Nur wenige Tage nach dem neuesten PTR-Patch zu Diablo 3 PTR Patch 2.4.0 legt Blizzard einen serverseitigen Patch nach um die bekannten und forenweit beklagten Balancing-Probleme einzelner Klassen anzugehen. Davon profitieren insbesondere die bisher -im Vergleich- schwächsten Klassen: Barbaren, Dämonenjäger und Hexendoktoren.
Der Bug des 2er Bonus des Dämonenjäger-Schattensets, der bisher auch von Zauberern genutzt werden konnte, ist dagegen behoben.
Insbesondere die Dämonenjäger dürfen sich nun über verbesserte Verteidigung und Hassregeneration freuen sowie über Schadenserhöhungen beim Marauder-Set. Barbaren und Hexendoktoren haben ebenfalls Umstellungen bei ihren Sets erfahren die es ihnen ermöglichen sollen mehr und zuverlässiger Schaden auszuteilen ohne an Defense zu verlieren.
Es scheint fast so als hätte Blizz auf die besser begründeten Meinungen in den Foren gehört. Dies nicht zum Selbstzweck, denn deutlich benachteiligte Klassen sind in Grift-Partys höherer Stufen nicht gerne gesehen. Hier die Inhalte der vorläufig nur auf Englisch verfügbaren Patchnotes:
Kauza:
General
Fixed an issue where leaderboard servers would occasionally return error 300013. (11/24)
Fixed an issue where there was not a sufficient number of monsters to complete the Sunwuko Set Dungeon. (11/24)
Physical Damage % now increases the amount of Thorns damage dealt. (11/24)
Items
Firebird’s Finery
The damage of Firebird’s Finery has been reduced to 300% bonus damage when the infinite DoT has been applied to an elite. (11/24)
Shield of Fury
Now has an internal cooldown. (11/24)
Bracers of Fury
Now has a bonus damage range of 150-200%. (11/24)
Short Man’s Finger
Now increases the damage of each Gargantuan by 3x. (11/24)
Aquila Cuirass
The 50% damage reduction of Aquila Cuirass now kicks in when the player reaches 90-95% resources.(11/24)
Might of the Earth
2pc
Reduced Fury per second of cooldown reduction from 40 to 30. (11/24)
4pc
Now increases the armor bonus and duration of the Iron Impact rune by 150% (multiplicative). (11/24)
6pc
Increased damage bonus from 800% to 1200%. (11/24)
The Legacy of Raekor
4pc
Reduced damage bonus from 400% to 300%. (11/24)
6pc
Increased damage bonus from 300% to 500%. (11/24)
Fixed a bug where the 6pc bonus wasn’t working with Bash when using Blade of the Warlord (which turns Bash into a spender). (11/24)
Three Hundredth Spear
Reduced damage bonus from 75-100% to 45-60%. (11/24)
Unhallowed Essence
2pc
Generators now also generate 2 additional Hatred. (11/24)
4pc
Increased damage reduction bonus and damage dealt bonus from 50% for 5 seconds to 60% for 8 seconds. (11/24)
6pc
Increased damage bonus from 15% to 20% per point of Discipline. (11/24)
Marauder’s Set
4pc
Increased damage bonus for Sentries from 200% to 300%. (11/24)
6pc
Increased damage bonus per Sentry from 400% to 600%. (11/24)
Natalyas Set
Increased damage reduction from 50% to 60%. (11/24)
Increased duration from 6 to 10 seconds. (11/24)
Shadow’s Mantle
Fixed a bug where the bonus was applying to non-Demon Hunters. (11/24)
Fortress Ballista
Fixed a bug where this item wasn’t dropping. (11/24)
Dawn
Increased cooldown reduction from 45-60% to 50-65%. (11/24)
Zoey’s Secret
Increased damage reduction per Companion from 6-7% to 8-9%. (11/24)
Zunimassa’s Set
6pc
Increased damage bonus from 275% to 400%. (11/24)
Increased duration from 4 to 8 seconds. (11/24)
Duration increase should make it easier for non-Carnevil Zunimassa’s builds to deal damage, as pets are less controllable in that build. (11/24)
Arachyr Set
4pc
Bonuses are now all applied immediately after summoning the Toad. (11/24)
Increased damage reduction from 40% to 50%. (11/24)
Increased duration from 10 to 15 seconds. (11/24)
A longer defensive bonus duration will allow you to channel Firebats with this build for longer without having to break your channel. (11/24)
6pc
Increased damage bonus from 800% to 1200%. (11/24)
Barbarian
Avalanche
Increased base damage from 1600% to 2400% weapon damage. (11/24)
Volcano
Increased damage from 4400% to 6600% weapon damage. (11/24)
Snow-Capped Mountain
Increased damage from 1800% to 2800% weapon damage. (11/24)
Glacier
Increased damage from 1600% to 2400% weapon damage. (11/24)
Earthquake
Increased base damage from 4200% to 4800% weapon damage. (11/24)
Giant’s Stride
Increased damage from 200% to 300% per tremor. (11/24)
Chilling Earth
Increased damage from 4200% to 4800% weapon damage. (11/24)
Mountain’s Call
Reduced cooldown from 50 to 30 seconds. (11/24)
Molten Fury
Increased damage from 5100% to 6000% weapon damage. (11/24)
Cave-In
Increased damage from 4200% to 4800% weapon damage. (11/24)
Ancient Spear
Boulder Toss
Increased projectile speed. (11/24)
Reduced arc height. (11/24)
Demon Hunter
Preparation
Invigoration
Increased max Discipline bonus from 15 to 20. (11/24)
Vengeance
Increased duration from 15 to 20 seconds. (11/24)
Shadow Power
While equipped with Lianna’s Wings (Legendary: Shadow Powers also triggers Smoke Screen), Shadow Power will go on a lockout equal to the duration of Smoke Screen (1.5 second with Lingering Fog rune, 1.0 second otherwise), then go on a 1.5 second cooldown along with Smoke Screen. (11/24)
Since Evasive Fire and Evasive Fire – Focus rune are the only outliers in terms of Hatred generation, we’re increasing the other four generators by 1 Hatred each to match.
Hungering Arrow
Increased base Hatred generation from 3 to 4. (11/24)
Serrated Arrow
Increased base Hatred generation from 3 to 4. (11/24)
Entangling Shot
Increased base Hatred generation from 3 to 4. (11/24)
Justice is Served
Increased Hatred generation from 6 to 7. (11/24)
Bolas
Increased base Hatred generation from 3 to 4. (11/24)
Thunder Ball
Increased Hatred generation from 6 to 7. (11/24)
Grenade
Increased base Hatred generation from 3 to 4. (11/24)
Tinkerer
Increased Hatred generation from 6 to 7. (11/24)
Monk
Fists of Thunder
Static Charge
Splash damage reduced from 180% to 50%. (11/24)
Witch Doctor
Zombie Dogs
Base skill damage increased from 30% to 120%. (11/24)
Burning Dogs rune increased from 10% weapon damage to 40% weapon damage. (11/24)
Poison Dot damage increased from 30% to 120%. (11/24)
Gargantuan
Base skill damage increased from 100% to 450% weapon damage per swing. (11/24)
Restless Giant – Cooldown on enrage reduced from 120 to 45. (11/24)
Big Stinker damage increased 45% to 135%. (11/24)
Beim Lesen der einzelnen Änderungen kann man sicherlich konstatieren: En Schritt in die richtige Richtung. Ob das aber ausreichen wird, kann erst der PTR zeigen. Vermutlich wird Blizzard hier noch weitere Balancings vornehmen müssen um eine näherungsweise gleichwertige Klassenlandschaft zu erreichen. Bei den Mönchen hat sich nur wenig geändert. Was meint Ihr, ist das ein Indiz dafür, dass Blizzard in etwa das derzeitige PTR-Level beim Monk als generelles Klassenlevel anstrebt?