels and Terror difficulty.
Until Act 4, leveling was hell easy and fast. Now it's pretty much impossible. Is this planned, or just imbalanced? In LoD, Act 5 was actually the best place for leveling, and now it's not?
You've way outlevelled Act 4 now, so it'll give almost no exp anymore.
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Infernal Machine klappt auf dem Level? Und gibt auch ordentlich XP? Gut daran ist natürlich die unendliche Menge, sofern ich das Teil nicht kaputt mache. Aber wird das ganze nicht schnell langweilig?
Death Projector gives loads of exp in one kill, even more so with an experience elixir.
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Could you change the cube recipe, wich is "1 rune except El -> Two lower runes", please? Maybe adding a townportal scroll or a gem or somethin like that? I was pretty happy about the fourth Dol I got somewhere in Act 5, I cubed three of them (I always keep one for the case I don't find these runes anymore)... Hm, didn't work, I click again... Well it DID work, it just lagged for some reason -> I klicked twice, the three Dol's became one Hel, and that Hel became two Dol's again. -.- I lost one Dol, nothing to worry about, but what if you got three Cham's, you want to cube a Zod, klick the button twice for any reason, and one of your Cham's is lost... That would suck.
...Ahem.
I'll consider it, but people already whine about how you can't extract town portal scrolls from tomes, and about gem farming...
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btw: how the fuck will i get decent stat points to wear "strong/heavy" armor/weapons?
You end up with >1200 stat points, which is enough for any item alone.
A baba has the +xx stats points skill and also does the "dark" pala, but what about my "nice-guy-pala"?
He uses runes or gems with +% attributes.
Are there items which give chars the skills of other ones? Is there for example an item or rw which could give me "mountain king" from the baba?
There are plenty such items, just look at the uniques and runewords lists. Not Mountain King, though, because it is quite (too) powerful.
Perhaps you could "create" more such items/rws in coming patches to "add" different skills on other chars? (for a real expensive (runes) price?)
There are already plenty of those items.
=> so you could create a real "fighter" pala, not a cleric, through equipment? Would be great for differentiation
You can get Titan Strike, Overpower, Thunder Slam...
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That increased the Necromancers "videobility" somehow
Wait for the
1.53 version...
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New in 1.53: self-synergies, skills that gain a bonus from putting in hard points, instead of using +skills items.