Eradikathor
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- 4 Mai 2002
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Rabies: Marginally better than fire claws just because it�s amusing. I�m of mixed mind about rabies. First of all, it�s poison, which I love. Second of all, it�s infectious poison, which I love even more. Third, it�s infectious poison spread by the bite of a werewolf. Does Blizzard have a little neuron gnome perched betwixt my synapses taking down my most secret thoughts? How cool is that? A rabid werewolf!
[...]
But wait! Blizzard saw this skill�s usefulness and penciled in all the monsters this would be good against as poison immune.
Rabies was made almost useless by that decision. At level twenty rabies does 306-331 over four seconds. Not good. Would be fantastic against maggot young and baby flesh-eaters, but I digress. As I said before, I�m of mixed mind about this skill. I want so badly for it to be good, but its damage is low, and the disease has problems spreading. A round of rabies is four seconds, total. So if you bite a fetish and make it rabid, and it takes that fetish two seconds to spread the disease to another, the second fetish is going to take only half of rabies� (already low) damage.
This makes no sense, and is not how disease works. When rabies spreads it should start up on a whole new timer for that creature, allowing reinfection of large groups to occur naturally. This would look incredible as well (cellular automata). Despite its low damage I still use rabies often enough to have it hotkeyed just to help out against hateful, hateful stone skin bosses and more hateful physical immune. With a few changes and a damage boost, this skill could be great. I hope Blizzard will take the time to fix it someday. At slvl twenty rabies does 306-331 over four seconds with +183% AR for 10 mana.