Diablo 3 Patch 2.4.1 wurde heute Nacht überraschenderweise aufgespielt und ist nun live.
Und hier die Patchnotes:
Diablo III Patch 2.4.1 – v2.4.1.36595
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
GENERAL
- Several new cosmetic items have been added for players to discover
- Several changes have been made to improve server performance
- Bug Fixes
- Fixed an issue that prevented Massacre bonus experience from being calculated correctly
CLASSES
- Barbarian
- Active Skills
- Hammer of the Ancients
- Skill Rune – Birthright
- Now heals for 3% of your maximum Life on Critical Hits
- No longer has a chance to drop a Health Globe
- Skill Rune – Birthright
- Ignore Pain
- Skill Rune – Mob Rule
- Damage reduction granted to allies has been reduced from 50% to 25%
- Skill Rune – Mob Rule
- Hammer of the Ancients
- Passive Skills
- Tough as Nails
- Thorns damage bonus increased from 50% to 100%
- Tough as Nails
- Active Skills
- Crusader
- Active Skills
- Akarat’s Champion
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Laws of Hope
- Skill Rune – Hopeful Cry
- Now reduces Physical damage taken by 25%
- No longer has a chance to drop a Health Globe
- Skill Rune – Hopeful Cry
- Akarat’s Champion
- Active Skills
- Demon Hunter
- Active Skills
- Companion
- Skill Rune – Boar Companion
- The Life per second and resistance bonuses are also granted to your allies
- Skill Rune – Wolf Companion
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Skill Rune – Boar Companion
- Companion
- Passive Skills
- Steady Aim
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Steady Aim
- Active Skills
- Monk
- Bug Fixes
- Fixed an issue that caused player Life to sometimes drop when Mystic Ally – Earth Ally was active
- Bug Fixes
- Witch Doctor
- Active Skills
- Grasp of the Dead
- Skill Rune – Death is Life
- Chance to summon a Zombie Dog increased to 70%
- No longer has a chance to drop a Health Globe
- Skill Rune – Death is Life
- Grasp of the Dead
- Active Skills
- Wizard
- The Firebird’s Finery (2) Set Bonus will now activate before Unstable Anomaly
- Active Skills
- Archon
- Damage bonus increased from 20% to 30%
- Armor and resistance bonuses increased from 20% to 150%
- Damage bonus for each enemy killed is now multiplicative
- Skill Rune – Improved Archon
- Damage bonus increased from 22% to 50%
- Note: This bonus is now multiplicative
- Damage bonus increased from 22% to 50%
- Skill Rune – Teleport
- Cooldown reduced from 3 to 2 seconds
- Archon
- Bug Fixes
- Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
- Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice
ITEMS
- Legendary potions can now be salvaged and will yield a Forgotten Soul
- Legendary Gems
- Bane of the Powerful
- Rank 25 now also reduces damage taken from Elites by 15%
- The damage bonus granted is now multiplicative with other sources of bonus damage
- Enforcer
- Pet damage reduction increased from 25% to 90%
- The damage bonus granted to pets is now multiplicative with other sources of bonus damage
- Gem of Efficacious Toxin
- Poisoned enemies now also deal 10% reduced damage
- Gogok of Swiftness
- Has been redesigned
- Now applies swiftness with every attack
- Now also grants 0.50% chance to dodge per stack
- Dodge chance increases by 0.01% per rank
- Has been redesigned
- Mirinae, Teardrop of the Starweaver
- Smite damage increased from 2000% to 3000% weapon damage
- Additional damage per rank increased from 40% to 60% weapon damage
- Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
- Smite now also heals you for 3% of your maximum Life each time it hits an enemy
- Moratorium
- Chance to clear staggered damage increased from 10% to 20% per kill
- Pain Enhancer
- Bleed increased from 1200% to 2500% weapon damage
- Additional damage per rank increased from 30% to 50% weapon damage
- Simplicity’s Strength
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Heal amount increased from 2% to 4% of maximum Life
- Taeguk
- Has been redesigned
- Now only gains stacks when you spend resource on a channeled skill
- Now stacks up to 10 times
- Stacks now expire after 1.5 seconds
- Grants 2.0% damage per stack
- Damage increases by 0.04% per rank
- Grants 2% Armor per stack at rank 25
- Has been redesigned
- Wreath of Lightning
- Lightning damage increased from 600% to 1250% weapon damage
- Additional damage per rank increased from 10% to 25% weapon damage
- Zei’s Stone of Vengeance
- Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
- Bane of the Powerful
- Depth Diggers
- The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
- Oculus Ring
- Will now also be activated by your kills if equipped on your follower
- Sanguinary Vambraces
- Now benefit from all sources of bonus damage
- Solanium
- Can now only drop a Health Globe once every 8 seconds
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Frostburn
- Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
- Magefist
- Now has Fire skills deal +15-20% increased damage as a Legendary Power
- Class-Specific Items
- Barbarian
- Immortal King’s Call
- (6) Set Bonus
- Damage bonus increased from 250% to 400%
- (6) Set Bonus
- The Legacy of Raekor
- (6) Set Bonus
- Damage bonus per stack increased from 300% to 750%
- (6) Set Bonus
- Might of the Earth
- (6) Set Bonus
- Damage bonus increased from 800% to 1200%
- (6) Set Bonus
- Skull Grasp
- Has been redesigned
- Your Whirlwind deals 250-300% additional damage
- Note: This bonus is multiplicative with other sources of Whirlwind damage
- Your Whirlwind deals 250-300% additional damage
- Has been redesigned
- Wrath of the Wastes
- (4) Set Bonus
- During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
- (4) Set Bonus
- Immortal King’s Call
- Crusader
- Flail of the Ascended
- New Legendary Two-Handed Flail
- Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
- New Legendary Two-Handed Flail
- Johanna’s Argument
- Now also increases the damage of Blessed Hammer by 100%
- Thorns of the Invoker
- (2) Set Bonus
- Damage per stack increased from 25% to 35%
- Note: The maximum number of stacks has been reduced from 50 to 25
- Damage per stack increased from 25% to 35%
- (6) Set Bonus
- Bonus Thorns damage dealt increased from 600% to 800%
- (2) Set Bonus
- Roland’s Legacy
- (4) Set Bonus
- Damage bonus increased from 600% to 750%
- (6) Set Bonus
- Duration increased from 5 to 8 seconds
- (4) Set Bonus
- Flail of the Ascended
- Demon Hunter
- Embodiment of the Marauder
- (4) Set Bonus
- Sentry damage bonus increased from 300% to 400%
- (6) Set Bonus
- Damage bonus for each active Sentry increased from 600% to 800%
- (4) Set Bonus
- Lord Greenstone’s Fan
- Damage bonus increased from 80-100% to 160-200% per stack
- Meticulous Bolts
- No longer drops
- Replaced with:
- Augustine’s Panacea
- New Legendary Quiver
- Ball Lightning travels at 30% speed
- Frost Arrow damage and chill duration increased by 200-250%
- Immolation Arrow damage over time increased by 200-250%
- Lightning Bolts damage and Stun duration increased by 200-250%
- Nether Tentacles damage and healing increased by 200-250%
- New Legendary Quiver
- Augustine’s Panacea
- Natalya’s Vengeance
- (6) Set Bonus
- Damage bonus increased from 400% to 500%
- (6) Set Bonus
- The Shadow’s Mantle
- (2) Set Bonus
- Damage bonus increased from 600% to 1200%
- (2) Set Bonus
- Unhallowed Essence
- (6) Set Bonus
- Damage bonus per point of Discipline increased from 20% to 40%
- (6) Set Bonus
- Wojahnni Assaulter
- Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
- Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
- Now gains the first stack immediately
- Embodiment of the Marauder
- Monk
- The Flow of Eternity
- Now also increases your Seven-Sided Strike damage by 100%
- Monkey King’s Garb
- (4) Set Bonus
- Decoy damage increased from 500% to 1000% weapon damage per stack
- (6) Set Bonus
- Damage bonus increased from 1500% to 3000%
- (4) Set Bonus
- Raiment of a Thousand Storms
- (6) Set Bonus
- Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
- (6) Set Bonus
- Shenlong’s Spirit
- (2) Set Bonus
- Damage bonus after reaching maximum Spirit increased from 100% to 150%
- (2) Set Bonus
- Uliana’s Stratagem
- (4) Set Bonus
- Your Seven-Sided Strike deals double its total damage with each hit
- (6) Set Bonus
- Now also increases your Exploding Palm damage by 250%
- (4) Set Bonus
- The Flow of Eternity
- Witch Doctor
- Bakuli Jungle Wraps
- New Legendary Belt
- Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
- New Legendary Belt
- Helltooth Harness
- (6) Set Bonus
- Damage bonus increased from 900% to 1400%
- (6) Set Bonus
- Raiment of the Jade Harvester
- (2) Set Bonus
- Instant Haunt damage dealt increased from 60 to 120 seconds worth
- (6) Set Bonus
- Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
- (2) Set Bonus
- Spirit of Arachyr
- (6) Set Bonus
- Damage bonus increased from 1200% to 1500%
- (6) Set Bonus
- Zunimassa’s Haunt
- (4) Set Bonus
- Damage reduction per Fetish increased from 2% to 3%
- (6) Set Bonus
- Damage bonus increased from 800% to 1500%
- (4) Set Bonus
- Bakuli Jungle Wraps
- Wizard
- Delsere’s Magnum Opus
- (4) Set Bonus
- Has been redesigned
- You take 50% reduced damage while you have a Slow Time active
- Allies inside your Slow Time gain half this benefit
- Has been redesigned
- (4) Set Bonus
- Halo of Karini
- New Legendary Ring
- You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
- New Legendary Ring
- Firebird’s Finery
- (6) Set Bonus
- Damage bonus for each enemy burning increased from 25% to 40%
- Damage bonus when an Elite is burning increased from 600% to 2000%
- Note: This damage bonus is now limited to a maximum of 60 stacks
- (6) Set Bonus
- Nilfur’s Boast
- Meteor damage bonus increased from 100% to 200%
- Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
- Tal Rasha’s Elements
- (6) Set Bonus
- Damage bonus increased from 500% to 750% per stack
- (6) Set Bonus
- The Twisted Sword
- Can now only benefit from a maximum of 8 Energy Twisters
- Delsere’s Magnum Opus
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Monk
- Crystal Fist
- Legendary power added
- Dashing Strike reduces your damage taken by 40-50% for 6 seconds
- Level requirement has been reduced
- Legendary power added
- Fleshrake
- Legendary power added
- Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
- Level requirement has been reduced
- Legendary power added
- Crystal Fist
- Witch Doctor
- Swamp Land Waders
- Legendary power added
- Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
- Can now roll with a bonus to any elemental damage type available to Witch Doctors
- Legendary power added
- Swamp Land Waders
- Bug Fixes
- Fixed an issue that caused Lakumba’s Ornament from granting the correct damage reduction value
- Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
- Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
- Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
- Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
- Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
- Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister – Storm Chaser
- Fixed an issue that prevented the Norvald’s Fervor (2) Set Bonus from being granted while using Steed Charge
- Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha’s Elements (2) Set Bonus with Halo of Arlyse equipped
- Fixed an issue that caused Tal Rasha’s Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
- Fixed an issue that caused the Firebird’s Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster’s minions were ignited
- Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack
- Barbarian
ADVENTURE MODE
- Bounties
- In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
- A Plague of Burrowers
- Significantly reduced Burrowers‘ health
- Nephalem Rifts
- Greater Rifts
- The amount of incoming damage in Greater Rift 70 and above has been reduced
- The amount of Experience granted in Greater Rift 70 and above has been reduced
- The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
- Greater Rifts
- Set Dungeons
- Barbarian
- Immortal King’s Call
- Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
- The Legacy of Raekor
- Enemies hit by a Furious Charge that didn’t hit 15 enemies are no longer prevented from counting toward the objective on future casts
- Might of the Earth
- Elites now appear in fixed locations
- Wrath of the Wastes
- Enemies hit by a Rend that didn’t hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Immortal King’s Call
- Crusader
- Armor of Akkhan
- The total number of monsters has been increased
- Enemies hit by a Condemn that didn’t hit 10 enemies are no longer prevented from counting toward the objective on future casts
- Armor of Akkhan
- Demon Hunter
- Embodiment of the Marauder
- Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
- The total number of monsters has been increased
- Rockworms now appear in fixed locations
- Rockworms will now take longer to spring from the ground
- The Shadow’s Mantle
- You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
- Unhallowed Essence
- Enemies hit by a Multishot that didn’t hit 20 enemies are no longer prevented from counting toward the objective on future casts
- Embodiment of the Marauder
- Witch Doctor
- Raiment of the Jade Harvester
- Deceivers will no longer use their Invisibility
- Enemies hit by a Soul Harvest that didn’t harvest 15 souls are no longer prevented from counting toward the objective on future casts
- Raiment of the Jade Harvester
- Wizard
- Delsere’s Magnum Opus
- Enemies hit by a Slow Time that didn’t initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
- Firebird’s Finery
- Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
- Delsere’s Magnum Opus
- Barbarian
- Bug Fixes
- Fixed an issue that caused Urshi to always introduce herself to players
- Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon
CRAFTING
- Bug Fixes
- Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
- Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically
MONSTERS
- A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
- Pet attacks will now also break Primordial Scavengers‘ armor in the same way player attacks do
- The amount of gold dropped by Gilded Barons has been reduced
- The Merciless Witch
- Removed her shields in both the Realm of Regret and Realm of Fright
- Significantly increased her health in the Realm of Regret
USER INTERFACE
- Holding shift while comparing an item will now also remove the benefit of Caldesann’s Despair from the comparison
- When viewing a player’s profile in game, it will now indicate whether or not you are looking at the current profile
- The Inventory button no longer flashes for level 70 characters when a new item is picked up
- Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
- A shadow has been added to stack and charge counts on the hotbar, and buff icons
- Several new Stash Tab icons have been added
- The Paragon point button has been moved and will no longer overlap buff bar icons
- Bug Fixes
- Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
- Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
Nun viel Spaß beim Spielen mit den Ändeurungen und am Freitag einen guten Start in die neue Season 6!