moritz_LLD
Guest
genau so denk ich mir das auch ;D und so wars auch gemeint.
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moritz_LLD schrieb:das wäre nett, haste schon ne idee wie du das alles machen willst?
Murder04 schrieb:upped gores oder nette rare myrmidons mit fhr//frw//dex//tripleres
würde aber immer zu myrmidons raten, da man den df dmg nicht vernachlässigen sollte
Claw Positioning Bug
This positioning bug is IAS related, it allows you to reach the fastest attack breakpoints with far less IAS than normal.
Normally, the base speeds of the two claws you wear are averaged; A suwayyah [0] along with a Runic Talon [-30] results in an average speed of ((0) + (-30)) / 2 = -15. Based on this number, the various IAS breakpoints are set. The lower the number, the less additional IAS is required.
With this bug things change; instead of averaging the two claws a totally different formulae is used to get to that final speed number.
o RC = Base speed right claw (above the boots)
o LC = Base speed left claw (above the gloves)
o ---
o (( [RC] + [LC] ) / 2 ) + ( [RC] - [LC] )
In order for this bug to show up, you must equip your fastest claw first above your boots. Then you equip the other. This order is absolutely crucial. Lets run the two claws we used before through this formulae;
o Our Runic Talon is the fastest claw, so we equip it first above the boots (so it's our 'boots claw'), then the suwayyahs above the gloves (our 'gloves claw');
o (( [-30] + [0] / 2 ) + ( [-30] - [0] ) = -15 + -30 = -45.
-45! That's three times faster than with 'ordinary' equipping. Mind though, whenever you switch weapons to cast Battle Comman for example, the positioning is reset and everything is calculated as it should. You'll have to re-equip claws in the proper order.
Personally I think it's too much of a hassle to exploit this bug, but those who wish to should check out the table at the bottom of this page;
http://xepolite.technocow.nl/FAQ/index.php?p=positionbug