I played her before Way of the Gryphon and she was overpowered before.
Yeah, well, the only reports of throwsins before 1.46/1.47 came from gosu players who can complete Cathedral of Vanity with their hands tied behind their back by moving the mouse with mind control. With a melee druid.
Okay, 100k Ghost Arrow is a lot, just remove the pierce effect. Let it still go through walls, but remove pierce and it will still be usefull but not as mighty as before.
And also not possible.
Ghostarrow is NO mainskill, I used it sometimes but not very often and mostly vs single targets. Btw I´ve been far away from 100k @ Ghostarrow.
Especially with slow crossbows Ghostarrow isnt that mighty at all.
It is no main skill due to
Barrage.
You know there's something wrong when people say Legion is useless because everything is dead by the time the legionnaires start shooting...
I find it a bit strange that an Druid with a bow does all in all more damage then a Amazone, please fix.
The issue is the damage ramp on Killer Instinct at level 16, 24 and 32, which wasn't supposed to be there anymore after the conversion from +dmg to +dmg%. Killer Instinct is now overpowered regardless of what it is used for - it makes converted monsters do 50K damage, your bear 75K, and characters get 2000% enhanced damage.
Also, there is no reason why a druid should do
less damage with a bow than an amazon. He has an entire skill branch dedicated to bow skills, plus Mark of the Wild.
Saying bow druids need to be weaker than zons would be like saying barbarian Spirits need to be weak because necros are supposed to be the best summoners. If anything, they need to be
equal.
(...) and with the damage nerf I wont play a new Bow-Amazone, why should I when my Druid does more Damage anyways and has a tank beside the merc for free.
And why would you make a druid back when your amazon was better? Why bother with
any character or build except the single 'best' one??
Ps1. Legion >> Nova Shot, and Ricochet >> Spore Shot.
Ps2. The bow nerf wasn't an amazon nerf, druid bows are bows too.
Btw: Is there any reason Leader of the sun + Amazone uberskills are so much weaker compared to other classes?
Yes: Leader of the Sun + Champions of the Sun (hey, there's an original idea!) = pack of 20K damage minions.
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Borther Laz mal eine Frage NUR an dich...
Ist so ein Melee-Tower-Nec überhaupt möglich ?
Und dann, was für Skills sollte ich nehmen, und welche Waffe ?
You can try a dagger, which allows you to use a shield, spawns with +necromancer skills bonuses and does decent damage. Focus on pumping your dexterity (there are some useful unique daggers that give a huge dex boost) and max out Dark Power.
......
The Summoner Nec is to strong, but in the uberquests he can't do that much. How about a few Melee attacks? There are to less builds for a necromancer, and the people who loves that char have only two possibilitys to play him.
Interestingly, you did not suggest any ways to weaken him outside uberquests.
The class is
supposed to have no direct damage skills. He was intended to have many builds centred around minions, totems or both. (For example, a build that uses only an Overlord to make the first corpse, then uses elemental totems to kill the others)
This variety doesn't happen, because
Lamias are too strong. Now everybody thinks they're the only way to play necros, much like how people thought Judgement (*) was the only way to play paladins.
(*) Wonder of all wonders, nobody makes a paladin anymore after I nerfed Judgement. For all the talk about balance and fairness, people only want to play the most overpowered builds.
But so many people wanted to have both strong minions
and a strong direct damage skill on their necromancer that I added the uberskill Soulshatter. There you have your direct damage skill. It even does area effect damage. But nobody uses it because
Bend the Shadows is better with Lamias (*). Arrrrrrgggh.
(*) For all the talk about build diversity, people only want to play the most overpowered builds.
By the way, in the recent patches, you can get various oskills on wands and shrunken heads - notably
Punisher. This oskill allows you to ignore minions altogether (or just Shadows for the elemental aura) and rely only on elemental totems. It is a single target, slow moving poison attack on a 10 second cooldown that pretty much kills whatever it hits, creating a nice corpse for you.
The Sorc: The fire star is too weak. Could you higher the damage of it? The skill looks fine but the damage wouldnt reach for destruction or the uberquests.
It actually would be sufficient for Destruction difficulty, because it does more damage against bigger enemies.
And yeah, you aren't meant to plow through every uberquest. Just because your 1.45
imbaladin could do that doesn't mean every other class needs to be boosted to 50K damage.
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maxen macht Sinn wenn du ordentlich +% mana equipment hast dann nützt auch der dmg was. wobei ich nich sicher bin obs da nich auch ab 80k dmg n Überlauf-Bug gibt.
The physical resistance in Destruction difficulty is helping you out; even if you do 100K damage with Mana Sweep, this is reduced to 50K. (Of course, 50K is enough to kill any enemy on
/players 2 in one hit...)
und wenn ich das mit Stormtouch lvl 34 mit maxed syn Vergleiche (23-38k dmg) ist das eigentlich ziemlich wenig.
Of course, Stormtouch is pretty much a melee spell unless you know exactly what it looks like, whereas Mana Sweep effortlessly hits the entire screen and then some.
Also, most 'street sweeper builds' (© Brother Laz 2007) use Supernova (2.5K mana drain at high levels), have like 10K mana, and level 40 Mana Sweep, doing 150K Mana Sweep damage after some Supernova spam. This is way past the rollover point, but is reduced to 75K damage after physical resistance.
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bei Frozencrown wird der gegner den du anvisierst nicht geschädigt, sondern nur die Gegener aussenrum, bei einzelnen Gegnern musst du also immer ne Wand in der Nähe haben gegen die du auch schiessen kannst oder brauchst einen zweiten Coldskill was ich dir empfehlen würde, also entweder doom Serpents oder Frozen Soul auch noch maxen.
Hmm, would it be a coincidence that Frozen Crown gives a synergy bonus to a very powerful
single target cold spell?
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I found a strange bug with my Druid. Today I found a new belt and with this belt my damage seems to be doubled.
But see for yourself.
I believe you had some form of high DPS [damage per second] poison damage over a very short time (Earthfather?) The new belt adds some weak poison over 4 seconds. When two poison sources come together, their DPS is added and total duration is averaged.
If, for example, you did 0-1 physical damage, but 6-12K poison damage over 4 seconds, and you add this belt that does 64-163 poison damage over 4 seconds, you end up doing ~12-24K poison damage over 4 seconds.
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Hat schon jemand eine Apokalypse-Sorc oder Cold Blood-Sorc ausprobiert? Macht es Spaß sie zu spielen? Sind die Radien annehmbar...
?
Both builds are useless in 1.45; Apocalypse is now useful in 1.46/1.47; Cold Blood used to be overpowered in 1.46, is now back to sane levels in 1.47.
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Ich spiele zwar keine Sorc aber Hex würde ich bei 1 lassen, imo ist das nicht gerade geschickt sich treffen zu lassen um mehr Schaden zu machen.
Actually, you don't cast it and stand there until you get pounded into mush. You cast it, then try to avoid getting hit anyway - but they
will hit you at some point, and then you do x4 damage in return.
Also, Hex owns against
ranged attackers. Those 200 damage pinpricks by Kill Rats aren't nearly enough to kill you, but will trigger Hex. The same applies to the new uberlevel Rathma Square, which has ranged attackers shooting you constantly (albeit for ~8x more damage than those Kill Rats).