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hmm- dann hauts aber mit einem Ring auch net hin, weil
80 - Arach (20) = 60
60 + 10 (fc-Ring) = 70
70<75
tja, ist wirklich nicht so einfach...
edit: zu den Seelen habe ich jetzt Folgendes gefunden:
da steht alles drin...
80 - Arach (20) = 60
60 + 10 (fc-Ring) = 70
70<75
tja, ist wirklich nicht so einfach...
edit: zu den Seelen habe ich jetzt Folgendes gefunden:
Most players have by now noticed the obscenely high damage the Will o Wisp type monsters can deal in hell. Excaliber Z has posted an explanation of why this is. To sum it up quickly: Chain Lightning listed damage in Hell is 5-190. There is a bug where they deal their Melee Attack as part of their ranged attack, which is 42-108 and physical damage. Another hit is from a new missile bonus, and based on Mlvl 83 for Act 5 Hell Wisps, it's 166-169 lightning damage. So each lightning attack a Willowisp uses deals 213-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335. Obviously you want to have the highest lightning resistance possible to deal with these guys, and you must keep moving so you don't take all five hits from each bolt.
da steht alles drin...